Ranked run
Black Belt
Run 0ztf3pifkti084x · Sep 16, 2026, 3:52 AM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 21
Round result: win

Fernfowl
Tier 5 · Cost 60
Evolve after your team deals 15000 non-status Damage.
No equipment observed on this monster.

Rigalord
Tier 6 · Cost 80
Spawn exact copies of the Batomon this devoured in empty slots the bottom row. They ONLY trigger when this casts.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 24 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageFernfowl: 3,600 · Rigalord: 1 · Gachapod: 2,880
Round inventory
Trinkets
505 trinkets · 51 types

Tempo Charm × 8
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Trophy × 9
On Victory Gain $8.

Junk × 11
Does nothing.

Bargain Bin
The first Common monster you buy each day is free.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Bug Net
Bug monsters in the shop cost 3 less.

Gold-o-matic
Increase Income by $30.

Market License × 7
Increase shop rank by 1.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Power Pouch × 12
When you buy an item, give your monsters +2 Damage.

Topaz Ring × 6
Monsters in your shop have +10% Shield.

Quick Flag × 10
Your monsters in the leftmost column have +5% Cooldown Speed.

Training Weights × 9
+100 HP

Gold Bracelet × 15
At the start of each day, give a random monster +8 Sell Value.

Boxing Glove × 5
On Victory Your team gains +5 Damage permanently.

Quick Bell × 7
Monsters in your shop have +5% Cooldown Speed.

Gold Nugget × 9
Increase Income by $3.

Fire Orb × 12
Your Fire monsters have +3 Burn.

Rally Flag × 7
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Power Band × 11
Give the first monster you buy each day +20 Damage.

Earth Crest × 16
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Poison Bell × 12
Toxic monsters in your shop have +6 Poison.

Poison Orb × 13
Your Toxic monsters have +3 Poison.

Small Club × 11
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Power Crown × 9
Your top middle monster has +20 Damage.

Fire Bell × 8
Fire monsters in your shop have +5 Burn.

Wood Sword × 8
Your monsters have +5 Damage.

Sapphire Ring × 9
Monsters in your shop have +10% Heal.

Membership Card × 8
You can use 1 additional Item each day.

Sea Crest × 7
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Barbell × 42
+5000 HP

Fancy Sword × 32
Your monsters have +3% Damage for each Trinket you have.

Mighty Bell × 42
Monsters in your shop have +300 Damage.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Holy Grail × 4
On Victory Gain $100.

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.

Zenith Stone × 42
When your monsters gain stats, they gain +80% more (except Multicast).

Momentum Flag × 6
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Haste Orb × 2
Your monsters have +15% Cooldown Speed.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Locked Box × 3
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Mysterious Mask × 6
Choose a trainer and gain their ability.

Rocket Boots
Monsters in your shop gain Flying typing.

Rainbow Pearl
All monsters in your shop are SHINY.

Metronome × 32
When your monsters cast, they gain +10 Damage for this battle.

Giant Club × 31
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Master Crown × 4
Your top middle monster has +80% stats (except Cooldown and Multicast).

Excalibur × 2
Your monsters have +350 Damage.

Treasure Map × 4
Your next Trinket gift choices are 1 rarity tier higher.

Mega Upgrade Disc × 2
When a monster reaches level 3, level it up again and destroy this.
