Eligible ranked runs 4,882 over 30 days
Catalog 148 Batomon Steam build 26078162 · Public ranked sample · Comps observed 2026-10-23 05:19:56 UTC .
Read the numbers Finish rate, players, sample bias, and the limits of a tier. Make a deliberate plan Check triggers, levels, unknown fields, and shared builds. S+ Ouroblaze + Steamscuttle Onsetra
2 100% Dragon · Tier 5 2 100% Dragon / Fire · Tier 5 3 100% Fire / Water · Tier 3 3 61.7% Fire / Curio · Tier 1 2 36.2% Fire · Tier 3 2 29.8% Fire / Water · Tier 4 Trainer Witch 12 runs · 11 players
10-win finish 46.5%33 / 71
Avg. wins 8.3Capped at 10
Play rate 1.9%94 runs
Players 8263 with completed runs Compare phases, trainers and trinkets + Team Trainers Trinkets Items Stats
Observed phases EarlyR1–4 MidR5–8 LateR9–12 FinalR13+ All units6
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Witch 12 runs · 11 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Scavenger 10 runs · 10 players
10-win finish rate unavailable
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Monster Ranger 9 runs · 9 players
10-win finish rate unavailable
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Mad Scientist 8 runs · 8 players
10-win finish rate unavailable
On day 7, transform monsters on your active team into random level 1 Legendary monsters.
Burglar 7 runs · 7 players
10-win finish rate unavailable
Trinket gifts only offer 2 choices, but you can take both of them.
Witch Scavenger Monster Ranger Mad Scientist Burglar Witch 12 runs · 11 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Scavenger 10 runs · 10 players
10-win finish rate unavailable
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Monster Ranger 9 runs · 9 players
10-win finish rate unavailable
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Mad Scientist 8 runs · 8 players
10-win finish rate unavailable
On day 7, transform monsters on your active team into random level 1 Legendary monsters.
Burglar 7 runs · 7 players
10-win finish rate unavailable
Trinket gifts only offer 2 choices, but you can take both of them.
Junk 19.1% presence
18 runs · 15 players
Does nothing.
Gold Nugget 16.0% presence
15 runs · 13 players
Increase Income by $3.
Zenith Stone 13.8% presence
13 runs · 12 players
When your monsters gain stats, they gain +80% more (except Multicast and % bonuses).
Tempo Charm 12.8% presence
12 runs · 9 players
On Battle Start A random monster gains +4% Cooldown Speed permanently.
Gold Bracelet 11.7% presence
11 runs · 11 players
At the start of each day, give a random monster +8 Sell Value.
Giant Club 11.7% presence
11 runs · 10 players
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).
Link Cable 11.7% presence
11 runs · 10 players
All of your team's monsters are now considered adjacent to each other.
Quick Flag 11.7% presence
11 runs · 10 players
Your monsters in the leftmost column have +4% Cooldown Speed.
Junk Gold Nugget Zenith Stone Tempo Charm Gold Bracelet Giant Club Link Cable Quick Flag Junk 19.1% presence
18 runs · 15 players
Does nothing.
Gold Nugget 16.0% presence
15 runs · 13 players
Increase Income by $3.
Zenith Stone 13.8% presence
13 runs · 12 players
When your monsters gain stats, they gain +80% more (except Multicast and % bonuses).
Tempo Charm 12.8% presence
12 runs · 9 players
On Battle Start A random monster gains +4% Cooldown Speed permanently.
Gold Bracelet 11.7% presence
11 runs · 11 players
At the start of each day, give a random monster +8 Sell Value.
Giant Club 11.7% presence
11 runs · 10 players
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).
Link Cable 11.7% presence
11 runs · 10 players
All of your team's monsters are now considered adjacent to each other.
Quick Flag 11.7% presence
11 runs · 10 players
Your monsters in the leftmost column have +4% Cooldown Speed.
Item ideas · not measured effects
Hot Pepper Supports represented Fire allies with Burn: “Give your Fire monsters +1 Burn.”
Mystic Pearl Supports represented Water allies with Heal: “Give your Water monsters +15 Heal.”
Growth Potion Supports the lineup's Burn toolkit used by Furnadon, Ouroblaze, and Pyrokami: “Give each of your monsters a small amount of Damage, Poison or Burn.”
Cake Supports the lineup's Damage toolkit used by Onsetra and Ouroblaze: “Give 2 random monsters +5 Damage.”
Feast Supports the lineup's Damage toolkit used by Onsetra and Ouroblaze: “Give your monsters +5 Damage.”
