Fumungus

Super RareGrassToxic
Fumungus spriteLevel Lv 1

3sCooldown

Ongoing

Has additional Damage equal to 100% of the Poison stacks on the enemy.

Fumungus spriteLevel Lv 2

3sCooldown

Ongoing

Has additional Damage equal to 200% of the Poison stacks on the enemy.

Fumungus spriteLevel Lv 3

3sCooldown

Ongoing

Has additional Damage equal to 300% of the Poison stacks on the enemy.

Fumungus spriteLevel Lv 4

1.5sCooldown

Ongoing

Has additional Damage equal to 1200% of the Poison stacks on the enemy.

Fumungus shiny spriteLevel Lv 1

3sCooldown

Ongoing

Has additional Damage equal to 120% of the Poison stacks on the enemy.

Fumungus shiny spriteLevel Lv 2

3sCooldown

Ongoing

Has additional Damage equal to 240% of the Poison stacks on the enemy.

Fumungus shiny spriteLevel Lv 3

3sCooldown

Ongoing

Has additional Damage equal to 360% of the Poison stacks on the enemy.

Fumungus shiny spriteLevel Lv 4

1.5sCooldown

Ongoing

Has additional Damage equal to 1440% of the Poison stacks on the enemy.

Level
Cost $40

Pantra regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
C
Win rate on board
31.7%
Decided rounds
5,436
Board presence
4.8%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Fumungus won 31.7% of 5,436 decided rounds.

Fumungus was on 4.8% of the observed boards in that window.

It appears most in rounds 9-12 (2,790 decided rounds) and wins 28.2% there.

Its highest win rate by rating band is 59.3% at 2000-2499 MMR (113 decided rounds).

It ranks 8 of 14 40-gold Batomon with enough observations, by win rate.

It is in 2 Comps from the last 30 days.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier C (no change)▼ −10.1 pts41.8% → 31.7% · 4,754 → 5,436 decided rounds
  • Last 7 days vs the 7 days beforeTier C (no change)▼ −5.1 pts34.5% → 29.4% · 2,426 → 3,010 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-822.8%403
9-1228.2%2,790
13+37.6%2,243

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-249959.3%113
2500+50.0%1,407

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
FumungusPuffloonMost common · Highest win rate31.9%5,010
FumungusCobrexMost common · Highest win rate36.8%3,286
FumungusAristobatMost common · Highest win rate29.8%3,156

Comps with Fumungus

  • Cobrex + Aristobat · tier A · 106 runs · 25.0% 10-win finishAristobatCobrexPuffloonFumungusThorntailNoxnimbusOpen the plan
  • Noxnimbus + Fumungus · tier C · 183 runs · 16.3% 10-win finish · core unitFumungusNoxnimbusPuffloonCobrexAristobatSpinaraiOpen the plan

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownPoison
Level 13s6
Level 23s6
Level 33s6
Level 41.5s12

Ongoing

  • Level 1: Has additional Damage equal to 100% of the Poison stacks on the enemy.
  • Level 2: Has additional Damage equal to 200% of the Poison stacks on the enemy.
  • Level 3: Has additional Damage equal to 300% of the Poison stacks on the enemy.
  • Level 4: Has additional Damage equal to 1200% of the Poison stacks on the enemy.

Shiny levels and ability

LevelCooldownPoison
Level 13s6
Level 23s6
Level 33s6
Level 41.5s12

Ongoing

  • Level 1: Has additional Damage equal to 120% of the Poison stacks on the enemy.
  • Level 2: Has additional Damage equal to 240% of the Poison stacks on the enemy.
  • Level 3: Has additional Damage equal to 360% of the Poison stacks on the enemy.
  • Level 4: Has additional Damage equal to 1440% of the Poison stacks on the enemy.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.0.0 (Balance 22, 14 Sep 2026)

    • Ability at Lv 1: Has additional Damage equal to the Poison on the enemy. → Has additional Damage equal to 100% of the Poison stacks on the enemy.
    • Ability at Lv 2: Has additional Damage equal to 2x the Poison on the enemy. → Has additional Damage equal to 200% of the Poison stacks on the enemy.
    • Ability at Lv 3: Has additional Damage equal to 3x the Poison on the enemy. → Has additional Damage equal to 300% of the Poison stacks on the enemy.
    • Ability at Lv 4: Has additional Damage equal to 12x the Poison on the enemy. → Has additional Damage equal to 1200% of the Poison stacks on the enemy.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.