Swoonet

CommonWaterFlying
Swoonet spriteLevel Lv 1

6.5sCooldown

This only needs 2 copies to level up. This can level up indefinitely.

Swoonet spriteLevel Lv 2

6.5sCooldown

This only needs 2 copies to level up. This can level up indefinitely.

Swoonet spriteLevel Lv 3

6.5sCooldown

This only needs 2 copies to level up. This can level up indefinitely.

Swoonet spriteLevel Lv 4

6.5sCooldown

This only needs 2 copies to level up. This can level up indefinitely.

Swoonet shiny spriteLevel Lv 1

6.5sCooldown

This only needs 2 copies to level up. This can level up indefinitely.

Swoonet shiny spriteLevel Lv 2

6.5sCooldown

This only needs 2 copies to level up. This can level up indefinitely.

Swoonet shiny spriteLevel Lv 3

6.5sCooldown

This only needs 2 copies to level up. This can level up indefinitely.

Swoonet shiny spriteLevel Lv 4

6.5sCooldown

This only needs 2 copies to level up. This can level up indefinitely.

Level
Cost $10

Jinto regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
C
Win rate on board
32.5%
Decided rounds
9,803
Board presence
8.6%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Swoonet won 32.5% of 9,803 decided rounds.

Swoonet was on 8.6% of the observed boards in that window.

It appears most in rounds 9-12 (3,798 decided rounds) and wins 24.0% there.

Its highest win rate by rating band is 63.1% at 1500-1999 MMR (130 decided rounds).

It ranks 18 of 19 10-gold Batomon with enough observations, by win rate.

It is in 1 Comps from the last 30 days.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier C ↓ from B▼ −13.8 pts46.3% → 32.5% · 12,649 → 9,803 decided rounds
  • Last 7 days vs the 7 days beforeTier C (no change)▼ −5.8 pts35.5% → 29.7% · 4,793 → 5,010 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-453.6%1,634
5-830.4%2,162
9-1224.0%3,798
13+33.7%2,209

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-199963.1%130
2000-249956.6%242
2500+50.9%3,621

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
SwoonetSteamscuttleMost common27.6%4,175
SwoonetSnapscaldMost common · Highest win rate27.6%3,547
SwoonetLumijelMost common · Highest win rate28.1%2,682
SwoonetDewlotlHighest win rate29.6%2,489

Comps with Swoonet

  • Swoonet + Snapscald · tier B · 116 runs · 18.8% 10-win finish · core unitSnapscaldSteamscuttleSwoonetFrilletLumijelOuroblazeOpen the plan

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamageHealMulticast
Level 16.5s3030Not stated
Level 26.5s30302
Level 36.5s30303
Level 46.5s30306

This only needs 2 copies to level up. This can level up indefinitely.

Shiny levels and ability

LevelCooldownDamageHealMulticast
Level 16.5s3636Not stated
Level 26.5s36362
Level 36.5s36363
Level 46.5s36366

This only needs 2 copies to level up. This can level up indefinitely.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.0.0 (Balance 22, 14 Sep 2026)

    New in this version.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.