Aviarab
On Bought Give the next Flying monster you buy +1 Multicast. Lost if sold.
On Bought Give the next Flying monster you buy +2 Multicast. Lost if sold.
On Bought Give the next Flying monster you buy +3 Multicast. Lost if sold.
On Bought Give the next Flying monster you buy +6 Multicast. Lost if sold.
On Bought Give Flying monsters in the shop +1 Multicast for the rest of the run.
On Bought Give Flying monsters in the shop +2 Multicast for the rest of the run.
On Bought Give Flying monsters in the shop +3 Multicast for the rest of the run.
Jinto regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- B
- Win rate on board
- 36.1%
- Decided rounds
- 3,997
- Board presence
- 3.5%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Aviarab won 36.1% of 3,997 decided rounds.
Aviarab was on 3.5% of the observed boards in that window.
It appears most in rounds 9-12 (1,820 decided rounds) and wins 32.3% there.
It ranks 6 of 15 30-gold Batomon with enough observations, by win rate.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B (no change)▼ −14.0 pts50.1% → 36.1% · 5,784 → 3,997 decided rounds
- Last 7 days vs the 7 days beforeTier B (no change)▼ −2.2 pts37.3% → 35.0% · 1,877 → 2,120 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 28.2% | 946 |
| 9-12 | 32.3% | 1,820 |
| 13+ | 47.1% | 1,167 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 53.5% | 1,371 |
Pairs
From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.
| Pair | Win rate | Decided rounds |
|---|---|---|
| 38.2% | 1,872 |
Comps with Aviarab
No Comp in the 30-day Comps sample uses Aviarab.
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage | Multicast |
|---|---|---|---|
| Level 1 | 3.5s | 20 | 2 |
| Level 2 | 3.5s | 40 | 2 |
| Level 3 | 3.5s | 60 | 2 |
| Level 4 | 3.5s | 240 | 2 |
- Level 1: On Bought Give the next Flying monster you buy +1 Multicast. Lost if sold.
- Level 2: On Bought Give the next Flying monster you buy +2 Multicast. Lost if sold.
- Level 3: On Bought Give the next Flying monster you buy +3 Multicast. Lost if sold.
- Level 4: On Bought Give the next Flying monster you buy +6 Multicast. Lost if sold.
Shiny levels and ability
| Level | Cooldown | Damage | Multicast |
|---|---|---|---|
| Level 1 | 3.5s | 20 | 2 |
| Level 2 | 3.5s | 40 | 2 |
| Level 3 | 3.5s | 60 | 2 |
| Level 4 | 3.5s | 240 | 2 |
- Level 1: On Bought Give Flying monsters in the shop +1 Multicast for the rest of the run.
- Level 2: On Bought Give Flying monsters in the shop +2 Multicast for the rest of the run.
- Level 3: On Bought Give Flying monsters in the shop +3 Multicast for the rest of the run.
- Level 4: On Bought Give Flying monsters in the shop +6 Multicast for the rest of the run.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Aviarab and of other entries. They do not rate a choice.
Rules that the effect uses
- Multicast (Mechanic)
- On Bought (Mechanic)
- Monster pool & shop (Mechanic)
- Flying type (Type)
Other entries that use Multicast
- Aerophim (Batomon)
- Ancient Plume (Trinket)
- Black Feather (Item)
- Cosmivore (Batomon)
- Giant Club (Trinket)
- Master Crown (Trinket)
- Omnichrome (Batomon)
- Ratacomb (Batomon)
9 more entries use Multicast. Read the Multicast rules.
Other entries that use On Bought
Patch history
1.4.0 (Balance 26, 21 Oct 2026)
- Tier: 2 → 3
- Cost: 25 → 30
- Damage at Lv 1: 15 → 20
- Damage at Lv 2: 30 → 40
- Damage at Lv 3: 45 → 60
- Damage at Lv 4: 90 → 240
1.3.0 (Balance 25, 6 Oct 2026)
- Cost: 20 → 25
- Ability at Lv 1: On Bought Give the next Flying monster you buy +1 Multicast. → On Bought Give the next Flying monster you buy +1 Multicast. Lost if sold.
- Ability at Lv 2: On Bought Give the next Flying monster you buy +2 Multicast. → On Bought Give the next Flying monster you buy +2 Multicast. Lost if sold.
- Ability at Lv 3: On Bought Give the next Flying monster you buy +3 Multicast. → On Bought Give the next Flying monster you buy +3 Multicast. Lost if sold.
- Ability at Lv 4: On Bought Give the next Flying monster you buy +6 Multicast. → On Bought Give the next Flying monster you buy +6 Multicast. Lost if sold.
1.0.0 (Balance 22, 14 Sep 2026)
New in this version.
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.


