Black Belt

After each battle, if you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Jinto regionBalance 26Changed in 1.4.1
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- B
- Run win rate
- 23.3%
- Runs
- 1,607
- Share of runs
- 2.6%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), public profiles show Black Belt in 2.6% of 60,666 runs with a reported result. These runs won 23.3% of the time.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B ↓ from A▼ −13.0 pts36.3% → 23.3% · 1,146 → 1,607 runs
- Last 7 days vs the 7 days beforeTier B ↓ from A▼ −9.9 pts28.2% → 18.3% · 809 → 798 runs
Both sides need at least 100 runs; tiers follow the Meta rules of each side.
The public trainer view has no rating-band split. Run results by rating are not available here.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
Availability
- Regions: Jinto
- Not unique
- Available from Mysterious Mask
- Available in random trainer choices
Connected in the game catalog
These links come from the catalog text of Black Belt and of other entries. They do not rate a choice.
Rules that the effect uses
- On Victory (Mechanic)
- Fighting type (Type)
Other entries that use On Victory
- Boxing Glove (Trinket)
- Bunchop (Batomon)
- Gold Trophy (Trinket)
- Holy Grail (Trinket)
- Pompummel (Batomon)
- Redhead (Trainer)
- Sarudo (Batomon)
Patch history
1.4.1 (Balance 26, 23 Oct 2026)
- Effect: On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability. → After each battle, if you have exactly 1 Fighting monster on your team, activate its On Victory ability.
1.0.0 (Balance 22, 14 Sep 2026)
New in this version.
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.