Average MMR 3,289
Average final round 13.2
Completed runs 71
Players with completed runs 63 Final phase: round wins were 11.1 percentage points below the phase average across 33 rounds. This does not show a cause.
S Cobrex + Fumungus Puffloon
2 100% Toxic · Tier 5 2 100% Grass / Toxic · Tier 4 3 100% Toxic / Water · Tier 2 2 56.5% Toxic / Flying · Tier 3 2 50.5% Toxic · Tier 2 2 34% Bug / Toxic · Tier 1 Trainer Chemist 68 runs · 62 players
10-win finish 30.1%49 / 163
Avg. wins 8.0Capped at 10
Play rate 4.1%200 runs
Players 155124 with completed runs Compare phases, trainers and trinkets + Team Trainers Trinkets Items Stats
Observed phases EarlyR1–4 MidR5–8 LateR9–12 FinalR13+ All units6
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Chemist 68 runs · 62 players
32.1% 10-win finishes (18 / 56)
Your Toxic monsters have +3 Poison. When any monster levels up, increase this effect by +1 Poison.
Monster Ranger 26 runs · 26 players
45.5% 10-win finishes (10 / 22)
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Witch 19 runs · 18 players
27.8% 10-win finishes (5 / 18)
The first shop rolled each day contains a Potion.
Rich Lady 13 runs · 13 players
10-win finish rate unavailable
Gain shop rank +2 and $10.
Treasure Hunter 12 runs · 12 players
10-win finish rate unavailable
When you get Trinket gifts, your choices are 1 rarity tier higher.
Chemist Monster Ranger Witch Rich Lady Treasure Hunter Chemist 68 runs · 62 players
32.1% 10-win finishes (18 / 56)
Your Toxic monsters have +3 Poison. When any monster levels up, increase this effect by +1 Poison.
Monster Ranger 26 runs · 26 players
45.5% 10-win finishes (10 / 22)
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Witch 19 runs · 18 players
27.8% 10-win finishes (5 / 18)
The first shop rolled each day contains a Potion.
Rich Lady 13 runs · 13 players
10-win finish rate unavailable
Gain shop rank +2 and $10.
Treasure Hunter 12 runs · 12 players
10-win finish rate unavailable
When you get Trinket gifts, your choices are 1 rarity tier higher.
Poison Orb 7.5% presence
15 runs · 15 players
Your Toxic monsters have +3 Poison.
Poison Bell 7.0% presence
14 runs · 14 players
Toxic monsters in your shop have +6 Poison.
Speed Crest 7.0% presence
14 runs · 12 players
Your monsters in the rightmost column have +15% Cooldown Speed.
Link Cable 6.5% presence
13 runs · 13 players
All of your team's monsters are now considered adjacent to each other.
Market License 6.0% presence
12 runs · 12 players
Increase shop rank by 1.
Membership Card 6.0% presence
12 runs · 12 players
You can use 1 additional Item each day.
Mysterious Charm 6.0% presence
12 runs · 12 players
+25% HP
Zenith Stone 6.0% presence
12 runs · 10 players
When your monsters gain stats, they gain +80% more (except Multicast and % bonuses).
Poison Orb Poison Bell Speed Crest Link Cable Market License Membership Card Mysterious Charm Zenith Stone Poison Orb 7.5% presence
15 runs · 15 players
Your Toxic monsters have +3 Poison.
Poison Bell 7.0% presence
14 runs · 14 players
Toxic monsters in your shop have +6 Poison.
Speed Crest 7.0% presence
14 runs · 12 players
Your monsters in the rightmost column have +15% Cooldown Speed.
Link Cable 6.5% presence
13 runs · 13 players
All of your team's monsters are now considered adjacent to each other.
Market License 6.0% presence
12 runs · 12 players
Increase shop rank by 1.
Membership Card 6.0% presence
12 runs · 12 players
You can use 1 additional Item each day.
Zenith Stone 6.0% presence
12 runs · 10 players
When your monsters gain stats, they gain +80% more (except Multicast and % bonuses).
Item ideas · not measured effects
Black Sludge Supports represented Toxic allies with Poison: “Give your Toxic monsters +1 Poison.”
Mystic Pearl Supports represented Water allies with Heal: “Give your Water monsters +15 Heal.”
Focus Pill Supports ability-free units such as Aristobat: “Your monsters with no abilities gain +15% Cooldown Speed.”
Growth Potion Supports the lineup's Poison toolkit used by Aristobat, Cobrex, and Fumungus: “Give each of your monsters a small amount of Damage, Poison or Burn.”
Cake Supports the lineup's Damage toolkit used by Fumungus and Spinarai: “Give 2 random monsters +5 Damage.”
