On Victory
On Victory normally activates after the player's team wins. Some effects can also activate it directly.
Balance 26Game 1.4.1
How it works
- Pompummel activates the ally above's On Victory ability when Pompummel casts. This activation does not require a new victory. It skips a silenced or knocked-out ally. If the activation evolves the ally, the battle continues with the evolved ability.
- A loss does not activate the normal On Victory phase. Sarudo's On Battle Lost effect can still activate adjacent allies' On Victory abilities.
- The normal post-battle phase applies On Victory rewards after a win. After each battle, Black Belt activates a lone Fighting Batomon's On Victory ability, also after a loss. After a win, this is a second activation. It skips a Batomon that is silenced when the battle ends.
- If both teams end the same tick at 0 HP or less, the result is recorded as a win for the player.
Batomon with On Victory on their card
8 of 148 Batomon in the Balance 26 catalog have the On Victory trigger.
Sources for the current rules
Review date: . Game 1.4.1, Steam build 26170127, Balance 26.
The review uses the current client scripts and the matching catalog. Named effects also use their species, item, trainer, or trinket resources.
game/battle/battle_simulation.gdgame/battle/battle_unit.gdgame/run/run_manager.gdgame/monsters/ability_bases/ability.gd
