Cherubble

RareRock
Cherubble spriteLevel Lv 1

4sCooldown

On Cast

Give adjacent allies Protect 1.

Cherubble spriteLevel Lv 2

2sCooldown

On Cast

Give adjacent allies Protect 1.

Cherubble spriteLevel Lv 3

1.3sCooldown

On Cast

Give adjacent allies Protect 1.

Cherubble spriteLevel Lv 4

1.3sCooldown

On Cast

Give adjacent allies Protect 1.

Cherubble shiny spriteLevel Lv 1

4sCooldown

On Cast

Give adjacent allies +10 Damage permanently and Protect 1.

Cherubble shiny spriteLevel Lv 2

2sCooldown

On Cast

Give adjacent allies +10 Damage permanently and Protect 1.

Cherubble shiny spriteLevel Lv 3

1.3sCooldown

On Cast

Give adjacent allies +10 Damage permanently and Protect 1.

Cherubble shiny spriteLevel Lv 4

1.3sCooldown

On Cast

Give adjacent allies +40 Damage permanently and Protect 1.

Level
Cost $25

Pantra regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
B
Win rate on board
34.0%
Decided rounds
4,846
Board presence
4.3%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Cherubble won 34.0% of 4,846 decided rounds.

Cherubble was on 4.3% of the observed boards in that window.

It appears most in rounds 9-12 (2,358 decided rounds) and wins 29.3% there.

It ranks 8 of 16 25-gold Batomon with enough observations, by win rate.

It is in 1 Comps from the last 30 days.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B (no change)▼ −16.9 pts50.9% → 34.0% · 6,587 → 4,846 decided rounds
  • Last 7 days vs the 7 days beforeTier B (no change)▼ −4.3 pts36.4% → 32.1% · 2,167 → 2,679 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-834.7%946
9-1229.3%2,358
13+40.4%1,523

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+55.7%1,658

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
CherubbleElectranadeMost common · Highest win rate30.9%2,215
CherubbleVelocectMost common · Highest win rate33.3%2,190

Comps with Cherubble

  • Electranade + Cherubble · tier C · 113 runs · 20.6% 10-win finish · core unitCherubbleElectranadeVelocectPylongCicadenceOnsetraOpen the plan

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownShieldMulticast
Level 14s100Not stated
Level 22s100Not stated
Level 31.3s100Not stated
Level 41.3s1004

On Cast

Give adjacent allies Protect 1.

Shiny levels and ability

LevelCooldownShieldMulticast
Level 14s100Not stated
Level 22s100Not stated
Level 31.3s100Not stated
Level 41.3s1004

On Cast

  • Level 1: Give adjacent allies +10 Damage permanently and Protect 1.
  • Level 2: Give adjacent allies +10 Damage permanently and Protect 1.
  • Level 3: Give adjacent allies +10 Damage permanently and Protect 1.
  • Level 4: Give adjacent allies +40 Damage permanently and Protect 1.

Traits: Protect

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

Cherubble has the same printed values in every game catalog since Steam demo, build 24914580 (Balance 14, 24 Aug 2026).

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.