Feast Supports the lineup's Damage toolkit used by Fumungus and Spinarai: “Give your monsters +5 Damage.”
Average MMR 3,311
Average final round 12.8
Completed runs 163
Players with completed runs 124 Final phase: round wins were 13.2 percentage points below the phase average across 56 rounds. This does not show a cause.
Compare phases, trainers and trinkets + Team Trainers Trinkets Items Stats
Observed phases EarlyR1–4 MidR5–8 LateR9–12 FinalR13+ All units6
All observed units · Presence across this comp
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Redhead 19 runs · 18 players
10-win finish rate unavailable
On Victory Give your Fire monsters +3 Burn permanently.
Twins 10 runs · 10 players
10-win finish rate unavailable
When monsters merge into level 3, gain an exact copy with a sell value of 0.
Chef 9 runs · 9 players
10-win finish rate unavailable
Your singled-typed monsters gain Fire typing. Your Fire monsters have +2 Burn.
Witch 8 runs · 8 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Monster Ranger 6 runs · 6 players
10-win finish rate unavailable
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Redhead Twins Chef Witch Monster Ranger Redhead 19 runs · 18 players
10-win finish rate unavailable
On Victory Give your Fire monsters +3 Burn permanently.
Twins 10 runs · 10 players
10-win finish rate unavailable
When monsters merge into level 3, gain an exact copy with a sell value of 0.
Chef 9 runs · 9 players
10-win finish rate unavailable
Your singled-typed monsters gain Fire typing. Your Fire monsters have +2 Burn.
Witch 8 runs · 8 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Monster Ranger 6 runs · 6 players
10-win finish rate unavailable
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Bargain Bin 9.2% presence
7 runs · 7 players
The first Common monster you buy each day is free.
Mysterious Charm 7.9% presence
6 runs · 6 players
+25% HP
Rigged Dice 7.9% presence
6 runs · 6 players
The first shop each day stocks only the rarest monsters and items your shop rank allows.
Tempo Charm 7.9% presence
6 runs · 6 players
On Battle Start A random monster gains +4% Cooldown Speed permanently.
Haste Orb 6.6% presence
5 runs · 5 players
Your monsters have +10% Cooldown Speed.
Repeater Charm 6.6% presence
5 runs · 5 players
Your monsters' On Battle Start abilities activate an additional time.
Zenith Stone 6.6% presence
5 runs · 5 players
When your monsters gain stats, they gain +80% more (except Multicast and % bonuses).
Barbell 5.3% presence
4 runs · 4 players
+5000 HP
Bargain Bin Mysterious Charm Rigged Dice Tempo Charm Haste Orb Repeater Charm Zenith Stone Barbell Bargain Bin 9.2% presence
7 runs · 7 players
The first Common monster you buy each day is free.
Rigged Dice 7.9% presence
6 runs · 6 players
The first shop each day stocks only the rarest monsters and items your shop rank allows.
Tempo Charm 7.9% presence
6 runs · 6 players
On Battle Start A random monster gains +4% Cooldown Speed permanently.
Haste Orb 6.6% presence
5 runs · 5 players
Your monsters have +10% Cooldown Speed.
Repeater Charm 6.6% presence
5 runs · 5 players
Your monsters' On Battle Start abilities activate an additional time.
Zenith Stone 6.6% presence
5 runs · 5 players
When your monsters gain stats, they gain +80% more (except Multicast and % bonuses).
Barbell 5.3% presence
4 runs · 4 players
+5000 HP
Item ideas · not measured effects
Hot Pepper Supports represented Fire allies with Burn: “Give your Fire monsters +1 Burn.”
Shiny Pebble Supports represented Rock allies with Shield: “Give your Rock monsters +20 Shield.”
Coffee Supports On Battle Start abilities used by Coalem and Scorchimp: “At the start of the next battle, Batomon On Battle Start abilities activate an additional time.”
Focus Pill Supports ability-free units such as Blazewing: “Your monsters with no abilities gain +15% Cooldown Speed.”
Growth Potion Supports the lineup's Burn toolkit used by Blazewing, Blixie, and Coalem: “Give each of your monsters a small amount of Damage, Poison or Burn.”
Cake Supports the lineup's Damage toolkit used by Draconarch and Scorchimp: “Give 2 random monsters +5 Damage.”
