Lumijel

RareWater
Lumijel spriteLevel Lv 1

5sCooldown

On Battle Start

Allies of level 3 or above gain +15 Damage and +15 Heal permanently.

Lumijel spriteLevel Lv 2

5sCooldown

On Battle Start

Allies of level 3 or above gain +30 Damage and +30 Heal permanently.

Lumijel spriteLevel Lv 3

5sCooldown

On Battle Start

Allies of level 3 or above gain +45 Damage and +45 Heal permanently.

Lumijel spriteLevel Lv 4

5sCooldown

Heal
360
On Battle Start

Allies of level 3 or above gain +180 Damage and +180 Heal permanently.

Lumijel shiny spriteLevel Lv 1

5sCooldown

On Battle Start

Allies of level 3 or above gain +18 Damage and +18 Heal permanently.

Lumijel shiny spriteLevel Lv 2

5sCooldown

On Battle Start

Allies of level 3 or above gain +36 Damage and +36 Heal permanently.

Lumijel shiny spriteLevel Lv 3

5sCooldown

On Battle Start

Allies of level 3 or above gain +54 Damage and +54 Heal permanently.

Lumijel shiny spriteLevel Lv 4

5sCooldown

Heal
360
On Battle Start

Allies of level 3 or above gain +216 Damage and +216 Heal permanently.

Level
Cost $35

Jinto regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
C
Win rate on board
29.1%
Decided rounds
4,701
Board presence
4.1%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Lumijel won 29.1% of 4,701 decided rounds.

Lumijel was on 4.1% of the observed boards in that window.

It appears most in rounds 9-12 (2,367 decided rounds) and wins 25.7% there.

Its highest win rate by rating band is 50.4% at 2500+ MMR (1,136 decided rounds).

It ranks 5 of 7 35-gold Batomon with enough observations, by win rate.

It is in 1 Comps from the last 30 days.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier C (no change)▼ −11.8 pts40.9% → 29.1% · 3,759 → 4,701 decided rounds
  • Last 7 days vs the 7 days beforeTier C (no change)▼ −2.5 pts30.4% → 28.0% · 2,122 → 2,579 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-823.1%837
9-1225.7%2,367
13+37.8%1,491

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-249947.1%104
2500+50.4%1,136

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
LumijelSwoonetMost common · Highest win rate28.1%2,682
LumijelSteamscuttleMost common · Highest win rate27.5%2,230
LumijelSnapscaldMost common · Highest win rate29.9%2,185

Comps with Lumijel

  • Swoonet + Snapscald · tier B · 116 runs · 18.8% 10-win finishSnapscaldSteamscuttleSwoonetFrilletLumijelOuroblazeOpen the plan

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamageHeal
Level 15s2030
Level 25s4060
Level 35s6090
Level 45s240360

On Battle Start

  • Level 1: Allies of level 3 or above gain +15 Damage and +15 Heal permanently.
  • Level 2: Allies of level 3 or above gain +30 Damage and +30 Heal permanently.
  • Level 3: Allies of level 3 or above gain +45 Damage and +45 Heal permanently.
  • Level 4: Allies of level 3 or above gain +180 Damage and +180 Heal permanently.

Shiny levels and ability

LevelCooldownDamageHeal
Level 15s2030
Level 25s4060
Level 35s6090
Level 45s240360

On Battle Start

  • Level 1: Allies of level 3 or above gain +18 Damage and +18 Heal permanently.
  • Level 2: Allies of level 3 or above gain +36 Damage and +36 Heal permanently.
  • Level 3: Allies of level 3 or above gain +54 Damage and +54 Heal permanently.
  • Level 4: Allies of level 3 or above gain +216 Damage and +216 Heal permanently.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.1.0 (Balance 23, 22 Sep 2026)

    • Ability at Lv 1: Allies of level 3 or above gain +20 Damage and +20 Heal permanently. → Allies of level 3 or above gain +15 Damage and +15 Heal permanently.
    • Ability at Lv 2: Allies of level 3 or above gain +40 Damage and +40 Heal permanently. → Allies of level 3 or above gain +30 Damage and +30 Heal permanently.
    • Ability at Lv 3: Allies of level 3 or above gain +60 Damage and +60 Heal permanently. → Allies of level 3 or above gain +45 Damage and +45 Heal permanently.
    • Ability at Lv 4: Allies of level 3 or above gain +240 Damage and +240 Heal permanently. → Allies of level 3 or above gain +180 Damage and +180 Heal permanently.
  2. 1.0.0 (Balance 22, 14 Sep 2026)

    New in this version.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.