Miasmaw

LegendaryToxic
Miasmaw spriteLevel Lv 1

3sCooldown

On Battle Start

Gain Poison for this battle equal to the total Poison of your allies. (Except other Miasmaw)

Miasmaw spriteLevel Lv 2

3sCooldown

On Battle Start

Gain Poison for this battle equal to 2x the total Poison of your allies. (Except other Miasmaw)

Miasmaw spriteLevel Lv 3

3sCooldown

On Battle Start

Gain Poison for this battle equal to 3x the total Poison of your allies. (Except other Miasmaw)

Miasmaw spriteLevel Lv 4

3sCooldown

On Battle Start

Gain Poison for this battle equal to 24x the total Poison of your allies. (Except other Miasmaw)

Miasmaw shiny spriteLevel Lv 1

3sCooldown

On Battle Start

Gain Poison for this battle equal to 1.2x the total Poison of your allies. (Except other Miasmaw)

Miasmaw shiny spriteLevel Lv 2

3sCooldown

On Battle Start

Gain Poison for this battle equal to 2.4x the total Poison of your allies. (Except other Miasmaw)

Miasmaw shiny spriteLevel Lv 3

3sCooldown

On Battle Start

Gain Poison for this battle equal to 3.6x the total Poison of your allies. (Except other Miasmaw)

Miasmaw shiny spriteLevel Lv 4

3sCooldown

On Battle Start

Gain Poison for this battle equal to 28.8x the total Poison of your allies. (Except other Miasmaw)

Level
Cost $55

Jinto regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
B
Win rate on board
41.7%
Decided rounds
5,503
Board presence
4.8%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Miasmaw won 41.7% of 5,503 decided rounds.

Miasmaw was on 4.8% of the observed boards in that window.

It appears most in rounds 13+ (3,289 decided rounds) and wins 46.7% there.

Its highest win rate by rating band is 55.0% at 2000-2499 MMR (109 decided rounds).

It ranks 3 of 7 55-gold Batomon with enough observations, by win rate.

It is in 3 Comps from the last 30 days.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B (no change)▼ −10.6 pts52.3% → 41.7% · 3,515 → 5,503 decided rounds
  • Last 7 days vs the 7 days beforeTier A ↑ from B▼ −4.2 pts44.1% → 39.9% · 2,329 → 3,174 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-828.8%104
9-1234.6%2,110
13+46.7%3,289

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-249955.0%109
2500+53.0%1,528

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
MiasmawCinnabarkMost common · Highest win rate41.7%4,724
MiasmawDrumireMost common · Highest win rate40.8%3,868

Comps with Miasmaw

  • Miasmaw + Drumire · tier S+ · 130 runs · 36.1% 10-win finish · core unitCinnabarkDrumireMiasmawVipairOnsetraBrimtoadOpen the plan
  • Cordycant + Gemwing · tier C · 62 runs · 18.2% 10-win finishCinnabarkCordycantGemwingDrumireMiasmawShogapedeOpen the plan
  • Drumire + Opalion · tier C · 186 runs · 14.1% 10-win finishCinnabarkDrumireOpalionMiasmawOnsetraSaberhornOpen the plan

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownPoison
Level 13s10
Level 23s10
Level 33s10
Level 43s10

On Battle Start

  • Level 1: Gain Poison for this battle equal to the total Poison of your allies. (Except other Miasmaw)
  • Level 2: Gain Poison for this battle equal to 2x the total Poison of your allies. (Except other Miasmaw)
  • Level 3: Gain Poison for this battle equal to 3x the total Poison of your allies. (Except other Miasmaw)
  • Level 4: Gain Poison for this battle equal to 24x the total Poison of your allies. (Except other Miasmaw)

Shiny levels and ability

LevelCooldownPoison
Level 13s10
Level 23s10
Level 33s10
Level 43s10

On Battle Start

  • Level 1: Gain Poison for this battle equal to 1.2x the total Poison of your allies. (Except other Miasmaw)
  • Level 2: Gain Poison for this battle equal to 2.4x the total Poison of your allies. (Except other Miasmaw)
  • Level 3: Gain Poison for this battle equal to 3.6x the total Poison of your allies. (Except other Miasmaw)
  • Level 4: Gain Poison for this battle equal to 28.8x the total Poison of your allies. (Except other Miasmaw)

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.2.0 (Balance 24, 30 Sep 2026)

    • Ability at Lv 4: Gain Poison for this battle equal to 3x the total Poison of your allies. (Except other Miasmaw) → Gain Poison for this battle equal to 24x the total Poison of your allies. (Except other Miasmaw)
  2. 1.0.0 (Balance 22, 14 Sep 2026)

    New in this version.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.