Ninflora

Super RareGrassFighting
Ninflora spriteLevel Lv 1

4sCooldown

On Victory

This and your Grass allies gain +10% Cooldown Speed permanently.

Ninflora spriteLevel Lv 2

4sCooldown

On Victory

This and your Grass allies gain +20% Cooldown Speed permanently.

Ninflora spriteLevel Lv 3

4sCooldown

On Victory

This and your Grass allies gain +30% Cooldown Speed permanently.

Ninflora spriteLevel Lv 4

4sCooldown

Damage
1200
On Victory

This and your Grass allies gain +240% Cooldown Speed permanently.

Ninflora shiny spriteLevel Lv 1

4sCooldown

On Victory

This and your Grass allies gain +12% Cooldown Speed permanently.

Ninflora shiny spriteLevel Lv 2

4sCooldown

On Victory

This and your Grass allies gain +24% Cooldown Speed permanently.

Ninflora shiny spriteLevel Lv 3

4sCooldown

On Victory

This and your Grass allies gain +36% Cooldown Speed permanently.

Ninflora shiny spriteLevel Lv 4

4sCooldown

Damage
1200
On Victory

This and your Grass allies gain +288% Cooldown Speed permanently.

Level
Cost $50

Jinto regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
A
Win rate on board
46.8%
Decided rounds
5,239
Board presence
4.6%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Ninflora won 46.8% of 5,239 decided rounds.

Ninflora was on 4.6% of the observed boards in that window.

It appears most in rounds 13+ (3,078 decided rounds) and wins 61.7% there.

Its highest win rate by rating band is 73.0% at 1500-1999 MMR (122 decided rounds).

It ranks 2 of 13 50-gold Batomon with enough observations, by win rate.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier A (no change)▼ −7.1 pts53.9% → 46.8% · 3,197 → 5,239 decided rounds
  • Last 7 days vs the 7 days beforeTier A (no change)▼ −6.6 pts50.3% → 43.7% · 2,439 → 2,800 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-814.2%464
9-1228.7%1,697
13+61.7%3,078

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-199973.0%122
2000-249958.4%173
2500+62.6%2,405

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
NinfloraGinsageMost common · Highest win rate48.3%2,533
NinfloraBonshellMost common · Highest win rate31.4%1,783

Comps with Ninflora

No Comp in the 30-day Comps sample uses Ninflora.

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 14s50
Level 24s100
Level 34s150
Level 44s1200

On Victory

  • Level 1: This and your Grass allies gain +10% Cooldown Speed permanently.
  • Level 2: This and your Grass allies gain +20% Cooldown Speed permanently.
  • Level 3: This and your Grass allies gain +30% Cooldown Speed permanently.
  • Level 4: This and your Grass allies gain +240% Cooldown Speed permanently.

Shiny levels and ability

LevelCooldownDamage
Level 14s50
Level 24s100
Level 34s150
Level 44s1200

On Victory

  • Level 1: This and your Grass allies gain +12% Cooldown Speed permanently.
  • Level 2: This and your Grass allies gain +24% Cooldown Speed permanently.
  • Level 3: This and your Grass allies gain +36% Cooldown Speed permanently.
  • Level 4: This and your Grass allies gain +288% Cooldown Speed permanently.

Traits: Cooldown Speed

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.2.0 (Balance 24, 30 Sep 2026)

    • Ability at Lv 1: This and your Grass allies gain +12% Cooldown Speed permanently. → This and your Grass allies gain +10% Cooldown Speed permanently.
    • Ability at Lv 2: This and your Grass allies gain +24% Cooldown Speed permanently. → This and your Grass allies gain +20% Cooldown Speed permanently.
    • Ability at Lv 3: This and your Grass allies gain +36% Cooldown Speed permanently. → This and your Grass allies gain +30% Cooldown Speed permanently.
    • Ability at Lv 4: This and your Grass allies gain +288% Cooldown Speed permanently. → This and your Grass allies gain +240% Cooldown Speed permanently.
  2. 1.1.0 (Balance 23, 22 Sep 2026)

    • Ability at Lv 1: This and your Grass allies gain +20% Cooldown Speed permanently. → This and your Grass allies gain +12% Cooldown Speed permanently.
    • Ability at Lv 2: This and your Grass allies gain +40% Cooldown Speed permanently. → This and your Grass allies gain +24% Cooldown Speed permanently.
    • Ability at Lv 3: This and your Grass allies gain +60% Cooldown Speed permanently. → This and your Grass allies gain +36% Cooldown Speed permanently.
    • Ability at Lv 4: This and your Grass allies gain +480% Cooldown Speed permanently. → This and your Grass allies gain +288% Cooldown Speed permanently.
  3. 1.0.0 (Balance 22, 14 Sep 2026)

    New in this version.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.