Clawnetic

Super RareSteel
Clawnetic spriteLevel Lv 1

3sCooldown

Whenever an ally inflicts Shock, Charge this by 1.0 second(s).

Clawnetic spriteLevel Lv 2

3sCooldown

Whenever an ally inflicts Shock, Charge this by 1.0 second(s).

Clawnetic spriteLevel Lv 3

3sCooldown

Whenever an ally inflicts Shock, Charge this by 1.0 second(s).

Clawnetic spriteLevel Lv 4

3sCooldown

Whenever an ally inflicts Shock, Charge this by 1.0 second(s).

Clawnetic shiny spriteLevel Lv 1

2sCooldown

Whenever an ally inflicts Shock, Charge this by 1.0 second(s).

Clawnetic shiny spriteLevel Lv 2

2sCooldown

Whenever an ally inflicts Shock, Charge this by 1.0 second(s).

Clawnetic shiny spriteLevel Lv 3

2sCooldown

Whenever an ally inflicts Shock, Charge this by 1.0 second(s).

Clawnetic shiny spriteLevel Lv 4

2sCooldown

Whenever an ally inflicts Shock, Charge this by 1.0 second(s).

Level
Cost $45

Pantra regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
B
Win rate on board
34.9%
Decided rounds
1,894
Board presence
1.7%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Clawnetic won 34.9% of 1,894 decided rounds.

Clawnetic was on 1.7% of the observed boards in that window.

It appears most in rounds 13+ (918 decided rounds) and wins 49.2% there.

It ranks 8 of 11 45-gold Batomon with enough observations, by win rate.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B ↑ from C▼ −7.7 pts42.6% → 34.9% · 1,741 → 1,894 decided rounds
  • Last 7 days vs the 7 days beforeTier C ↓ from B▼ −8.5 pts39.7% → 31.2% · 827 → 1,067 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-818.7%214
9-1222.2%762
13+49.2%918

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+51.2%590

Clawnetic is not in the 100 most observed Batomon pairs in this window.

Comps with Clawnetic

No Comp in the 30-day Comps sample uses Clawnetic.

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamageMulticast
Level 13s60Not stated
Level 23s602
Level 33s603
Level 43s60024

Whenever an ally inflicts Shock, Charge this by 1.0 second(s).

Shiny levels and ability

LevelCooldownDamageMulticast
Level 12s60Not stated
Level 22s602
Level 32s603
Level 42s60024

Whenever an ally inflicts Shock, Charge this by 1.0 second(s).

Traits: Charge

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.1.0 (Balance 23, 22 Sep 2026)

    • Multicast at Lv 2: 2 (new)
    • Multicast at Lv 3: 3 (new)
    • Multicast at Lv 4: 2 → 24
    • Ability at Lv 2: Whenever an ally inflicts Shock, Charge this by 2.0 second(s). → Whenever an ally inflicts Shock, Charge this by 1.0 second(s).
    • Ability at Lv 3–4: Whenever an ally inflicts Shock, Charge this by 3.0 second(s). → Whenever an ally inflicts Shock, Charge this by 1.0 second(s).
  2. 1.0.0 (Balance 22, 14 Sep 2026)

    • Ability at Lv 1: Whenever an ally inflicts Shock, Charge this by 1 second(s). → Whenever an ally inflicts Shock, Charge this by 1.0 second(s).
    • Ability at Lv 2: Whenever an ally inflicts Shock, Charge this by 2 second(s). → Whenever an ally inflicts Shock, Charge this by 2.0 second(s).
    • Ability at Lv 3–4: Whenever an ally inflicts Shock, Charge this by 3 second(s). → Whenever an ally inflicts Shock, Charge this by 3.0 second(s).

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.