Leafleap

CommonBugGrass
Leafleap spriteLevel Lv 1

4sCooldown

On Bought Give all monsters in the shop +5 Damage for the rest of the run.

Leafleap spriteLevel Lv 2

4sCooldown

On Bought Give all monsters in the shop +10 Damage for the rest of the run.

Leafleap spriteLevel Lv 3

4sCooldown

On Bought Give all monsters in the shop +15 Damage for the rest of the run.

Leafleap spriteLevel Lv 4

4sCooldown

On Bought Give all monsters in the shop +30 Damage for the rest of the run.

Leafleap shiny spriteLevel Lv 1

4sCooldown

On Bought Give all monsters in the shop, on your team, and on your bench +5 Damage for the rest of the run.

Leafleap shiny spriteLevel Lv 2

4sCooldown

On Bought Give all monsters in the shop, on your team, and on your bench +10 Damage for the rest of the run.

Leafleap shiny spriteLevel Lv 3

4sCooldown

On Bought Give all monsters in the shop, on your team, and on your bench +15 Damage for the rest of the run.

Leafleap shiny spriteLevel Lv 4

4sCooldown

On Bought Give all monsters in the shop, on your team, and on your bench +30 Damage for the rest of the run.

Level
Cost $15

Jinto regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
A
Win rate on board
46.9%
Decided rounds
1,485
Board presence
1.3%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Leafleap won 46.9% of 1,485 decided rounds.

Leafleap was on 1.3% of the observed boards in that window.

It appears most in rounds 1-4 (898 decided rounds) and wins 60.7% there.

It ranks 2 of 13 15-gold Batomon with enough observations, by win rate.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier A ↓ from S▼ −11.8 pts58.7% → 46.9% · 3,114 → 1,485 decided rounds
  • Last 7 days vs the 7 days beforeTier A (no change)▼ −7.5 pts50.3% → 42.8% · 803 → 682 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-460.7%898
5-825.1%387
9-1226.3%160
13+Not enough ranked observations

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+56.1%1,066

Leafleap is not in the 100 most observed Batomon pairs in this window.

Comps with Leafleap

No Comp in the 30-day Comps sample uses Leafleap.

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 14s40
Level 24s80
Level 34s120
Level 44s240
  • Level 1: On Bought Give all monsters in the shop +5 Damage for the rest of the run.
  • Level 2: On Bought Give all monsters in the shop +10 Damage for the rest of the run.
  • Level 3: On Bought Give all monsters in the shop +15 Damage for the rest of the run.
  • Level 4: On Bought Give all monsters in the shop +30 Damage for the rest of the run.

Shiny levels and ability

LevelCooldownDamage
Level 14s40
Level 24s80
Level 34s120
Level 44s240
  • Level 1: On Bought Give all monsters in the shop, on your team, and on your bench +5 Damage for the rest of the run.
  • Level 2: On Bought Give all monsters in the shop, on your team, and on your bench +10 Damage for the rest of the run.
  • Level 3: On Bought Give all monsters in the shop, on your team, and on your bench +15 Damage for the rest of the run.
  • Level 4: On Bought Give all monsters in the shop, on your team, and on your bench +30 Damage for the rest of the run.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.0.0 (Balance 22, 14 Sep 2026)

    New in this version.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.