Game patch · · Steam build 26170127 · Balance 26

Batomon Showdown 1.4.1

This patch changed the game catalog for 8 entries: 1 trainer, 3 trinkets, 4 items. The developer's own notes follow below.

Observed winners and losers since the patch

Ranked win rate of Balance 26 so far against Balance 25 (observed 5 October 2026 to 11 October 2026) (game 1.4.0 and 1.4.1 share Balance 26, so the numbers are the same on those pages). Each row has at least 100 observations on both sides. Observed .

Batomon

Largest gains

  1. Purple Egg +5.9 pts41.9% → 47.8% · tier A ↑ from C · 793 → 228 observations
  2. Dribblet +4.8 pts41.0% → 45.8% · tier A ↑ from C · 1,059 → 428 observations
  3. Sarudo +4.8 pts42.1% → 46.9% · tier A ↑ from C · 347 → 762 observations
  4. Kindlepot +4.3 pts43.2% → 47.5% · tier A ↑ from C · 2,428 → 722 observations
  5. Dragon Egg +3.7 pts37.6% → 41.3% · tier B ↑ from D · 721 → 218 observations

Largest drops

  1. Cinderfly −15.7 pts48.9% → 33.2% · tier C ↓ from B · 2,554 → 776 observations
  2. Goldora −14.6 pts72.2% → 57.6% · tier S (no change) · 1,006 → 490 observations
  3. Cordycant −14.0 pts45.0% → 31.0% · tier C ↓ from B · 2,571 → 1,586 observations
  4. Shogapede −14.0 pts48.1% → 34.1% · tier C ↓ from B · 6,792 → 2,513 observations
  5. Brawlmantis −13.8 pts57.5% → 43.7% · tier B ↓ from A · 1,700 → 613 observations

Trainers

Largest gains

No entry gained win rate with enough observations.

Largest drops

  1. Bug Catcher −15.7 pts36.8% → 21.1% · tier B ↓ from A · 1,593 → 720 observations
  2. Mad Scientist −10.5 pts37.7% → 27.2% · tier A (no change) · 853 → 643 observations
  3. Monster Ranger −9.3 pts42.6% → 33.3% · tier S (no change) · 3,198 → 2,295 observations
  4. Scavenger −9.3 pts32.1% → 22.8% · tier B (no change) · 1,269 → 847 observations
  5. Gentleman −8.8 pts26.6% → 17.8% · tier C ↓ from B · 654 → 500 observations

Trinkets

Largest gains

  1. Kaleidoscope +8.3 pts57.4% → 65.7% · tier A ↑ from C · 916 → 540 observations
  2. Blue Incense +6.5 pts58.6% → 65.2% · tier B ↑ from C · 643 → 310 observations
  3. Mysterious Chest +4.9 pts65.6% → 70.5% · tier A (no change) · 3,450 → 2,566 observations
  4. Research Notes +4.6 pts61.2% → 65.8% · tier A ↑ from C · 559 → 196 observations
  5. Sapphire Amulet +4.3 pts61.7% → 65.9% · tier A ↑ from B · 4,479 → 2,969 observations

Largest drops

  1. Upgrade Disc −9.2 pts62.8% → 53.6% · tier D ↓ from B · 785 → 390 observations
  2. Fake Diamond −7.4 pts55.1% → 47.8% · tier D (no change) · 2,543 → 653 observations
  3. Gold Incense −7.1 pts62.8% → 55.6% · tier D ↓ from B · 1,185 → 638 observations
  4. Meteorite −6.3 pts58.7% → 52.5% · tier D ↓ from C · 734 → 223 observations
  5. Greedy Gloves −4.5 pts52.4% → 47.8% · tier D (no change) · 1,553 → 575 observations

Observation is not prediction. Read how to read the statistics, or compare every entry on Meta.

Catalog changes

Compared field by field between the game catalog of Steam build 26170127 and the build before it (1.4.0).

Trainers (1)

  • Black Belt
    • Effect: On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability. → After each battle, if you have exactly 1 Fighting monster on your team, activate its On Victory ability.

Trinkets (3)

Items (4)

  • Basic Bait
    • Cost: 0 → 10
  • Fate Potion
    • Effect: Sell all your monsters for double their sell value. Gain shop rank +1 and 10 free rerolls. → Double the base sell value of all your monsters, then sell them. Gain shop rank +1 and 8 free rerolls.
  • Glamour Potion
    • Effect: Triple the sell value of your monsters. → Give your monsters +30 Sell Value, except those with no sell value.
  • Summon Potion
    • Cost: 5 → 10

The developer's patch notes

Trainers and Items

  • Basic Bait
    • This item is rarely used by most of the player base but leads to some unhealthy strategies abused by high rank players. This is a small band-aid fix, and this item will be likely removed and replaced on the next regular patch
    • Cost: 0 → 10
  • Black Belt
    • Black Belt is currently consistently strong when forcing Beetbud and quite weak when trying to do anything else. This is also a band-aid fix. The trainer is more one-dimensional than I'd like, and will also likely be reworked on the next regular patch
    • Lone Fighting monster's On Victory activates: at the start of battle → after each battle
  • * I'm limiting some of these trinkets to unique, since stacking them can lead to very unhealthy one-monster boards.
    • Tempo Charm
    • Changed to be Unique
  • Metal Bat
    • Changed to be Unique
  • Ancient Plume
    • Changed to be Unique
  • * Witch isn't overperforming too much, but has some ridiculous high rolls that needs to be more in line. Some of the weaker potions may also get a buff next regular patch.
    • Glamour Potion
    • Sell Value: tripled → +30 per monster
  • Fate Potion
    • double sell value → double base sell value
    • Free rerolls: 10 → 8
  • Summon Potion
    • Cost: 5 → 10

berrymint published 1.4.1 on 23 October 2026. The newest notes are the developer's own text from the game's Patch Notes screen; the 1.0.x groups are condensed from the developer's Steam announcements.