Orcana

Super RareWater
Orcana spriteLevel Lv 1

8sCooldown

Heal
200
Ongoing

Has an additional +160 Damage and +160 Heal for each ally of level 3 or above.

Orcana spriteLevel Lv 2

8sCooldown

Heal
200
Ongoing

Has an additional +320 Damage and +320 Heal for each ally of level 3 or above.

Orcana spriteLevel Lv 3

8sCooldown

Heal
200
Ongoing

Has an additional +480 Damage and +480 Heal for each ally of level 3 or above.

Orcana spriteLevel Lv 4

8sCooldown

Heal
200
Ongoing

Has an additional +1920 Damage and +1920 Heal for each ally of level 3 or above.

Orcana shiny spriteLevel Lv 1

8sCooldown

Heal
200
Ongoing

Has an additional +192 Damage and +192 Heal for each ally of level 3 or above.

Orcana shiny spriteLevel Lv 2

8sCooldown

Heal
200
Ongoing

Has an additional +384 Damage and +384 Heal for each ally of level 3 or above.

Orcana shiny spriteLevel Lv 3

8sCooldown

Heal
200
Ongoing

Has an additional +576 Damage and +576 Heal for each ally of level 3 or above.

Orcana shiny spriteLevel Lv 4

8sCooldown

Heal
200
Ongoing

Has an additional +2304 Damage and +2304 Heal for each ally of level 3 or above.

Level
Cost $45

Jinto regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
D
Win rate on board
22.6%
Decided rounds
1,023
Board presence
0.9%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Orcana won 22.6% of 1,023 decided rounds.

Orcana was on 0.9% of the observed boards in that window.

It appears most in rounds 9-12 (517 decided rounds) and wins 17.0% there.

It ranks 11 of 11 45-gold Batomon with enough observations, by win rate.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier D (no change)▼ −7.9 pts30.5% → 22.6% · 821 → 1,023 decided rounds
  • Last 7 days vs the 7 days beforeTier D (no change)▲ +0.7 pts22.2% → 22.9% · 455 → 568 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-814.9%168
9-1217.0%517
13+34.9%338

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+42.4%165

Orcana is not in the 100 most observed Batomon pairs in this window.

Comps with Orcana

No Comp in the 30-day Comps sample uses Orcana.

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownHeal
Level 18s200
Level 28s200
Level 38s200
Level 48s200

Ongoing

  • Level 1: Has an additional +160 Damage and +160 Heal for each ally of level 3 or above.
  • Level 2: Has an additional +320 Damage and +320 Heal for each ally of level 3 or above.
  • Level 3: Has an additional +480 Damage and +480 Heal for each ally of level 3 or above.
  • Level 4: Has an additional +1920 Damage and +1920 Heal for each ally of level 3 or above.

Shiny levels and ability

LevelCooldownHeal
Level 18s200
Level 28s200
Level 38s200
Level 48s200

Ongoing

  • Level 1: Has an additional +192 Damage and +192 Heal for each ally of level 3 or above.
  • Level 2: Has an additional +384 Damage and +384 Heal for each ally of level 3 or above.
  • Level 3: Has an additional +576 Damage and +576 Heal for each ally of level 3 or above.
  • Level 4: Has an additional +2304 Damage and +2304 Heal for each ally of level 3 or above.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.1.0 (Balance 23, 22 Sep 2026)

    • Ability at Lv 1: Has an additional +200 Damage and +200 Heal for each ally of level 3 or above. → Has an additional +160 Damage and +160 Heal for each ally of level 3 or above.
    • Ability at Lv 2: Has an additional +400 Damage and +400 Heal for each ally of level 3 or above. → Has an additional +320 Damage and +320 Heal for each ally of level 3 or above.
    • Ability at Lv 3: Has an additional +600 Damage and +600 Heal for each ally of level 3 or above. → Has an additional +480 Damage and +480 Heal for each ally of level 3 or above.
    • Ability at Lv 4: Has an additional +2400 Damage and +2400 Heal for each ally of level 3 or above. → Has an additional +1920 Damage and +1920 Heal for each ally of level 3 or above.
  2. 1.0.0 (Balance 22, 14 Sep 2026)

    New in this version.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.