Shield
Shield is a temporary layer that absorbs incoming damage before shared team HP.
Balance 26Game 1.4.1
How it works
- Shield absorbs direct Damage before team HP.
- If a team has Shield when Burn, Poison, or Shock damage lands, that status damage is reduced by 15% before Shield absorbs it.
- Shield is separate from Protect: Shield absorbs damage, while Protect prevents Knockout.
Batomon with Shield on their card
15 of 148 Batomon in the Balance 26 catalog print Shield as a stat or trigger.
Sources for the current rules
Review date: . Game 1.4.1, Steam build 26170127, Balance 26.
The review uses the current client scripts and the matching catalog. Named effects also use their species, item, trainer, or trinket resources.
game/battle/battle_simulation.gdgame/battle/battle_data.gdgame/battle/battle_unit.gdgame/monsters/stat.gd
