Mad Scientist

On day 7, transform monsters on your active team into random level 1 Legendary monsters.
Jinto regionPantra regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- A
- Run win rate
- 26.6%
- Runs
- 1,423
- Share of runs
- 2.3%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), public profiles show Mad Scientist in 2.3% of 60,666 runs with a reported result. These runs won 26.6% of the time.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier A (no change)▼ −11.1 pts37.7% → 26.6% · 853 → 1,423 runs
- Last 7 days vs the 7 days beforeTier A (no change)▼ −3.9 pts28.9% → 25.1% · 577 → 846 runs
Both sides need at least 100 runs; tiers follow the Meta rules of each side.
The public trainer view has no rating-band split. Run results by rating are not available here.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
Availability
- Regions: Pantra · Jinto
- Unique
- Available from Mysterious Mask
- Available in random trainer choices
Connected in the game catalog
These links come from the catalog text of Mad Scientist and of other entries. They do not rate a choice.
Rules that the effect uses
- Transformation (Mechanic)
Other entries that use Transformation
- Aerophim (Batomon)
- Green Stone (Item)
- MissingN. (Batomon)
Patch history
1.0.0 (Balance 22, 14 Sep 2026)
- Regions: Starter → Starter, Oshima
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.
