Current mechanic

Damage

Damage breaks Shield first, then lowers the enemy team's shared HP.

Balance 12Steam build 24079270

Exact rules

  • Damage is direct damage unless an effect explicitly describes a status tick or Knockout.
  • Shield absorbs incoming Damage before that Damage reaches team HP.
  • On the same tick, Shield resolves before Damage.

Damage path

  1. Apply Shield gained on that tick.
  2. Subtract Damage from Shield.
  3. Send any remaining Damage to shared team HP.

Current build examples

Batomon

Bambudo

Level 1On Cast · +35 Damage permanently.

Bambudo builds permanent Damage whenever it casts.