Aviarab

RareBugFlying
Aviarab spriteLevel Lv 1

3.5sCooldown

On Bought Give the next Flying monster you buy +1 Multicast. Lost if sold.

Aviarab spriteLevel Lv 2

3.5sCooldown

On Bought Give the next Flying monster you buy +2 Multicast. Lost if sold.

Aviarab spriteLevel Lv 3

3.5sCooldown

On Bought Give the next Flying monster you buy +3 Multicast. Lost if sold.

Aviarab spriteLevel Lv 4

3.5sCooldown

On Bought Give the next Flying monster you buy +6 Multicast. Lost if sold.

Aviarab shiny spriteLevel Lv 1

3.5sCooldown

On Bought Give Flying monsters in the shop +1 Multicast for the rest of the run.

Aviarab shiny spriteLevel Lv 2

3.5sCooldown

On Bought Give Flying monsters in the shop +2 Multicast for the rest of the run.

Aviarab shiny spriteLevel Lv 3

3.5sCooldown

On Bought Give Flying monsters in the shop +3 Multicast for the rest of the run.

Aviarab shiny spriteLevel Lv 4

3.5sCooldown

On Bought Give Flying monsters in the shop +6 Multicast for the rest of the run.

Level
Cost $30

Jinto regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
B
Win rate on board
36.1%
Decided rounds
3,997
Board presence
3.5%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Aviarab won 36.1% of 3,997 decided rounds.

Aviarab was on 3.5% of the observed boards in that window.

It appears most in rounds 9-12 (1,820 decided rounds) and wins 32.3% there.

It ranks 6 of 15 30-gold Batomon with enough observations, by win rate.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B (no change)▼ −14.0 pts50.1% → 36.1% · 5,784 → 3,997 decided rounds
  • Last 7 days vs the 7 days beforeTier B (no change)▼ −2.2 pts37.3% → 35.0% · 1,877 → 2,120 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-828.2%946
9-1232.3%1,820
13+47.1%1,167

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+53.5%1,371

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
AviarabGemwingMost common · Highest win rate38.2%1,872

Comps with Aviarab

No Comp in the 30-day Comps sample uses Aviarab.

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamageMulticast
Level 13.5s202
Level 23.5s402
Level 33.5s602
Level 43.5s2402
  • Level 1: On Bought Give the next Flying monster you buy +1 Multicast. Lost if sold.
  • Level 2: On Bought Give the next Flying monster you buy +2 Multicast. Lost if sold.
  • Level 3: On Bought Give the next Flying monster you buy +3 Multicast. Lost if sold.
  • Level 4: On Bought Give the next Flying monster you buy +6 Multicast. Lost if sold.

Shiny levels and ability

LevelCooldownDamageMulticast
Level 13.5s202
Level 23.5s402
Level 33.5s602
Level 43.5s2402
  • Level 1: On Bought Give Flying monsters in the shop +1 Multicast for the rest of the run.
  • Level 2: On Bought Give Flying monsters in the shop +2 Multicast for the rest of the run.
  • Level 3: On Bought Give Flying monsters in the shop +3 Multicast for the rest of the run.
  • Level 4: On Bought Give Flying monsters in the shop +6 Multicast for the rest of the run.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.4.0 (Balance 26, 21 Oct 2026)

    • Tier: 2 → 3
    • Cost: 25 → 30
    • Damage at Lv 1: 15 → 20
    • Damage at Lv 2: 30 → 40
    • Damage at Lv 3: 45 → 60
    • Damage at Lv 4: 90 → 240
  2. 1.3.0 (Balance 25, 6 Oct 2026)

    • Cost: 20 → 25
    • Ability at Lv 1: On Bought Give the next Flying monster you buy +1 Multicast. → On Bought Give the next Flying monster you buy +1 Multicast. Lost if sold.
    • Ability at Lv 2: On Bought Give the next Flying monster you buy +2 Multicast. → On Bought Give the next Flying monster you buy +2 Multicast. Lost if sold.
    • Ability at Lv 3: On Bought Give the next Flying monster you buy +3 Multicast. → On Bought Give the next Flying monster you buy +3 Multicast. Lost if sold.
    • Ability at Lv 4: On Bought Give the next Flying monster you buy +6 Multicast. → On Bought Give the next Flying monster you buy +6 Multicast. Lost if sold.
  3. 1.0.0 (Balance 22, 14 Sep 2026)

    New in this version.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.