Ginsage

Super RareGrass
Ginsage spriteLevel Lv 1

7sCooldown

On Battle Start

Adjacent Grass allies gain +7% Cooldown Speed permanently.

Ginsage spriteLevel Lv 2

7sCooldown

On Battle Start

Adjacent Grass allies gain +14% Cooldown Speed permanently.

Ginsage spriteLevel Lv 3

7sCooldown

On Battle Start

Adjacent Grass allies gain +21% Cooldown Speed permanently.

Ginsage spriteLevel Lv 4

7sCooldown

Damage
3600
On Battle Start

Adjacent Grass allies gain +168% Cooldown Speed permanently.

Ginsage shiny spriteLevel Lv 1

7sCooldown

On Battle Start

Adjacent Grass allies gain +8% Cooldown Speed permanently.

Ginsage shiny spriteLevel Lv 2

7sCooldown

On Battle Start

Adjacent Grass allies gain +17% Cooldown Speed permanently.

Ginsage shiny spriteLevel Lv 3

7sCooldown

On Battle Start

Adjacent Grass allies gain +25% Cooldown Speed permanently.

Ginsage shiny spriteLevel Lv 4

7sCooldown

Damage
3600
On Battle Start

Adjacent Grass allies gain +202% Cooldown Speed permanently.

Level
Cost $50

Jinto regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
B
Win rate on board
41.2%
Decided rounds
6,743
Board presence
5.9%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Ginsage won 41.2% of 6,743 decided rounds.

Ginsage was on 5.9% of the observed boards in that window.

It appears most in rounds 13+ (3,477 decided rounds) and wins 57.0% there.

Its highest win rate by rating band is 59.8% at 2500+ MMR (2,787 decided rounds).

It ranks 5 of 13 50-gold Batomon with enough observations, by win rate.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B (no change)▼ −10.0 pts51.2% → 41.2% · 5,035 → 6,743 decided rounds
  • Last 7 days vs the 7 days beforeTier B (no change)▼ −6.2 pts44.5% → 38.2% · 3,280 → 3,463 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-816.1%477
9-1225.9%2,789
13+57.0%3,477

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-199958.8%119
2000-249949.6%123
2500+59.8%2,787

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
GinsageNinfloraMost common · Highest win rate48.3%2,533
GinsageBonshellMost common28.7%2,514
GinsageBeetdownMost common · Highest win rate38.1%1,955
GinsageDracanaHighest win rate39.9%1,820

Comps with Ginsage

No Comp in the 30-day Comps sample uses Ginsage.

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 17s150
Level 27s300
Level 37s450
Level 47s3600

On Battle Start

  • Level 1: Adjacent Grass allies gain +7% Cooldown Speed permanently.
  • Level 2: Adjacent Grass allies gain +14% Cooldown Speed permanently.
  • Level 3: Adjacent Grass allies gain +21% Cooldown Speed permanently.
  • Level 4: Adjacent Grass allies gain +168% Cooldown Speed permanently.

Shiny levels and ability

LevelCooldownDamage
Level 17s150
Level 27s300
Level 37s450
Level 47s3600

On Battle Start

  • Level 1: Adjacent Grass allies gain +8% Cooldown Speed permanently.
  • Level 2: Adjacent Grass allies gain +17% Cooldown Speed permanently.
  • Level 3: Adjacent Grass allies gain +25% Cooldown Speed permanently.
  • Level 4: Adjacent Grass allies gain +202% Cooldown Speed permanently.

Traits: Cooldown Speed

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.1.0 (Balance 23, 22 Sep 2026)

    • Ability at Lv 1: Adjacent Grass allies gain +10% Cooldown Speed permanently. → Adjacent Grass allies gain +7% Cooldown Speed permanently.
    • Ability at Lv 2: Adjacent Grass allies gain +20% Cooldown Speed permanently. → Adjacent Grass allies gain +14% Cooldown Speed permanently.
    • Ability at Lv 3: Adjacent Grass allies gain +30% Cooldown Speed permanently. → Adjacent Grass allies gain +21% Cooldown Speed permanently.
    • Ability at Lv 4: Adjacent Grass allies gain +240% Cooldown Speed permanently. → Adjacent Grass allies gain +168% Cooldown Speed permanently.
  2. 1.0.0 (Balance 22, 14 Sep 2026)

    New in this version.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.