Cairnage

LegendaryRock
Cairnage spriteLevel Lv 1

5.5sCooldown

On Cast

Allies gain Damage for this battle equal to 0.8x their Shield.

Cairnage spriteLevel Lv 2

5.5sCooldown

Shield
1000
On Cast

Allies gain Damage for this battle equal to 1.6x their Shield.

Cairnage spriteLevel Lv 3

5.5sCooldown

Shield
1500
On Cast

Allies gain Damage for this battle equal to 2.4x their Shield.

Cairnage spriteLevel Lv 4

5.5sCooldown

Shield
12000
On Cast

Allies gain Damage for this battle equal to 19.2x their Shield.

Cairnage shiny spriteLevel Lv 1

5.5sCooldown

On Cast

Allies gain Damage for this battle equal to their Shield.

Cairnage shiny spriteLevel Lv 2

5.5sCooldown

Shield
1000
On Cast

Allies gain Damage for this battle equal to 1.9x their Shield.

Cairnage shiny spriteLevel Lv 3

5.5sCooldown

Shield
1500
On Cast

Allies gain Damage for this battle equal to 2.9x their Shield.

Cairnage shiny spriteLevel Lv 4

5.5sCooldown

Shield
12000
On Cast

Allies gain Damage for this battle equal to 23x their Shield.

Level
Cost $55

Jinto regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
B
Win rate on board
41.4%
Decided rounds
4,395
Board presence
3.9%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Cairnage won 41.4% of 4,395 decided rounds.

Cairnage was on 3.9% of the observed boards in that window.

It appears most in rounds 13+ (2,556 decided rounds) and wins 47.3% there.

It ranks 4 of 7 55-gold Batomon with enough observations, by win rate.

It is in 1 Comps from the last 30 days.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B ↓ from A▼ −12.1 pts53.5% → 41.4% · 3,261 → 4,395 decided rounds
  • Last 7 days vs the 7 days beforeTier A ↑ from B▼ −3.7 pts43.6% → 39.9% · 1,856 → 2,539 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-840.0%125
9-1232.7%1,713
13+47.3%2,556

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+55.7%1,373

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
CairnageOpalionMost common · Highest win rate42.2%2,903
CairnageBonshellMost common · Highest win rate39.9%1,963

Comps with Cairnage

  • Bonshell + Opalion · tier A · 162 runs · 27.6% 10-win finishBonshellDracanaOpalionSaberhornCairnageTsunamereOpen the plan

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownShield
Level 15.5s500
Level 25.5s1000
Level 35.5s1500
Level 45.5s12000

On Cast

  • Level 1: Allies gain Damage for this battle equal to 0.8x their Shield.
  • Level 2: Allies gain Damage for this battle equal to 1.6x their Shield.
  • Level 3: Allies gain Damage for this battle equal to 2.4x their Shield.
  • Level 4: Allies gain Damage for this battle equal to 19.2x their Shield.

Shiny levels and ability

LevelCooldownShield
Level 15.5s500
Level 25.5s1000
Level 35.5s1500
Level 45.5s12000

On Cast

  • Level 1: Allies gain Damage for this battle equal to their Shield.
  • Level 2: Allies gain Damage for this battle equal to 1.9x their Shield.
  • Level 3: Allies gain Damage for this battle equal to 2.9x their Shield.
  • Level 4: Allies gain Damage for this battle equal to 23x their Shield.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.2.0 (Balance 24, 30 Sep 2026)

    • Ability at Lv 1: Allies gain Damage for this battle equal to their Shield. → Allies gain Damage for this battle equal to 0.8x their Shield.
    • Ability at Lv 2: Allies gain Damage for this battle equal to 2x their Shield. → Allies gain Damage for this battle equal to 1.6x their Shield.
    • Ability at Lv 3: Allies gain Damage for this battle equal to 3x their Shield. → Allies gain Damage for this battle equal to 2.4x their Shield.
    • Ability at Lv 4: Allies gain Damage for this battle equal to 24x their Shield. → Allies gain Damage for this battle equal to 19.2x their Shield.
  2. 1.0.0 (Balance 22, 14 Sep 2026)

    New in this version.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.