Pantra regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
B
Win rate on board
34.7%
Decided rounds
2,038
Board presence
1.8%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Emperooze won 34.7% of 2,038 decided rounds.

Emperooze was on 1.8% of the observed boards in that window.

It appears most in rounds 9-12 (802 decided rounds) and wins 24.8% there.

It ranks 16 of 19 10-gold Batomon with enough observations, by win rate.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B (no change)▼ −11.4 pts46.1% → 34.7% · 1,857 → 2,038 decided rounds
  • Last 7 days vs the 7 days beforeTier B (no change)▼ −3.4 pts36.6% → 33.1% · 960 → 1,078 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-452.2%113
5-824.5%519
9-1224.8%802
13+53.5%604

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+51.3%762

Emperooze is not in the 100 most observed Batomon pairs in this window.

Comps with Emperooze

No Comp in the 30-day Comps sample uses Emperooze.

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamageHeal
Level 13s3045
Level 23s3045
Level 33s3045
Level 43s6090

On Battle Start

  • Level 1: +50 Damage and +50 Heal permanently.
  • Level 2: +50 Damage and +50 Heal permanently.
  • Level 3: +50 Damage and +50 Heal permanently.
  • Level 4: +100 Damage and +100 Heal permanently.

Shiny levels and ability

LevelCooldownDamageHeal
Level 13s3654
Level 23s3654
Level 33s3654
Level 43s72108

On Battle Start

  • Level 1: +60 Damage and +60 Heal permanently.
  • Level 2: +60 Damage and +60 Heal permanently.
  • Level 3: +60 Damage and +60 Heal permanently.
  • Level 4: +120 Damage and +120 Heal permanently.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.1.0 (Balance 23, 22 Sep 2026)

    • Cooldown at Lv 1–4: 3.5 → 3

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.