Snapscald
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
Jinto regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- C
- Win rate on board
- 29.7%
- Decided rounds
- 8,623
- Board presence
- 7.6%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Snapscald won 29.7% of 8,623 decided rounds.
Snapscald was on 7.6% of the observed boards in that window.
It appears most in rounds 9-12 (4,101 decided rounds) and wins 24.7% there.
Its highest win rate by rating band is 47.3% at 2500+ MMR (1,868 decided rounds).
It ranks 11 of 13 50-gold Batomon with enough observations, by win rate.
It is in 1 Comps from the last 30 days.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier C (no change)▼ −10.7 pts40.4% → 29.7% · 6,978 → 8,623 decided rounds
- Last 7 days vs the 7 days beforeTier C (no change)▼ −3.3 pts31.5% → 28.2% · 3,761 → 4,862 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 24.7% | 446 |
| 9-12 | 24.7% | 4,101 |
| 13+ | 35.3% | 4,076 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | 45.4% | 185 |
| 2500+ | 47.3% | 1,868 |
Pairs
From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.
| Pair | Win rate | Decided rounds |
|---|---|---|
| 27.4% | 4,441 | |
| 27.6% | 3,547 | |
| 29.9% | 2,185 |
Comps with Snapscald
- Swoonet + Snapscald · tier B · 116 runs · 18.8% 10-win finish · core unit





Open the plan
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Heal | Burn |
|---|---|---|---|
| Level 1 | 9s | 40 | 8 |
| Level 2 | 9s | 80 | 16 |
| Level 3 | 9s | 120 | 24 |
| Level 4 | 9s | 96 | 192 |
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
Shiny levels and ability
| Level | Cooldown | Heal | Burn |
|---|---|---|---|
| Level 1 | 9s | 48 | 10 |
| Level 2 | 9s | 96 | 19 |
| Level 3 | 9s | 144 | 29 |
| Level 4 | 9s | 115 | 230 |
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Patch history
1.1.0 (Balance 23, 22 Sep 2026)
- Heal at Lv 1: 50 → 40
- Burn at Lv 1: 10 → 8
- Heal at Lv 2: 100 → 80
- Burn at Lv 2: 20 → 16
- Heal at Lv 3: 150 → 120
- Burn at Lv 3: 30 → 24
- Heal at Lv 4: 120 → 96
- Burn at Lv 4: 240 → 192
1.0.0 (Balance 22, 14 Sep 2026)
New in this version.
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.

