Onsetra

LegendaryDragon
Onsetra spriteLevel Lv 1

4sCooldown

The ally behind applies its Ongoing abilities 1 additional time(s).

Onsetra spriteLevel Lv 2

4sCooldown

The ally behind applies its Ongoing abilities 2 additional time(s).

Onsetra spriteLevel Lv 3

4sCooldown

The ally behind applies its Ongoing abilities 3 additional time(s).

Onsetra spriteLevel Lv 4

4sCooldown

Damage
3000

The ally behind applies its Ongoing abilities 24 additional time(s).

Onsetra shiny spriteLevel Lv 1

4sCooldown

Adjacent allies apply their Ongoing abilities 1 additional time(s).

Onsetra shiny spriteLevel Lv 2

4sCooldown

Adjacent allies apply their Ongoing abilities 2 additional time(s).

Onsetra shiny spriteLevel Lv 3

4sCooldown

Adjacent allies apply their Ongoing abilities 3 additional time(s).

Onsetra shiny spriteLevel Lv 4

4sCooldown

Damage
3000

Adjacent allies apply their Ongoing abilities 24 additional time(s).

Level
Cost $50

Jinto regionPantra regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
A
Win rate on board
45.8%
Decided rounds
15,174
Board presence
13.3%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Onsetra won 45.8% of 15,174 decided rounds.

Onsetra was on 13.3% of the observed boards in that window.

It appears most in rounds 13+ (9,389 decided rounds) and wins 54.0% there.

Its highest win rate by rating band is 64.7% at 2000-2499 MMR (442 decided rounds).

It ranks 3 of 13 50-gold Batomon with enough observations, by win rate.

It is in 6 Comps from the last 30 days.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier A (no change)▼ −10.5 pts56.3% → 45.8% · 14,093 → 15,174 decided rounds
  • Last 7 days vs the 7 days beforeTier A (no change)▼ −4.1 pts48.0% → 44.0% · 6,891 → 8,283 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-828.4%415
9-1233.0%5,370
13+54.0%9,389

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-199960.7%206
2000-249964.7%442
2500+59.8%6,059

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
OnsetraCinnabarkMost common36.1%3,467
OnsetraDrumireMost common36.8%2,562
OnsetraShrinellMost common · Highest win rate65.3%2,510
OnsetraDracanaHighest win rate51.0%2,335
OnsetraFormiqueenHighest win rate43.8%1,832

Comps with Onsetra

  • Miasmaw + Drumire · tier S+ · 130 runs · 36.1% 10-win finishCinnabarkDrumireMiasmawVipairOnsetraBrimtoadOpen the plan
  • Gaiadrasil + Dryadell · tier S+ · 55 runs · 45.9% 10-win finish · core unitDryadellGaiadrasilOnsetraDracanaPanbudThorntailOpen the plan
  • Cicadence + Formiqueen · tier B · 66 runs · 24.5% 10-win finishCicadenceFormiqueenVelocectGuardiantOnsetraStellagonOpen the plan
  • Pyrokami + Ouroblaze · tier B · 85 runs · 20.0% 10-win finishOuroblazePyrokamiSteamscuttleFurnadonOnsetraDracanaOpen the plan
  • Electranade + Cherubble · tier C · 113 runs · 20.6% 10-win finishCherubbleElectranadeVelocectPylongCicadenceOnsetraOpen the plan
  • Drumire + Opalion · tier C · 186 runs · 14.1% 10-win finishCinnabarkDrumireOpalionMiasmawOnsetraSaberhornOpen the plan

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 14s100
Level 24s200
Level 34s300
Level 44s3000
  • Level 1: The ally behind applies its Ongoing abilities 1 additional time(s).
  • Level 2: The ally behind applies its Ongoing abilities 2 additional time(s).
  • Level 3: The ally behind applies its Ongoing abilities 3 additional time(s).
  • Level 4: The ally behind applies its Ongoing abilities 24 additional time(s).

Shiny levels and ability

LevelCooldownDamage
Level 14s100
Level 24s200
Level 34s300
Level 44s3000
  • Level 1: Adjacent allies apply their Ongoing abilities 1 additional time(s).
  • Level 2: Adjacent allies apply their Ongoing abilities 2 additional time(s).
  • Level 3: Adjacent allies apply their Ongoing abilities 3 additional time(s).
  • Level 4: Adjacent allies apply their Ongoing abilities 24 additional time(s).

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.0.0 (Balance 22, 14 Sep 2026)

    • Ability at Lv 1: Ally behind apply their Ongoing abilities 1 additional time(s). → The ally behind applies its Ongoing abilities 1 additional time(s).
    • Ability at Lv 2: Ally behind apply their Ongoing abilities 2 additional time(s). → The ally behind applies its Ongoing abilities 2 additional time(s).
    • Ability at Lv 3: Ally behind apply their Ongoing abilities 3 additional time(s). → The ally behind applies its Ongoing abilities 3 additional time(s).
    • Ability at Lv 4: Ally behind apply their Ongoing abilities 24 additional time(s). → The ally behind applies its Ongoing abilities 24 additional time(s).

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.