On Victory

On Victory normally activates after the player's team wins. Some effects can also activate it directly.

Balance 26Game 1.4.1

How it works

  • Pompummel activates the ally above's On Victory ability when Pompummel casts. This activation does not require a new victory. It skips a silenced or knocked-out ally. If the activation evolves the ally, the battle continues with the evolved ability.
  • A loss does not activate the normal On Victory phase. Sarudo's On Battle Lost effect can still activate adjacent allies' On Victory abilities.
  • The normal post-battle phase applies On Victory rewards after a win. After each battle, Black Belt activates a lone Fighting Batomon's On Victory ability, also after a loss. After a win, this is a second activation. It skips a Batomon that is silenced when the battle ends.
  • If both teams end the same tick at 0 HP or less, the result is recorded as a win for the player.

Batomon with On Victory on their card

8 of 148 Batomon in the Balance 26 catalog have the On Victory trigger.

Sources for the current rules

Review date: . Game 1.4.1, Steam build 26170127, Balance 26.

The review uses the current client scripts and the matching catalog. Named effects also use their species, item, trainer, or trinket resources.

  • game/battle/battle_simulation.gd
  • game/battle/battle_unit.gd
  • game/run/run_manager.gd
  • game/monsters/ability_bases/ability.gd