Vipair

RareToxicCurio
Vipair spriteLevel Lv 1

6.5sCooldown

On Trinket Gained +4 Poison permanently.

Vipair spriteLevel Lv 2

6.5sCooldown

On Trinket Gained +8 Poison permanently.

Vipair spriteLevel Lv 3

6.5sCooldown

On Trinket Gained +12 Poison permanently.

Vipair spriteLevel Lv 4

6.5sCooldown

On Trinket Gained +48 Poison permanently.

Vipair shiny spriteLevel Lv 1

5.2sCooldown

On Trinket Gained +4 Poison permanently.

Vipair shiny spriteLevel Lv 2

5.2sCooldown

On Trinket Gained +8 Poison permanently.

Vipair shiny spriteLevel Lv 3

5.2sCooldown

On Trinket Gained +12 Poison permanently.

Vipair shiny spriteLevel Lv 4

5.2sCooldown

On Trinket Gained +48 Poison permanently.

Level
Cost $35

Jinto regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
C
Win rate on board
31.6%
Decided rounds
4,620
Board presence
4.1%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Vipair won 31.6% of 4,620 decided rounds.

Vipair was on 4.1% of the observed boards in that window.

It appears most in rounds 9-12 (2,177 decided rounds) and wins 21.1% there.

Its highest win rate by rating band is 54.7% at 2500+ MMR (1,001 decided rounds).

It ranks 3 of 7 35-gold Batomon with enough observations, by win rate.

It is in 1 Comps from the last 30 days.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier C (no change)▼ −9.5 pts41.0% → 31.6% · 3,433 → 4,620 decided rounds
  • Last 7 days vs the 7 days beforeTier C (no change)▼ −2.0 pts32.7% → 30.7% · 1,982 → 2,638 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-818.6%855
9-1221.1%2,177
13+52.9%1,556

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-249954.0%124
2500+54.7%1,001

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
VipairCinnabarkMost common · Highest win rate32.3%3,093
VipairDrumireMost common · Highest win rate33.0%2,009

Comps with Vipair

  • Miasmaw + Drumire · tier S+ · 130 runs · 36.1% 10-win finishCinnabarkDrumireMiasmawVipairOnsetraBrimtoadOpen the plan

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownPoisonMulticast
Level 16.5s52
Level 26.5s102
Level 36.5s152
Level 46.5s302
  • Level 1: On Trinket Gained +4 Poison permanently.
  • Level 2: On Trinket Gained +8 Poison permanently.
  • Level 3: On Trinket Gained +12 Poison permanently.
  • Level 4: On Trinket Gained +48 Poison permanently.

Shiny levels and ability

LevelCooldownPoisonMulticast
Level 15.2s52
Level 25.2s102
Level 35.2s152
Level 45.2s302
  • Level 1: On Trinket Gained +4 Poison permanently.
  • Level 2: On Trinket Gained +8 Poison permanently.
  • Level 3: On Trinket Gained +12 Poison permanently.
  • Level 4: On Trinket Gained +48 Poison permanently.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.2.0 (Balance 24, 30 Sep 2026)

    • Ability at Lv 1: Gains +4 Poison permanently whenever you gain a Trinket. → On Trinket Gained +4 Poison permanently.
    • Ability at Lv 2: Gains +8 Poison permanently whenever you gain a Trinket. → On Trinket Gained +8 Poison permanently.
    • Ability at Lv 3: Gains +12 Poison permanently whenever you gain a Trinket. → On Trinket Gained +12 Poison permanently.
    • Ability at Lv 4: Gains +48 Poison permanently whenever you gain a Trinket. → On Trinket Gained +48 Poison permanently.
  2. 1.0.0 (Balance 22, 14 Sep 2026)

    New in this version.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.