Galvanine
Pantra regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- B
- Win rate on board
- 37.8%
- Decided rounds
- 2,450
- Board presence
- 2.2%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Galvanine won 37.8% of 2,450 decided rounds.
Galvanine was on 2.2% of the observed boards in that window.
It appears most in rounds 13+ (1,298 decided rounds) and wins 52.1% there.
It ranks 4 of 14 40-gold Batomon with enough observations, by win rate.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B (no change)▼ −9.2 pts47.0% → 37.8% · 2,745 → 2,450 decided rounds
- Last 7 days vs the 7 days beforeTier B (no change)▼ −1.6 pts38.7% → 37.1% · 1,095 → 1,355 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 21.4% | 154 |
| 9-12 | 21.8% | 998 |
| 13+ | 52.1% | 1,298 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 58.4% | 762 |
Galvanine is not in the 100 most observed Batomon pairs in this window.
Comps with Galvanine
No Comp in the 30-day Comps sample uses Galvanine.
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage | Shock |
|---|---|---|---|
| Level 1 | 7s | 10 | 6 |
| Level 2 | 7s | 20 | 12 |
| Level 3 | 7s | 30 | 18 |
| Level 4 | 7s | 30 | 144 |
On Cast
- Level 1: +50% Cooldown Speed and +2 Shock for this battle.
- Level 2: +50% Cooldown Speed and +4 Shock for this battle.
- Level 3: +50% Cooldown Speed and +6 Shock for this battle.
- Level 4: +50% Cooldown Speed and +48 Shock for this battle.
Shiny levels and ability
| Level | Cooldown | Damage | Shock |
|---|---|---|---|
| Level 1 | 7s | 10 | 6 |
| Level 2 | 7s | 20 | 12 |
| Level 3 | 7s | 30 | 18 |
| Level 4 | 7s | 30 | 144 |
On Cast
- Level 1: +60% Cooldown Speed and +2 Shock for this battle.
- Level 2: +60% Cooldown Speed and +4 Shock for this battle.
- Level 3: +60% Cooldown Speed and +6 Shock for this battle.
- Level 4: +60% Cooldown Speed and +48 Shock for this battle.
Traits: Cooldown Speed
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Galvanine and of other entries. They do not rate a choice.
Rules that the effect uses
- Shock (Mechanic)
- Cooldown Speed (Mechanic)
Other entries that use Shock
- Battery Pack (Item)
- Clawnetic (Batomon)
- Musician (Trainer)
- Pylong (Batomon)
Other entries that use Cooldown Speed
- Blitz Bell (Trinket)
- Boomagon (Batomon)
- Cinderfly (Batomon)
- Drumire (Batomon)
- Focus Pill (Item)
- Formiqueen (Batomon)
- Ginsage (Batomon)
- Haste Crown (Trinket)
15 more entries use Cooldown Speed. Read the Cooldown Speed rules.
Patch history
1.1.0 (Balance 23, 22 Sep 2026)
- Cost: 50 → 40
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.


