Ginsage
Level Lv 17sCooldown
- Damage
- 150
Adjacent Grass allies gain +7% Cooldown Speed permanently.
Level Lv 27sCooldown
- Damage
- 300
Adjacent Grass allies gain +14% Cooldown Speed permanently.
Level Lv 37sCooldown
- Damage
- 450
Adjacent Grass allies gain +21% Cooldown Speed permanently.
Level Lv 47sCooldown
- Damage
- 3600
Adjacent Grass allies gain +168% Cooldown Speed permanently.
Level Lv 17sCooldown
- Damage
- 150
Adjacent Grass allies gain +8% Cooldown Speed permanently.
Level Lv 27sCooldown
- Damage
- 300
Adjacent Grass allies gain +17% Cooldown Speed permanently.
Level Lv 37sCooldown
- Damage
- 450
Adjacent Grass allies gain +25% Cooldown Speed permanently.
Level Lv 47sCooldown
- Damage
- 3600
Adjacent Grass allies gain +202% Cooldown Speed permanently.
Jinto regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- B
- Win rate on board
- 41.2%
- Decided rounds
- 6,743
- Board presence
- 5.9%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Ginsage won 41.2% of 6,743 decided rounds.
Ginsage was on 5.9% of the observed boards in that window.
It appears most in rounds 13+ (3,477 decided rounds) and wins 57.0% there.
Its highest win rate by rating band is 59.8% at 2500+ MMR (2,787 decided rounds).
It ranks 5 of 13 50-gold Batomon with enough observations, by win rate.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B (no change)▼ −10.0 pts51.2% → 41.2% · 5,035 → 6,743 decided rounds
- Last 7 days vs the 7 days beforeTier B (no change)▼ −6.2 pts44.5% → 38.2% · 3,280 → 3,463 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 16.1% | 477 |
| 9-12 | 25.9% | 2,789 |
| 13+ | 57.0% | 3,477 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | 58.8% | 119 |
| 2000-2499 | 49.6% | 123 |
| 2500+ | 59.8% | 2,787 |
Pairs
From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.
| Pair | Win rate | Decided rounds |
|---|---|---|
| 48.3% | 2,533 | |
| 28.7% | 2,514 | |
| 38.1% | 1,955 | |
| 39.9% | 1,820 |
Comps with Ginsage
No Comp in the 30-day Comps sample uses Ginsage.
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 7s | 150 |
| Level 2 | 7s | 300 |
| Level 3 | 7s | 450 |
| Level 4 | 7s | 3600 |
On Battle Start
- Level 1: Adjacent Grass allies gain +7% Cooldown Speed permanently.
- Level 2: Adjacent Grass allies gain +14% Cooldown Speed permanently.
- Level 3: Adjacent Grass allies gain +21% Cooldown Speed permanently.
- Level 4: Adjacent Grass allies gain +168% Cooldown Speed permanently.
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 7s | 150 |
| Level 2 | 7s | 300 |
| Level 3 | 7s | 450 |
| Level 4 | 7s | 3600 |
On Battle Start
- Level 1: Adjacent Grass allies gain +8% Cooldown Speed permanently.
- Level 2: Adjacent Grass allies gain +17% Cooldown Speed permanently.
- Level 3: Adjacent Grass allies gain +25% Cooldown Speed permanently.
- Level 4: Adjacent Grass allies gain +202% Cooldown Speed permanently.
Traits: Cooldown Speed
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Ginsage and of other entries. They do not rate a choice.
Rules that the effect uses
- Cooldown Speed (Mechanic)
- Grass type (Type)
Other entries that use Cooldown Speed
- Blitz Bell (Trinket)
- Boomagon (Batomon)
- Cinderfly (Batomon)
- Drumire (Batomon)
- Focus Pill (Item)
- Formiqueen (Batomon)
- Galvanine (Batomon)
- Haste Crown (Trinket)
15 more entries use Cooldown Speed. Read the Cooldown Speed rules.
Other entries that name Ginsage
- Dryad Statue Oshima (Event)
Patch history
1.1.0 (Balance 23, 22 Sep 2026)
- Ability at Lv 1: Adjacent Grass allies gain +10% Cooldown Speed permanently. → Adjacent Grass allies gain +7% Cooldown Speed permanently.
- Ability at Lv 2: Adjacent Grass allies gain +20% Cooldown Speed permanently. → Adjacent Grass allies gain +14% Cooldown Speed permanently.
- Ability at Lv 3: Adjacent Grass allies gain +30% Cooldown Speed permanently. → Adjacent Grass allies gain +21% Cooldown Speed permanently.
- Ability at Lv 4: Adjacent Grass allies gain +240% Cooldown Speed permanently. → Adjacent Grass allies gain +168% Cooldown Speed permanently.
1.0.0 (Balance 22, 14 Sep 2026)
New in this version.
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.
