Blessom

UncommonGrass
Blessom spriteLevel Lv 1

4.5sCooldown

At the start of each day, monsters in your shop gain +50 Damage.

Blessom spriteLevel Lv 2

4.5sCooldown

At the start of each day, monsters in your shop gain +100 Damage.

Blessom spriteLevel Lv 3

4.5sCooldown

At the start of each day, monsters in your shop gain +150 Damage.

Blessom spriteLevel Lv 4

4.5sCooldown

At the start of each day, monsters in your shop gain +300 Damage.

Blessom shiny spriteLevel Lv 1

4.5sCooldown

At the start of each day, monsters in your shop gain +60 Damage.

Blessom shiny spriteLevel Lv 2

4.5sCooldown

At the start of each day, monsters in your shop gain +120 Damage.

Blessom shiny spriteLevel Lv 3

4.5sCooldown

At the start of each day, monsters in your shop gain +180 Damage.

Blessom shiny spriteLevel Lv 4

4.5sCooldown

At the start of each day, monsters in your shop gain +360 Damage.

Level
Cost $20

Jinto regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
A
Win rate on board
43.8%
Decided rounds
964
Board presence
0.8%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Blessom won 43.8% of 964 decided rounds.

Blessom was on 0.8% of the observed boards in that window.

It appears most in rounds 1-4 (374 decided rounds) and wins 63.9% there.

It ranks 2 of 9 20-gold Batomon with enough observations, by win rate.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier A (no change)▼ −9.4 pts53.2% → 43.8% · 1,717 → 964 decided rounds
  • Last 7 days vs the 7 days beforeTier A (no change)▼ −5.4 pts46.5% → 41.1% · 473 → 491 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-463.9%374
5-832.3%359
9-1223.3%180
13+Not enough ranked observations

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+58.3%595

Blessom is not in the 100 most observed Batomon pairs in this window.

Comps with Blessom

No Comp in the 30-day Comps sample uses Blessom.

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 14.5s50
Level 24.5s100
Level 34.5s150
Level 44.5s300
  • Level 1: At the start of each day, monsters in your shop gain +50 Damage.
  • Level 2: At the start of each day, monsters in your shop gain +100 Damage.
  • Level 3: At the start of each day, monsters in your shop gain +150 Damage.
  • Level 4: At the start of each day, monsters in your shop gain +300 Damage.

Shiny levels and ability

LevelCooldownDamage
Level 14.5s50
Level 24.5s100
Level 34.5s150
Level 44.5s300
  • Level 1: At the start of each day, monsters in your shop gain +60 Damage.
  • Level 2: At the start of each day, monsters in your shop gain +120 Damage.
  • Level 3: At the start of each day, monsters in your shop gain +180 Damage.
  • Level 4: At the start of each day, monsters in your shop gain +360 Damage.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.0.0 (Balance 22, 14 Sep 2026)

    New in this version.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.