Orcana
Level Lv 18sCooldown
- Heal
- 200
Has an additional +160 Damage and +160 Heal for each ally of level 3 or above.
Level Lv 28sCooldown
- Heal
- 200
Has an additional +320 Damage and +320 Heal for each ally of level 3 or above.
Level Lv 38sCooldown
- Heal
- 200
Has an additional +480 Damage and +480 Heal for each ally of level 3 or above.
Level Lv 48sCooldown
- Heal
- 200
Has an additional +1920 Damage and +1920 Heal for each ally of level 3 or above.
Level Lv 18sCooldown
- Heal
- 200
Has an additional +192 Damage and +192 Heal for each ally of level 3 or above.
Level Lv 28sCooldown
- Heal
- 200
Has an additional +384 Damage and +384 Heal for each ally of level 3 or above.
Jinto regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- D
- Win rate on board
- 22.6%
- Decided rounds
- 1,023
- Board presence
- 0.9%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Orcana won 22.6% of 1,023 decided rounds.
Orcana was on 0.9% of the observed boards in that window.
It appears most in rounds 9-12 (517 decided rounds) and wins 17.0% there.
It ranks 11 of 11 45-gold Batomon with enough observations, by win rate.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier D (no change)▼ −7.9 pts30.5% → 22.6% · 821 → 1,023 decided rounds
- Last 7 days vs the 7 days beforeTier D (no change)▲ +0.7 pts22.2% → 22.9% · 455 → 568 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 14.9% | 168 |
| 9-12 | 17.0% | 517 |
| 13+ | 34.9% | 338 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 42.4% | 165 |
Orcana is not in the 100 most observed Batomon pairs in this window.
Comps with Orcana
No Comp in the 30-day Comps sample uses Orcana.
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Heal |
|---|---|---|
| Level 1 | 8s | 200 |
| Level 2 | 8s | 200 |
| Level 3 | 8s | 200 |
| Level 4 | 8s | 200 |
Ongoing
- Level 1: Has an additional +160 Damage and +160 Heal for each ally of level 3 or above.
- Level 2: Has an additional +320 Damage and +320 Heal for each ally of level 3 or above.
- Level 3: Has an additional +480 Damage and +480 Heal for each ally of level 3 or above.
- Level 4: Has an additional +1920 Damage and +1920 Heal for each ally of level 3 or above.
Shiny levels and ability
| Level | Cooldown | Heal |
|---|---|---|
| Level 1 | 8s | 200 |
| Level 2 | 8s | 200 |
| Level 3 | 8s | 200 |
| Level 4 | 8s | 200 |
Ongoing
- Level 1: Has an additional +192 Damage and +192 Heal for each ally of level 3 or above.
- Level 2: Has an additional +384 Damage and +384 Heal for each ally of level 3 or above.
- Level 3: Has an additional +576 Damage and +576 Heal for each ally of level 3 or above.
- Level 4: Has an additional +2304 Damage and +2304 Heal for each ally of level 3 or above.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Orcana and of other entries. They do not rate a choice.
Rules that the effect uses
Other entries that use Heal
- Aster (Batomon)
- Dewlotl (Batomon)
- Emperooze (Batomon)
- Lumijel (Batomon)
- Mystic Pearl (Item)
- Sapphire Amulet (Trinket)
- Sapphire Ring (Trinket)
- Sea Crest (Trinket)
Patch history
1.1.0 (Balance 23, 22 Sep 2026)
- Ability at Lv 1: Has an additional +200 Damage and +200 Heal for each ally of level 3 or above. → Has an additional +160 Damage and +160 Heal for each ally of level 3 or above.
- Ability at Lv 2: Has an additional +400 Damage and +400 Heal for each ally of level 3 or above. → Has an additional +320 Damage and +320 Heal for each ally of level 3 or above.
- Ability at Lv 3: Has an additional +600 Damage and +600 Heal for each ally of level 3 or above. → Has an additional +480 Damage and +480 Heal for each ally of level 3 or above.
- Ability at Lv 4: Has an additional +2400 Damage and +2400 Heal for each ally of level 3 or above. → Has an additional +1920 Damage and +1920 Heal for each ally of level 3 or above.
1.0.0 (Balance 22, 14 Sep 2026)
New in this version.
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.
