Pylong

Super RareElectric
Pylong spriteLevel Lv 1

7sCooldown

Ongoing

Ally behind has +100% Shock.

Pylong spriteLevel Lv 2

7sCooldown

Ongoing

Ally behind has +200% Shock.

Pylong spriteLevel Lv 3

7sCooldown

Ongoing

Ally behind has +300% Shock.

Pylong spriteLevel Lv 4

7sCooldown

Ongoing

Ally behind has +2400% Shock.

Pylong shiny spriteLevel Lv 1

7sCooldown

Ongoing

Adjacent allies have +100% Shock.

Pylong shiny spriteLevel Lv 2

7sCooldown

Ongoing

Adjacent allies have +200% Shock.

Pylong shiny spriteLevel Lv 3

7sCooldown

Ongoing

Adjacent allies have +300% Shock.

Pylong shiny spriteLevel Lv 4

7sCooldown

Ongoing

Adjacent allies have +2400% Shock.

Level
Cost $40

Pantra regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
C
Win rate on board
33.2%
Decided rounds
3,734
Board presence
3.3%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Pylong won 33.2% of 3,734 decided rounds.

Pylong was on 3.3% of the observed boards in that window.

It appears most in rounds 9-12 (1,701 decided rounds) and wins 25.4% there.

It ranks 6 of 14 40-gold Batomon with enough observations, by win rate.

It is in 1 Comps from the last 30 days.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier C ↓ from B▼ −11.9 pts45.1% → 33.2% · 3,410 → 3,734 decided rounds
  • Last 7 days vs the 7 days beforeTier B ↑ from C▼ −1.5 pts34.0% → 32.5% · 1,686 → 2,048 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-818.4%413
9-1225.4%1,701
13+45.1%1,620

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+53.8%1,035

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
PylongVelocectMost common · Highest win rate33.0%2,209

Comps with Pylong

  • Electranade + Cherubble · tier C · 113 runs · 20.6% 10-win finishCherubbleElectranadeVelocectPylongCicadenceOnsetraOpen the plan

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamageShock
Level 17s115
Level 27s115
Level 37s115
Level 47s115

Ongoing

  • Level 1: Ally behind has +100% Shock.
  • Level 2: Ally behind has +200% Shock.
  • Level 3: Ally behind has +300% Shock.
  • Level 4: Ally behind has +2400% Shock.

Shiny levels and ability

LevelCooldownDamageShock
Level 17s115
Level 27s115
Level 37s115
Level 47s115

Ongoing

  • Level 1: Adjacent allies have +100% Shock.
  • Level 2: Adjacent allies have +200% Shock.
  • Level 3: Adjacent allies have +300% Shock.
  • Level 4: Adjacent allies have +2400% Shock.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

Pylong has the same printed values in every game catalog since Steam demo, build 24914580 (Balance 14, 24 Aug 2026).

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.