Dribblet
Level Lv 13sCooldown
- Heal
- 20
Evolves at level 3.
Level Lv 23sCooldown
- Heal
- 40
Evolves at level 3.
Level Lv 13sCooldown
- Heal
- 24
Evolves at level 3.
Level Lv 23sCooldown
- Heal
- 48
Evolves at level 3.
Pantra regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- A
- Win rate on board
- 44.7%
- Decided rounds
- 633
- Board presence
- 0.6%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Dribblet won 44.7% of 633 decided rounds.
Dribblet was on 0.6% of the observed boards in that window.
It appears most in rounds 1-4 (517 decided rounds) and wins 48.0% there.
It ranks 7 of 19 10-gold Batomon with enough observations, by win rate.
It is in 1 Comps from the last 30 days.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier A ↑ from C▲ +3.7 pts41.0% → 44.7% · 1,059 → 633 decided rounds
- Last 7 days vs the 7 days beforeTier A (no change)▼ −2.3 pts45.7% → 43.4% · 359 → 274 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | 48.0% | 517 |
| 5-8 | 28.0% | 100 |
| 9-12 | Not enough ranked observations | |
| 13+ | Not enough ranked observations | |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 47.6% | 544 |
Dribblet is not in the 100 most observed Batomon pairs in this window.
Comps with Dribblet
- Aster + Plunderbird · tier D · 51 runs · 17.0% 10-win finish





Open the plan
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Heal |
|---|---|---|
| Level 1 | 3s | 20 |
| Level 2 | 3s | 40 |
| Level 3 | 3s | 60 |
| Level 4 | 3s | 60 |
Evolves at level 3.
Shiny levels and ability
| Level | Cooldown | Heal |
|---|---|---|
| Level 1 | 3s | 24 |
| Level 2 | 3s | 48 |
| Level 3 | 3s | 72 |
| Level 4 | 3s | 72 |
Evolves at level 3.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Patch history
1.4.0 (Balance 26, 21 Oct 2026)
- Heal at Lv 1: 15 → 20
- Heal at Lv 2: 30 → 40
- Heal at Lv 3–4: 45 → 60
1.1.0 (Balance 23, 22 Sep 2026)
- Cooldown at Lv 1–4: 3.5 → 3
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.
