Shrinell

Super RareCurio
Shrinell spriteLevel Lv 1

8sCooldown

Ongoing

Ally behind has +0.5% Cooldown Speed for each Trinket that you own.

Shrinell spriteLevel Lv 2

8sCooldown

Ongoing

Ally behind has +1% Cooldown Speed for each Trinket that you own.

Shrinell spriteLevel Lv 3

8sCooldown

Ongoing

Ally behind has +1.5% Cooldown Speed for each Trinket that you own.

Shrinell spriteLevel Lv 4

8sCooldown

Damage
3840
Ongoing

Ally behind has +12% Cooldown Speed for each Trinket that you own.

Shrinell shiny spriteLevel Lv 1

8sCooldown

Ongoing

Adjacent allies have +0.5% Cooldown Speed for each Trinket that you own.

Shrinell shiny spriteLevel Lv 2

8sCooldown

Ongoing

Adjacent allies have +1% Cooldown Speed for each Trinket that you own.

Shrinell shiny spriteLevel Lv 3

8sCooldown

Ongoing

Adjacent allies have +1.5% Cooldown Speed for each Trinket that you own.

Shrinell shiny spriteLevel Lv 4

8sCooldown

Damage
3840
Ongoing

Adjacent allies have +12% Cooldown Speed for each Trinket that you own.

Level
Cost $55

Jinto regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
S
Win rate on board
57.4%
Decided rounds
5,769
Board presence
5.1%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Shrinell won 57.4% of 5,769 decided rounds.

Shrinell was on 5.1% of the observed boards in that window.

It appears most in rounds 13+ (4,374 decided rounds) and wins 67.6% there.

Its highest win rate by rating band is 73.0% at 1500-1999 MMR (163 decided rounds).

It ranks 1 of 7 55-gold Batomon with enough observations, by win rate.

It is in 1 Comps from the last 30 days.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier S (no change)▼ −2.2 pts59.6% → 57.4% · 3,954 → 5,769 decided rounds
  • Last 7 days vs the 7 days beforeTier S (no change)▼ −4.9 pts59.8% → 54.9% · 2,869 → 2,900 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-810.8%241
9-1228.2%1,154
13+67.6%4,374

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-199973.0%163
2000-249968.3%271
2500+67.7%3,233

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
ShrinellOnsetraMost common · Highest win rate65.3%2,510

Comps with Shrinell

  • Dollhime + Rubbin · tier A · 56 runs · 31.3% 10-win finishDollhimeDraconarchRubbinMallogreShrinellFurnadonOpen the plan

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 18s160
Level 28s320
Level 38s480
Level 48s3840

Ongoing

  • Level 1: Ally behind has +0.5% Cooldown Speed for each Trinket that you own.
  • Level 2: Ally behind has +1% Cooldown Speed for each Trinket that you own.
  • Level 3: Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
  • Level 4: Ally behind has +12% Cooldown Speed for each Trinket that you own.

Shiny levels and ability

LevelCooldownDamage
Level 18s160
Level 28s320
Level 38s480
Level 48s3840

Ongoing

  • Level 1: Adjacent allies have +0.5% Cooldown Speed for each Trinket that you own.
  • Level 2: Adjacent allies have +1% Cooldown Speed for each Trinket that you own.
  • Level 3: Adjacent allies have +1.5% Cooldown Speed for each Trinket that you own.
  • Level 4: Adjacent allies have +12% Cooldown Speed for each Trinket that you own.

Traits: Cooldown Speed

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.2.0 (Balance 24, 30 Sep 2026)

    • Cost: 50 → 55
  2. 1.0.0 (Balance 22, 14 Sep 2026)

    New in this version.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.