Frillet
Jinto regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- A
- Win rate on board
- 46.8%
- Decided rounds
- 695
- Board presence
- 0.6%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Frillet won 46.8% of 695 decided rounds.
Frillet was on 0.6% of the observed boards in that window.
It appears most in rounds 1-4 (580 decided rounds) and wins 48.8% there.
It ranks 6 of 19 10-gold Batomon with enough observations, by win rate.
It is in 1 Comps from the last 30 days.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier A (no change)▼ −6.7 pts53.4% → 46.8% · 1,203 → 695 decided rounds
- Last 7 days vs the 7 days beforeTier A (no change)▼ −3.0 pts48.0% → 45.1% · 402 → 293 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | 48.8% | 580 |
| 5-8 | Not enough ranked observations | |
| 9-12 | Not enough ranked observations | |
| 13+ | Not enough ranked observations | |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 49.1% | 570 |
Frillet is not in the 100 most observed Batomon pairs in this window.
Comps with Frillet
- Swoonet + Snapscald · tier B · 116 runs · 18.8% 10-win finish





Open the plan
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage | Heal | Multicast |
|---|---|---|---|---|
| Level 1 | 4s | 10 | 10 | Not stated |
| Level 2 | 4s | 20 | 20 | Not stated |
| Level 3 | 4s | 30 | 30 | Not stated |
| Level 4 | 4s | 30 | 30 | 2 |
Evolves at level 3.
Shiny levels and ability
| Level | Cooldown | Damage | Heal | Multicast |
|---|---|---|---|---|
| Level 1 | 4s | 12 | 12 | Not stated |
| Level 2 | 4s | 24 | 24 | Not stated |
| Level 3 | 4s | 36 | 36 | Not stated |
| Level 4 | 4s | 36 | 36 | 2 |
Evolves at level 3.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Patch history
1.0.0 (Balance 22, 14 Sep 2026)
New in this version.
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.
How to use Frillet
Rules checked for Balance 26 on 2026-10-23.
The decisions below are conditional advice, not measured win-rate claims.
An evolution plan, not an immediate damage upgrade
Normal Frillet starts with 10 Damage and 10 Heal on a four-second cooldown. It evolves into Dewlotl when it reaches level 3. Its early value therefore depends on whether you can complete the level plan, not just on its current cast.
What changes after evolution
Dewlotl gains permanent Damage and Heal when an ally levels up. Normal Dewlotl gains 40 of each per ally level-up. If you expect more ally upgrades, evolution creates later growth opportunities. This is a conditional plan, not a reason to buy every Frillet.
What to check before a merge
Check the merge recipe, your remaining gold, and the units you would remove from the board. An incomplete recipe spends resources without reaching the evolution threshold. Do not budget an ally level-up bonus before Dewlotl exists to receive it.
Heal is team support
Heal restores the shared team HP pool, not Frillet's personal health. It cannot raise HP above the battle maximum. Frillet still needs a board that survives long enough to cast; its small early Heal is not guaranteed protection against a larger hit.

