Dracana
Level Lv 13sCooldown
Charge the ally behind by 1 second(s). (Dracana can't receive charge)
Level Lv 23sCooldown
- Damage
- 10
Charge the ally behind by 2 second(s). (Dracana can't receive charge)
Level Lv 33sCooldown
- Damage
- 15
Charge the ally behind by 3 second(s). (Dracana can't receive charge)
Level Lv 43sCooldown
- Damage
- 45
Charge the ally behind by 18 second(s). (Dracana can't receive charge)
Level Lv 13sCooldown
Charge the ally behind by 1 second(s) and give this +5% Cooldown Speed for this battle. (Dracana can't receive charge)
Level Lv 23sCooldown
- Damage
- 10
Charge the ally behind by 2 second(s) and give this +5% Cooldown Speed for this battle. (Dracana can't receive charge)
Jinto regionPantra regionBalance 26
Ranked observations
Ranked30 days to 1 Nov 2026Balance 26Observed 1 Nov 2026 05:19 UTC
- Tier
- B
- Win rate on board
- 39.8%
- Decided rounds
- 20,660
- Board presence
- 17.2%
In the 30 days to 1 Nov 2026 (ranked, Balance 26), boards with Dracana won 39.8% of 20,660 decided rounds.
Dracana was on 17.2% of the observed boards in that window.
It appears most in rounds 9-12 (8,822 decided rounds) and wins 33.0% there.
Its highest win rate by rating band is 63.6% at 1500-1999 MMR (143 decided rounds).
It ranks 3 of 15 30-gold Batomon with enough observations, by win rate.
It is in 5 Comps from the last 30 days.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B ↓ from A▼ −13.5 pts53.3% → 39.8% · 19,136 → 20,660 decided rounds
- Last 7 days vs the 7 days beforeTier B (no change)▼ −4.4 pts41.9% → 37.5% · 10,953 → 9,707 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 28.5% | 3,359 |
| 9-12 | 33.0% | 8,822 |
| 13+ | 51.3% | 8,397 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | 63.6% | 143 |
| 2000-2499 | 55.2% | 359 |
| 2500+ | 58.4% | 8,546 |
Pairs
From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.
| Pair | Win rate | Decided rounds |
|---|---|---|
| 42.5% | 4,219 | |
| 39.4% | 3,973 | |
| 37.4% | 3,488 | |
| 50.6% | 2,467 | |
| 50.0% | 2,266 |
Comps with Dracana
- Gaiadrasil + Dryadell · tier S+ · 51 runs · 57.6% 10-win finish





Open the plan - Bonshell + Opalion · tier S · 169 runs · 27.5% 10-win finish · core unit





Open the plan - Stalagrove + Aegistruct · tier B · 138 runs · 23.7% 10-win finish





Open the plan - Opalion + Drumire · tier C · 209 runs · 15.9% 10-win finish





Open the plan - Sproach + Gemwing · tier D · 60 runs · 18.4% 10-win finish · core unit





Open the plan
Comps observed 1 Nov 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 3s | 5 |
| Level 2 | 3s | 10 |
| Level 3 | 3s | 15 |
| Level 4 | 3s | 45 |
On Cast
- Level 1: Charge the ally behind by 1 second(s). (Dracana can't receive charge)
- Level 2: Charge the ally behind by 2 second(s). (Dracana can't receive charge)
- Level 3: Charge the ally behind by 3 second(s). (Dracana can't receive charge)
- Level 4: Charge the ally behind by 18 second(s). (Dracana can't receive charge)
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 3s | 5 |
| Level 2 | 3s | 10 |
| Level 3 | 3s | 15 |
| Level 4 | 3s | 45 |
On Cast
- Level 1: Charge the ally behind by 1 second(s) and give this +5% Cooldown Speed for this battle. (Dracana can't receive charge)
- Level 2: Charge the ally behind by 2 second(s) and give this +5% Cooldown Speed for this battle. (Dracana can't receive charge)
- Level 3: Charge the ally behind by 3 second(s) and give this +5% Cooldown Speed for this battle. (Dracana can't receive charge)
- Level 4: Charge the ally behind by 18 second(s) and give this +5% Cooldown Speed for this battle. (Dracana can't receive charge)
Traits: Charge
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Dracana and of other entries. They do not rate a choice.
Rules that the effect uses
- Cooldown Speed (Mechanic)
- Charge (Mechanic)
Other entries that use Cooldown Speed
- Blitz Bell (Trinket)
- Boomagon (Batomon)
- Cinderfly (Batomon)
- Drumire (Batomon)
- Focus Pill (Item)
- Formiqueen (Batomon)
- Galvanine (Batomon)
- Ginsage (Batomon)
16 more entries use Cooldown Speed. Read the Cooldown Speed rules.
Other entries that use Charge
- Clawnetic (Batomon)
- Cobrex (Batomon)
- Ironcore (Batomon)
- Steamscuttle (Batomon)
Patch history
1.0.0 (Balance 22, 14 Sep 2026)
- Ability at Lv 1: Charge ally behind by 1 second(s). (Dracana cannot receive charge) → Charge the ally behind by 1 second(s). (Dracana can't receive charge)
- Ability at Lv 2: Charge ally behind by 2 second(s). (Dracana cannot receive charge) → Charge the ally behind by 2 second(s). (Dracana can't receive charge)
- Ability at Lv 3: Charge ally behind by 3 second(s). (Dracana cannot receive charge) → Charge the ally behind by 3 second(s). (Dracana can't receive charge)
- Ability at Lv 4: Charge ally behind by 18 second(s). (Dracana cannot receive charge) → Charge the ally behind by 18 second(s). (Dracana can't receive charge)
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.
