Onsetra
Level Lv 14sCooldown
- Damage
- 100
The ally behind applies its Ongoing abilities 1 additional time(s).
Level Lv 24sCooldown
- Damage
- 200
The ally behind applies its Ongoing abilities 2 additional time(s).
Level Lv 34sCooldown
- Damage
- 300
The ally behind applies its Ongoing abilities 3 additional time(s).
Level Lv 44sCooldown
- Damage
- 3000
The ally behind applies its Ongoing abilities 24 additional time(s).
Level Lv 14sCooldown
- Damage
- 100
Adjacent allies apply their Ongoing abilities 1 additional time(s).
Level Lv 24sCooldown
- Damage
- 200
Adjacent allies apply their Ongoing abilities 2 additional time(s).
Level Lv 34sCooldown
- Damage
- 300
Adjacent allies apply their Ongoing abilities 3 additional time(s).
Level Lv 44sCooldown
- Damage
- 3000
Adjacent allies apply their Ongoing abilities 24 additional time(s).
Jinto regionPantra regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- A
- Win rate on board
- 45.8%
- Decided rounds
- 15,174
- Board presence
- 13.3%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Onsetra won 45.8% of 15,174 decided rounds.
Onsetra was on 13.3% of the observed boards in that window.
It appears most in rounds 13+ (9,389 decided rounds) and wins 54.0% there.
Its highest win rate by rating band is 64.7% at 2000-2499 MMR (442 decided rounds).
It ranks 3 of 13 50-gold Batomon with enough observations, by win rate.
It is in 6 Comps from the last 30 days.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier A (no change)▼ −10.5 pts56.3% → 45.8% · 14,093 → 15,174 decided rounds
- Last 7 days vs the 7 days beforeTier A (no change)▼ −4.1 pts48.0% → 44.0% · 6,891 → 8,283 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 28.4% | 415 |
| 9-12 | 33.0% | 5,370 |
| 13+ | 54.0% | 9,389 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | 60.7% | 206 |
| 2000-2499 | 64.7% | 442 |
| 2500+ | 59.8% | 6,059 |
Pairs
From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.
| Pair | Win rate | Decided rounds |
|---|---|---|
| 36.1% | 3,467 | |
| 36.8% | 2,562 | |
| 65.3% | 2,510 | |
| 51.0% | 2,335 | |
| 43.8% | 1,832 |
Comps with Onsetra
- Miasmaw + Drumire · tier S+ · 130 runs · 36.1% 10-win finish





Open the plan - Gaiadrasil + Dryadell · tier S+ · 55 runs · 45.9% 10-win finish · core unit





Open the plan - Cicadence + Formiqueen · tier B · 66 runs · 24.5% 10-win finish





Open the plan - Pyrokami + Ouroblaze · tier B · 85 runs · 20.0% 10-win finish





Open the plan - Electranade + Cherubble · tier C · 113 runs · 20.6% 10-win finish





Open the plan - Drumire + Opalion · tier C · 186 runs · 14.1% 10-win finish





Open the plan
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 4s | 100 |
| Level 2 | 4s | 200 |
| Level 3 | 4s | 300 |
| Level 4 | 4s | 3000 |
- Level 1: The ally behind applies its Ongoing abilities 1 additional time(s).
- Level 2: The ally behind applies its Ongoing abilities 2 additional time(s).
- Level 3: The ally behind applies its Ongoing abilities 3 additional time(s).
- Level 4: The ally behind applies its Ongoing abilities 24 additional time(s).
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 4s | 100 |
| Level 2 | 4s | 200 |
| Level 3 | 4s | 300 |
| Level 4 | 4s | 3000 |
- Level 1: Adjacent allies apply their Ongoing abilities 1 additional time(s).
- Level 2: Adjacent allies apply their Ongoing abilities 2 additional time(s).
- Level 3: Adjacent allies apply their Ongoing abilities 3 additional time(s).
- Level 4: Adjacent allies apply their Ongoing abilities 24 additional time(s).
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Onsetra and of other entries. They do not rate a choice.
Rules that the effect uses
- Ongoing (Mechanic)
Other entries that use Ongoing
Other entries that name Onsetra
- Dragon Tamer (Event)
Patch history
1.0.0 (Balance 22, 14 Sep 2026)
- Ability at Lv 1: Ally behind apply their Ongoing abilities 1 additional time(s). → The ally behind applies its Ongoing abilities 1 additional time(s).
- Ability at Lv 2: Ally behind apply their Ongoing abilities 2 additional time(s). → The ally behind applies its Ongoing abilities 2 additional time(s).
- Ability at Lv 3: Ally behind apply their Ongoing abilities 3 additional time(s). → The ally behind applies its Ongoing abilities 3 additional time(s).
- Ability at Lv 4: Ally behind apply their Ongoing abilities 24 additional time(s). → The ally behind applies its Ongoing abilities 24 additional time(s).
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.