Average MMR 3,151
Average final round 12.7
Completed runs 63
Players with completed runs 55 S Miasmaw + Drumire Cinnabark
3 100% Rock / Toxic · Tier 2 2 100% Toxic · Tier 4 2 100% Toxic · Tier 5 2 35.9% Rock · Tier 4 2 35.3% Dragon · Tier 5 2 27.1% Toxic / Curio · Tier 3 Trainer Chemist 35 runs · 31 players
10-win finish 32.1%42 / 131
Avg. wins 7.9Capped at 10
Play rate 3.5%170 runs
Players 133103 with completed runs Compare phases, trainers and trinkets + Team Trainers Trinkets Items Stats
Observed phases EarlyR1–4 MidR5–8 LateR9–12 FinalR13+ All units6
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Chemist 35 runs · 31 players
47.8% 10-win finishes (11 / 23)
Your Toxic monsters have +3 Poison. When any monster levels up, increase this effect by +1 Poison.
Monster Ranger 25 runs · 23 players
42.1% 10-win finishes (8 / 19)
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Witch 23 runs · 23 players
27.8% 10-win finishes (5 / 18)
The first shop rolled each day contains a Potion.
Lucky Girl 11 runs · 9 players
10-win finish rate unavailable
SHINY monsters are more likely to appear.
Egg Breeder 9 runs · 9 players
10-win finish rate unavailable
Gain a Purple Egg that hatches into a level 2 Super Rare monster in 5 days.
Chemist Monster Ranger Witch Lucky Girl Egg Breeder Chemist 35 runs · 31 players
47.8% 10-win finishes (11 / 23)
Your Toxic monsters have +3 Poison. When any monster levels up, increase this effect by +1 Poison.
Monster Ranger 25 runs · 23 players
42.1% 10-win finishes (8 / 19)
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Witch 23 runs · 23 players
27.8% 10-win finishes (5 / 18)
The first shop rolled each day contains a Potion.
Lucky Girl 11 runs · 9 players
10-win finish rate unavailable
SHINY monsters are more likely to appear.
Egg Breeder 9 runs · 9 players
10-win finish rate unavailable
Gain a Purple Egg that hatches into a level 2 Super Rare monster in 5 days.
Bargain Bin 12.9% presence
22 runs · 20 players
The first Common monster you buy each day is free.
Gold Trophy 12.9% presence
22 runs · 19 players
On Victory Gain $8.
Winged Crown 11.2% presence
19 runs · 19 players
Your top middle monster has +1 Multicast.
Gold Nugget 10.6% presence
18 runs · 14 players
Increase Income by $3.
Poison Orb 10.0% presence
17 runs · 16 players
Your Toxic monsters have +3 Poison.
Tempo Charm 10.0% presence
17 runs · 15 players
On Battle Start A random monster gains +4% Cooldown Speed permanently.
Zenith Stone 9.4% presence
16 runs · 15 players
When your monsters gain stats, they gain +80% more (except Multicast and % bonuses).
Membership Card 8.8% presence
15 runs · 15 players
You can use 1 additional Item each day.
Bargain Bin Gold Trophy Winged Crown Gold Nugget Poison Orb Tempo Charm Zenith Stone Membership Card Bargain Bin 12.9% presence
22 runs · 20 players
The first Common monster you buy each day is free.
Gold Trophy 12.9% presence
22 runs · 19 players
On Victory Gain $8.
Winged Crown 11.2% presence
19 runs · 19 players
Your top middle monster has +1 Multicast.
Gold Nugget 10.6% presence
18 runs · 14 players
Increase Income by $3.
Poison Orb 10.0% presence
17 runs · 16 players
Your Toxic monsters have +3 Poison.
Tempo Charm 10.0% presence
17 runs · 15 players
On Battle Start A random monster gains +4% Cooldown Speed permanently.
Zenith Stone 9.4% presence
16 runs · 15 players
When your monsters gain stats, they gain +80% more (except Multicast and % bonuses).
Membership Card 8.8% presence
15 runs · 15 players
You can use 1 additional Item each day.
Item ideas · not measured effects
Black Sludge Supports represented Toxic allies with Poison: “Give your Toxic monsters +1 Poison.”
Shiny Pebble Supports represented Rock allies with Shield: “Give your Rock monsters +20 Shield.”
Coffee Supports On Battle Start abilities used by Miasmaw: “At the start of the next battle, Batomon On Battle Start abilities activate an additional time.”
Growth Potion Supports the lineup's Poison toolkit used by Cinnabark, Drumire, and Miasmaw: “Give each of your monsters a small amount of Damage, Poison or Burn.”
Cake Supports the lineup's Damage toolkit used by Onsetra: “Give 2 random monsters +5 Damage.”
Feast Supports the lineup's Damage toolkit used by Onsetra: “Give your monsters +5 Damage.”
Average MMR 3,261
Average final round 13.1
Completed runs 131
Players with completed runs 103 All comps, rank bands and sample windows →