Saberhorn

LegendaryDragon
Saberhorn spriteLevel Lv 1

8sCooldown

On Cast

Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Saberhorn spriteLevel Lv 2

8sCooldown

On Cast

Give the ally in front +2 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Saberhorn spriteLevel Lv 3

8sCooldown

On Cast

Give the ally in front +3 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Saberhorn spriteLevel Lv 4

8sCooldown

On Cast

Give the ally in front +24 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Saberhorn shiny spriteLevel Lv 1

6sCooldown

On Cast

Give the ally in front +1 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

Saberhorn shiny spriteLevel Lv 2

6sCooldown

On Cast

Give the ally in front +2 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

Saberhorn shiny spriteLevel Lv 3

6sCooldown

On Cast

Give the ally in front +3 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

Saberhorn shiny spriteLevel Lv 4

6sCooldown

On Cast

Give the ally in front +24 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

Level
Cost $60

Jinto regionPantra regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
B
Win rate on board
35.1%
Decided rounds
11,535
Board presence
10.1%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Saberhorn won 35.1% of 11,535 decided rounds.

Saberhorn was on 10.1% of the observed boards in that window.

It appears most in rounds 9-12 (5,638 decided rounds) and wins 27.0% there.

Its highest win rate by rating band is 61.6% at 1500-1999 MMR (151 decided rounds).

It ranks 5 of 9 60-gold Batomon with enough observations, by win rate.

It is in 2 Comps from the last 30 days.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B (no change)▼ −11.1 pts46.3% → 35.1% · 10,129 → 11,535 decided rounds
  • Last 7 days vs the 7 days beforeTier B ↑ from C▼ −1.8 pts36.1% → 34.3% · 5,018 → 6,517 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-828.9%729
9-1227.0%5,638
13+44.9%5,166

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-199961.6%151
2000-249957.4%265
2500+53.6%2,979

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
SaberhornDracanaMost common · Highest win rate37.6%3,291
SaberhornOpalionMost common · Highest win rate39.4%2,675
SaberhornBonshellMost common · Highest win rate37.2%2,532

Comps with Saberhorn

  • Bonshell + Opalion · tier A · 162 runs · 27.6% 10-win finishBonshellDracanaOpalionSaberhornCairnageTsunamereOpen the plan
  • Drumire + Opalion · tier C · 186 runs · 14.1% 10-win finishCinnabarkDrumireOpalionMiasmawOnsetraSaberhornOpen the plan

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 18s100
Level 28s100
Level 38s100
Level 48s100

On Cast

  • Level 1: Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
  • Level 2: Give the ally in front +2 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
  • Level 3: Give the ally in front +3 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
  • Level 4: Give the ally in front +24 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Shiny levels and ability

LevelCooldownDamage
Level 16s100
Level 26s100
Level 36s100
Level 46s100

On Cast

  • Level 1: Give the ally in front +1 Multicast and increase this monster's Cooldown by 6 seconds for this battle.
  • Level 2: Give the ally in front +2 Multicast and increase this monster's Cooldown by 6 seconds for this battle.
  • Level 3: Give the ally in front +3 Multicast and increase this monster's Cooldown by 6 seconds for this battle.
  • Level 4: Give the ally in front +24 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

Saberhorn has the same printed values in every game catalog since Steam demo, build 24914580 (Balance 14, 24 Aug 2026).

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.