Ninflora
Level Lv 14sCooldown
- Damage
- 50
This and your Grass allies gain +10% Cooldown Speed permanently.
Level Lv 24sCooldown
- Damage
- 100
This and your Grass allies gain +20% Cooldown Speed permanently.
Level Lv 34sCooldown
- Damage
- 150
This and your Grass allies gain +30% Cooldown Speed permanently.
Level Lv 44sCooldown
- Damage
- 1200
This and your Grass allies gain +240% Cooldown Speed permanently.
Level Lv 14sCooldown
- Damage
- 50
This and your Grass allies gain +12% Cooldown Speed permanently.
Level Lv 24sCooldown
- Damage
- 100
This and your Grass allies gain +24% Cooldown Speed permanently.
Level Lv 34sCooldown
- Damage
- 150
This and your Grass allies gain +36% Cooldown Speed permanently.
Level Lv 44sCooldown
- Damage
- 1200
This and your Grass allies gain +288% Cooldown Speed permanently.
Jinto regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- A
- Win rate on board
- 46.8%
- Decided rounds
- 5,239
- Board presence
- 4.6%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Ninflora won 46.8% of 5,239 decided rounds.
Ninflora was on 4.6% of the observed boards in that window.
It appears most in rounds 13+ (3,078 decided rounds) and wins 61.7% there.
Its highest win rate by rating band is 73.0% at 1500-1999 MMR (122 decided rounds).
It ranks 2 of 13 50-gold Batomon with enough observations, by win rate.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier A (no change)▼ −7.1 pts53.9% → 46.8% · 3,197 → 5,239 decided rounds
- Last 7 days vs the 7 days beforeTier A (no change)▼ −6.6 pts50.3% → 43.7% · 2,439 → 2,800 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 14.2% | 464 |
| 9-12 | 28.7% | 1,697 |
| 13+ | 61.7% | 3,078 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | 73.0% | 122 |
| 2000-2499 | 58.4% | 173 |
| 2500+ | 62.6% | 2,405 |
Pairs
From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.
| Pair | Win rate | Decided rounds |
|---|---|---|
| 48.3% | 2,533 | |
| 31.4% | 1,783 |
Comps with Ninflora
No Comp in the 30-day Comps sample uses Ninflora.
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 4s | 50 |
| Level 2 | 4s | 100 |
| Level 3 | 4s | 150 |
| Level 4 | 4s | 1200 |
On Victory
- Level 1: This and your Grass allies gain +10% Cooldown Speed permanently.
- Level 2: This and your Grass allies gain +20% Cooldown Speed permanently.
- Level 3: This and your Grass allies gain +30% Cooldown Speed permanently.
- Level 4: This and your Grass allies gain +240% Cooldown Speed permanently.
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 4s | 50 |
| Level 2 | 4s | 100 |
| Level 3 | 4s | 150 |
| Level 4 | 4s | 1200 |
On Victory
- Level 1: This and your Grass allies gain +12% Cooldown Speed permanently.
- Level 2: This and your Grass allies gain +24% Cooldown Speed permanently.
- Level 3: This and your Grass allies gain +36% Cooldown Speed permanently.
- Level 4: This and your Grass allies gain +288% Cooldown Speed permanently.
Traits: Cooldown Speed
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Ninflora and of other entries. They do not rate a choice.
Rules that the effect uses
- Cooldown Speed (Mechanic)
- Grass type (Type)
Other entries that use Cooldown Speed
- Blitz Bell (Trinket)
- Boomagon (Batomon)
- Cinderfly (Batomon)
- Drumire (Batomon)
- Focus Pill (Item)
- Formiqueen (Batomon)
- Galvanine (Batomon)
- Ginsage (Batomon)
15 more entries use Cooldown Speed. Read the Cooldown Speed rules.
Patch history
1.2.0 (Balance 24, 30 Sep 2026)
- Ability at Lv 1: This and your Grass allies gain +12% Cooldown Speed permanently. → This and your Grass allies gain +10% Cooldown Speed permanently.
- Ability at Lv 2: This and your Grass allies gain +24% Cooldown Speed permanently. → This and your Grass allies gain +20% Cooldown Speed permanently.
- Ability at Lv 3: This and your Grass allies gain +36% Cooldown Speed permanently. → This and your Grass allies gain +30% Cooldown Speed permanently.
- Ability at Lv 4: This and your Grass allies gain +288% Cooldown Speed permanently. → This and your Grass allies gain +240% Cooldown Speed permanently.
1.1.0 (Balance 23, 22 Sep 2026)
- Ability at Lv 1: This and your Grass allies gain +20% Cooldown Speed permanently. → This and your Grass allies gain +12% Cooldown Speed permanently.
- Ability at Lv 2: This and your Grass allies gain +40% Cooldown Speed permanently. → This and your Grass allies gain +24% Cooldown Speed permanently.
- Ability at Lv 3: This and your Grass allies gain +60% Cooldown Speed permanently. → This and your Grass allies gain +36% Cooldown Speed permanently.
- Ability at Lv 4: This and your Grass allies gain +480% Cooldown Speed permanently. → This and your Grass allies gain +288% Cooldown Speed permanently.
1.0.0 (Balance 22, 14 Sep 2026)
New in this version.
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.
