Blessom
Level Lv 14.5sCooldown
- Damage
- 50
At the start of each day, monsters in your shop gain +50 Damage.
Level Lv 24.5sCooldown
- Damage
- 100
At the start of each day, monsters in your shop gain +100 Damage.
Level Lv 34.5sCooldown
- Damage
- 150
At the start of each day, monsters in your shop gain +150 Damage.
Level Lv 44.5sCooldown
- Damage
- 300
At the start of each day, monsters in your shop gain +300 Damage.
Level Lv 14.5sCooldown
- Damage
- 50
At the start of each day, monsters in your shop gain +60 Damage.
Level Lv 24.5sCooldown
- Damage
- 100
At the start of each day, monsters in your shop gain +120 Damage.
Level Lv 34.5sCooldown
- Damage
- 150
At the start of each day, monsters in your shop gain +180 Damage.
Level Lv 44.5sCooldown
- Damage
- 300
At the start of each day, monsters in your shop gain +360 Damage.
Jinto regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- A
- Win rate on board
- 43.8%
- Decided rounds
- 964
- Board presence
- 0.8%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Blessom won 43.8% of 964 decided rounds.
Blessom was on 0.8% of the observed boards in that window.
It appears most in rounds 1-4 (374 decided rounds) and wins 63.9% there.
It ranks 2 of 9 20-gold Batomon with enough observations, by win rate.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier A (no change)▼ −9.4 pts53.2% → 43.8% · 1,717 → 964 decided rounds
- Last 7 days vs the 7 days beforeTier A (no change)▼ −5.4 pts46.5% → 41.1% · 473 → 491 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | 63.9% | 374 |
| 5-8 | 32.3% | 359 |
| 9-12 | 23.3% | 180 |
| 13+ | Not enough ranked observations | |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 58.3% | 595 |
Blessom is not in the 100 most observed Batomon pairs in this window.
Comps with Blessom
No Comp in the 30-day Comps sample uses Blessom.
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 4.5s | 50 |
| Level 2 | 4.5s | 100 |
| Level 3 | 4.5s | 150 |
| Level 4 | 4.5s | 300 |
- Level 1: At the start of each day, monsters in your shop gain +50 Damage.
- Level 2: At the start of each day, monsters in your shop gain +100 Damage.
- Level 3: At the start of each day, monsters in your shop gain +150 Damage.
- Level 4: At the start of each day, monsters in your shop gain +300 Damage.
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 4.5s | 50 |
| Level 2 | 4.5s | 100 |
| Level 3 | 4.5s | 150 |
| Level 4 | 4.5s | 300 |
- Level 1: At the start of each day, monsters in your shop gain +60 Damage.
- Level 2: At the start of each day, monsters in your shop gain +120 Damage.
- Level 3: At the start of each day, monsters in your shop gain +180 Damage.
- Level 4: At the start of each day, monsters in your shop gain +360 Damage.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Blessom and of other entries. They do not rate a choice.
Rules that the effect uses
- Damage (Mechanic)
- Monster pool & shop (Mechanic)
Patch history
1.0.0 (Balance 22, 14 Sep 2026)
New in this version.
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.
