Rubbin

CommonCurio
Rubbin spriteLevel Lv 1

6.5sCooldown

On Battle Start

Gain a Junk Trinket.

Rubbin spriteLevel Lv 2

6.5sCooldown

On Battle Start

Gain 2 Junk Trinkets.

Rubbin spriteLevel Lv 3

6.5sCooldown

On Battle Start

Gain 3 Junk Trinkets.

Rubbin spriteLevel Lv 4

6.5sCooldown

On Battle Start

Gain 6 Junk Trinkets.

Rubbin shiny spriteLevel Lv 1

6.5sCooldown

On Battle Start

Gain a random non-unique Common Trinket.

Rubbin shiny spriteLevel Lv 2

6.5sCooldown

On Battle Start

Gain 2 random non-unique Common Trinkets.

Rubbin shiny spriteLevel Lv 3

6.5sCooldown

On Battle Start

Gain 3 random non-unique Common Trinkets.

Rubbin shiny spriteLevel Lv 4

6.5sCooldown

On Battle Start

Gain 6 random non-unique Common Trinkets.

Level
Cost $15

Jinto regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
B
Win rate on board
38.4%
Decided rounds
6,393
Board presence
5.6%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Rubbin won 38.4% of 6,393 decided rounds.

Rubbin was on 5.6% of the observed boards in that window.

It appears most in rounds 9-12 (2,324 decided rounds) and wins 22.6% there.

Its highest win rate by rating band is 66.4% at 1500-1999 MMR (140 decided rounds).

It ranks 5 of 13 15-gold Batomon with enough observations, by win rate.

It is in 1 Comps from the last 30 days.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B (no change)▼ −7.9 pts46.3% → 38.4% · 9,559 → 6,393 decided rounds
  • Last 7 days vs the 7 days beforeTier B (no change)▼ −5.4 pts40.9% → 35.5% · 3,428 → 2,965 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-445.2%750
5-827.7%1,538
9-1222.6%2,324
13+65.4%1,781

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-199966.4%140
2000-249954.4%237
2500+57.2%2,520

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
RubbinFurnadonMost common · Highest win rate32.6%2,818
RubbinDollhimeMost common · Highest win rate38.7%2,066

Comps with Rubbin

  • Dollhime + Rubbin · tier A · 56 runs · 31.3% 10-win finish · core unitDollhimeDraconarchRubbinMallogreShrinellFurnadonOpen the plan

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 16.5s40
Level 26.5s80
Level 36.5s120
Level 46.5s240

On Battle Start

  • Level 1: Gain a Junk Trinket.
  • Level 2: Gain 2 Junk Trinkets.
  • Level 3: Gain 3 Junk Trinkets.
  • Level 4: Gain 6 Junk Trinkets.

Shiny levels and ability

LevelCooldownDamage
Level 16.5s40
Level 26.5s80
Level 36.5s120
Level 46.5s240

On Battle Start

  • Level 1: Gain a random non-unique Common Trinket.
  • Level 2: Gain 2 random non-unique Common Trinkets.
  • Level 3: Gain 3 random non-unique Common Trinkets.
  • Level 4: Gain 6 random non-unique Common Trinkets.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.0.0 (Balance 22, 14 Sep 2026)

    New in this version.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.