Coalem

Super RareFireRock
Coalem spriteLevel Lv 1

15sCooldown

On Battle Start

Trigger this.

Coalem spriteLevel Lv 2

15sCooldown

Shield
1100
On Battle Start

Trigger this.

Coalem spriteLevel Lv 3

15sCooldown

Shield
1650
On Battle Start

Trigger this.

Coalem spriteLevel Lv 4

5sCooldown

Shield
6600
Burn
240
On Battle Start

Trigger this.

Coalem shiny spriteLevel Lv 1

15sCooldown

On Battle Start

Trigger this and gain +30 Shield permanently.

Coalem shiny spriteLevel Lv 2

15sCooldown

Shield
1100
On Battle Start

Trigger this and gain +60 Shield permanently.

Coalem shiny spriteLevel Lv 3

15sCooldown

Shield
1650
On Battle Start

Trigger this and gain +90 Shield permanently.

Coalem shiny spriteLevel Lv 4

5sCooldown

Shield
6600
Burn
240
On Battle Start

Trigger this and gain +540 Shield permanently.

Level
Cost $45

Pantra regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
A
Win rate on board
48.7%
Decided rounds
9,055
Board presence
8.0%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Coalem won 48.7% of 9,055 decided rounds.

Coalem was on 8.0% of the observed boards in that window.

It appears most in rounds 13+ (4,934 decided rounds) and wins 66.7% there.

Its highest win rate by rating band is 77.3% at 1500-1999 MMR (150 decided rounds).

It ranks 2 of 11 45-gold Batomon with enough observations, by win rate.

It is in 2 Comps from the last 30 days.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier A ↑ from B▼ −2.6 pts51.4% → 48.7% · 6,967 → 9,055 decided rounds
  • Last 7 days vs the 7 days beforeTier A ↓ from S▼ −9.0 pts53.6% → 44.6% · 4,112 → 4,943 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-822.6%755
9-1228.2%3,363
13+66.7%4,934

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-199977.3%150
2000-249970.4%206
2500+73.4%4,199

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
CoalemDraconarchMost common · Highest win rate45.7%3,093
CoalemSunsageMost common30.1%2,956
CoalemAegistructMost common · Highest win rate44.0%2,789
CoalemStalagroveHighest win rate42.7%2,293

Comps with Coalem

  • Aegistruct + Stalagrove · tier B · 138 runs · 21.7% 10-win finish · core unitAegistructCoalemStalagroveDraconarchCraghornGeminissOpen the plan
  • Magmalith + Scorchimp · tier C · 82 runs · 19.2% 10-win finish · core unitCoalemMagmalithScorchimpBlixieMagmiteDraconarchOpen the plan

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownShieldBurn
Level 115s55020
Level 215s110040
Level 315s165060
Level 45s6600240

On Battle Start

Trigger this.

Shiny levels and ability

LevelCooldownShieldBurn
Level 115s55020
Level 215s110040
Level 315s165060
Level 45s6600240

On Battle Start

  • Level 1: Trigger this and gain +30 Shield permanently.
  • Level 2: Trigger this and gain +60 Shield permanently.
  • Level 3: Trigger this and gain +90 Shield permanently.
  • Level 4: Trigger this and gain +540 Shield permanently.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.1.0 (Balance 23, 22 Sep 2026)

    • Shield at Lv 1: 450 → 550
    • Shield at Lv 2: 900 → 1100
    • Shield at Lv 3: 1350 → 1650
    • Shield at Lv 4: 5400 → 6600

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.