Snapscald

Super RareFireWater
Snapscald spriteLevel Lv 1

9sCooldown

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Snapscald spriteLevel Lv 2

9sCooldown

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Snapscald spriteLevel Lv 3

9sCooldown

Heal
120

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Snapscald spriteLevel Lv 4

9sCooldown

Burn
192

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Snapscald shiny spriteLevel Lv 1

9sCooldown

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Snapscald shiny spriteLevel Lv 2

9sCooldown

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Snapscald shiny spriteLevel Lv 3

9sCooldown

Heal
144

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Snapscald shiny spriteLevel Lv 4

9sCooldown

Heal
115
Burn
230

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Level
Cost $50

Jinto regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
C
Win rate on board
29.7%
Decided rounds
8,623
Board presence
7.6%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Snapscald won 29.7% of 8,623 decided rounds.

Snapscald was on 7.6% of the observed boards in that window.

It appears most in rounds 9-12 (4,101 decided rounds) and wins 24.7% there.

Its highest win rate by rating band is 47.3% at 2500+ MMR (1,868 decided rounds).

It ranks 11 of 13 50-gold Batomon with enough observations, by win rate.

It is in 1 Comps from the last 30 days.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier C (no change)▼ −10.7 pts40.4% → 29.7% · 6,978 → 8,623 decided rounds
  • Last 7 days vs the 7 days beforeTier C (no change)▼ −3.3 pts31.5% → 28.2% · 3,761 → 4,862 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-824.7%446
9-1224.7%4,101
13+35.3%4,076

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-249945.4%185
2500+47.3%1,868

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
SnapscaldSteamscuttleMost common · Highest win rate27.4%4,441
SnapscaldSwoonetMost common · Highest win rate27.6%3,547
SnapscaldLumijelMost common · Highest win rate29.9%2,185

Comps with Snapscald

  • Swoonet + Snapscald · tier B · 116 runs · 18.8% 10-win finish · core unitSnapscaldSteamscuttleSwoonetFrilletLumijelOuroblazeOpen the plan

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownHealBurn
Level 19s408
Level 29s8016
Level 39s12024
Level 49s96192

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Shiny levels and ability

LevelCooldownHealBurn
Level 19s4810
Level 29s9619
Level 39s14429
Level 49s115230

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.1.0 (Balance 23, 22 Sep 2026)

    • Heal at Lv 1: 50 → 40
    • Burn at Lv 1: 10 → 8
    • Heal at Lv 2: 100 → 80
    • Burn at Lv 2: 20 → 16
    • Heal at Lv 3: 150 → 120
    • Burn at Lv 3: 30 → 24
    • Heal at Lv 4: 120 → 96
    • Burn at Lv 4: 240 → 192
  2. 1.0.0 (Balance 22, 14 Sep 2026)

    New in this version.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.