Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.
Pantra regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- C
- Run win rate
- 17.9%
- Runs
- 1,006
- Share of runs
- 1.7%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), public profiles show Musician in 1.7% of 60,666 runs with a reported result. These runs won 17.9% of the time.
It is the most played trainer of 2 Comps from the last 30 days.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier C (no change)▼ −6.4 pts24.3% → 17.9% · 703 → 1,006 runs
- Last 7 days vs the 7 days beforeTier C (no change)▼ −2.0 pts19.1% → 17.1% · 382 → 624 runs
Both sides need at least 100 runs; tiers follow the Meta rules of each side.
The public trainer view has no rating-band split. Run results by rating are not available here.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
Availability
- Regions: Pantra
- Not unique
- Available from Mysterious Mask
- Available in random trainer choices
Connected in the game catalog
These links come from the catalog text of Musician and of other entries. They do not rate a choice.
Rules that the effect uses
- Shock (Mechanic)
- Electric type (Type)
Other entries that use Shock
- Battery Pack (Item)
- Clawnetic (Batomon)
- Galvanine (Batomon)
- Pylong (Batomon)
Patch history
Musician has the same printed values in every game catalog since Steam demo, build 24914580 (Balance 14, 24 Aug 2026).
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.
