Aerophim

MythicalFlying
Aerophim spriteLevel Lv 1

6sCooldown

On Cast

Give adjacent allies +1 Multicast permanently and transform them into random monsters of their rarity.

Aerophim spriteLevel Lv 2

6sCooldown

On Cast

Give adjacent allies +2 Multicast permanently and transform them into random monsters of their rarity.

Aerophim spriteLevel Lv 3

6sCooldown

On Cast

Give adjacent allies +3 Multicast permanently and transform them into random monsters of their rarity.

Aerophim spriteLevel Lv 4

6sCooldown

On Cast

Give adjacent allies +60 Multicast permanently and transform them into random monsters of their rarity.

Aerophim shiny spriteLevel Lv 1

5sCooldown

On Cast

Give adjacent allies +1 Multicast permanently and transform them into random monsters of their rarity.

Aerophim shiny spriteLevel Lv 2

5sCooldown

On Cast

Give adjacent allies +2 Multicast permanently and transform them into random monsters of their rarity.

Aerophim shiny spriteLevel Lv 3

5sCooldown

On Cast

Give adjacent allies +3 Multicast permanently and transform them into random monsters of their rarity.

Aerophim shiny spriteLevel Lv 4

5sCooldown

On Cast

Give adjacent allies +60 Multicast permanently and transform them into random monsters of their rarity.

Level
Cost $80

Jinto regionPantra regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
S
Win rate on board
51.3%
Decided rounds
967
Board presence
0.8%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Aerophim won 51.3% of 967 decided rounds.

Aerophim was on 0.8% of the observed boards in that window.

It appears most in rounds 13+ (590 decided rounds) and wins 64.6% there.

It ranks 6 of 7 80-gold Batomon with enough observations, by win rate.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier S (no change)▼ −11.4 pts62.7% → 51.3% · 707 → 967 decided rounds
  • Last 7 days vs the 7 days beforeTier S ↑ from A▲ +1.2 pts50.6% → 51.8% · 409 → 558 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-8Not enough ranked observations
9-1230.6%376
13+64.6%590

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+65.0%400

Aerophim is not in the 100 most observed Batomon pairs in this window.

Comps with Aerophim

No Comp in the 30-day Comps sample uses Aerophim.

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 16s666
Level 26s666
Level 36s666
Level 46s666

On Cast

  • Level 1: Give adjacent allies +1 Multicast permanently and transform them into random monsters of their rarity.
  • Level 2: Give adjacent allies +2 Multicast permanently and transform them into random monsters of their rarity.
  • Level 3: Give adjacent allies +3 Multicast permanently and transform them into random monsters of their rarity.
  • Level 4: Give adjacent allies +60 Multicast permanently and transform them into random monsters of their rarity.

Shiny levels and ability

LevelCooldownDamage
Level 15s666
Level 25s666
Level 35s666
Level 45s666

On Cast

  • Level 1: Give adjacent allies +1 Multicast permanently and transform them into random monsters of their rarity.
  • Level 2: Give adjacent allies +2 Multicast permanently and transform them into random monsters of their rarity.
  • Level 3: Give adjacent allies +3 Multicast permanently and transform them into random monsters of their rarity.
  • Level 4: Give adjacent allies +60 Multicast permanently and transform them into random monsters of their rarity.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

Aerophim has the same printed values in every game catalog since Steam demo, build 24914580 (Balance 14, 24 Aug 2026).

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.