Damage
Damage breaks Shield first, then lowers the enemy team's shared HP.
Balance 26Game 1.4.1
How it works
- A Batomon's Damage stat deals direct damage; Burn, Poison, Shock, and Sudden Death are separate damage sources.
- Shield absorbs incoming Damage before that Damage reaches team HP.
- On the same tick, Shield resolves before Damage.
Damage path
- Apply Shield gained on that tick.
- Subtract Damage from Shield.
- Send any remaining Damage to shared team HP.
Batomon with Damage on their card
84 of 148 Batomon in the Balance 26 catalog print Damage as a stat or trigger.
Aerophim
Aviarab
Bambudo
Beetbud
Beetdown
Berroon
Blessom
Boomagon
Brawlmantis
Bumblebolt
Bunchop
Cawnushi
Celestia
Cicadence
Clawnetic
Cosmivore
Craghorn
Danuki
Dewlotl
Dirgefin
Dracana
Draconarch
Dryadell
Emberpaw
Emperooze
Faebloom
Fernfowl
Formiqueen
Frillet
Frizzly
Gachapod
Galvanine
Gemwing
Gildshell
Ginsage
Goldora
Guardiant
Humbolt
Ironcore
Joltail
Kappow
Kickrane
Leafleap
Lumijel
Mallogre
Nekoffin
Ninflora
Omnichrome
Oniclaw
Onsetra
Ouroblaze
Panbud
Pawsperity
Petrirex
Pipskull
Plunderbird
Pompummel
Prismagon
Pylong
Quillustrous
Ratacomb
Reapra
Rhizuka
Rigalord
Riglet
Rubbin
Saberhorn
Sarudo
Scorchimp
Shelldra
Shikitsune
Shrinell
Spinarai
Sproutquill
Stellagon
Stingarde
Sunsage
Swoonet
Talonite
Tengusto
Thorntail
Toximoth
Velocect
Zephyrex
Sources for the current rules
Review date: . Game 1.4.1, Steam build 26170127, Balance 26.
The review uses the current client scripts and the matching catalog. Named effects also use their species, item, trainer, or trinket resources.
game/battle/battle_simulation.gdgame/battle/battle_data.gdgame/battle/battle_unit.gdgame/monsters/stat.gd
