Lumijel
Allies of level 3 or above gain +15 Damage and +15 Heal permanently.
Allies of level 3 or above gain +30 Damage and +30 Heal permanently.
Allies of level 3 or above gain +45 Damage and +45 Heal permanently.
Allies of level 3 or above gain +180 Damage and +180 Heal permanently.
Allies of level 3 or above gain +18 Damage and +18 Heal permanently.
Allies of level 3 or above gain +36 Damage and +36 Heal permanently.
Allies of level 3 or above gain +54 Damage and +54 Heal permanently.
Allies of level 3 or above gain +216 Damage and +216 Heal permanently.
Jinto regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- C
- Win rate on board
- 29.1%
- Decided rounds
- 4,701
- Board presence
- 4.1%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Lumijel won 29.1% of 4,701 decided rounds.
Lumijel was on 4.1% of the observed boards in that window.
It appears most in rounds 9-12 (2,367 decided rounds) and wins 25.7% there.
Its highest win rate by rating band is 50.4% at 2500+ MMR (1,136 decided rounds).
It ranks 5 of 7 35-gold Batomon with enough observations, by win rate.
It is in 1 Comps from the last 30 days.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier C (no change)▼ −11.8 pts40.9% → 29.1% · 3,759 → 4,701 decided rounds
- Last 7 days vs the 7 days beforeTier C (no change)▼ −2.5 pts30.4% → 28.0% · 2,122 → 2,579 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 23.1% | 837 |
| 9-12 | 25.7% | 2,367 |
| 13+ | 37.8% | 1,491 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | 47.1% | 104 |
| 2500+ | 50.4% | 1,136 |
Pairs
From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.
| Pair | Win rate | Decided rounds |
|---|---|---|
| 28.1% | 2,682 | |
| 27.5% | 2,230 | |
| 29.9% | 2,185 |
Comps with Lumijel
- Swoonet + Snapscald · tier B · 116 runs · 18.8% 10-win finish





Open the plan
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage | Heal |
|---|---|---|---|
| Level 1 | 5s | 20 | 30 |
| Level 2 | 5s | 40 | 60 |
| Level 3 | 5s | 60 | 90 |
| Level 4 | 5s | 240 | 360 |
On Battle Start
- Level 1: Allies of level 3 or above gain +15 Damage and +15 Heal permanently.
- Level 2: Allies of level 3 or above gain +30 Damage and +30 Heal permanently.
- Level 3: Allies of level 3 or above gain +45 Damage and +45 Heal permanently.
- Level 4: Allies of level 3 or above gain +180 Damage and +180 Heal permanently.
Shiny levels and ability
| Level | Cooldown | Damage | Heal |
|---|---|---|---|
| Level 1 | 5s | 20 | 30 |
| Level 2 | 5s | 40 | 60 |
| Level 3 | 5s | 60 | 90 |
| Level 4 | 5s | 240 | 360 |
On Battle Start
- Level 1: Allies of level 3 or above gain +18 Damage and +18 Heal permanently.
- Level 2: Allies of level 3 or above gain +36 Damage and +36 Heal permanently.
- Level 3: Allies of level 3 or above gain +54 Damage and +54 Heal permanently.
- Level 4: Allies of level 3 or above gain +216 Damage and +216 Heal permanently.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Lumijel and of other entries. They do not rate a choice.
Rules that the effect uses
Other entries that use Heal
- Aster (Batomon)
- Dewlotl (Batomon)
- Emperooze (Batomon)
- Mystic Pearl (Item)
- Orcana (Batomon)
- Sapphire Amulet (Trinket)
- Sapphire Ring (Trinket)
- Sea Crest (Trinket)
Patch history
1.1.0 (Balance 23, 22 Sep 2026)
- Ability at Lv 1: Allies of level 3 or above gain +20 Damage and +20 Heal permanently. → Allies of level 3 or above gain +15 Damage and +15 Heal permanently.
- Ability at Lv 2: Allies of level 3 or above gain +40 Damage and +40 Heal permanently. → Allies of level 3 or above gain +30 Damage and +30 Heal permanently.
- Ability at Lv 3: Allies of level 3 or above gain +60 Damage and +60 Heal permanently. → Allies of level 3 or above gain +45 Damage and +45 Heal permanently.
- Ability at Lv 4: Allies of level 3 or above gain +240 Damage and +240 Heal permanently. → Allies of level 3 or above gain +180 Damage and +180 Heal permanently.
1.0.0 (Balance 22, 14 Sep 2026)
New in this version.
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.

