Steamscuttle

RareFireWater
Steamscuttle spriteLevel Lv 1

3.5sCooldown

On Cast

Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)

Steamscuttle spriteLevel Lv 2

3.5sCooldown

On Cast

Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)

Steamscuttle spriteLevel Lv 3

3.5sCooldown

On Cast

Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)

Steamscuttle spriteLevel Lv 4

3.5sCooldown

Heal
360
On Cast

Charge adjacent Fire and Water allies by 12 second(s). (Steamscuttle can't receive charge)

Steamscuttle shiny spriteLevel Lv 1

3.5sCooldown

On Cast

Charge adjacent Fire and Water allies by 1.2 second(s). (Steamscuttle can't receive charge)

Steamscuttle shiny spriteLevel Lv 2

3.5sCooldown

On Cast

Charge adjacent Fire and Water allies by 2.4 second(s). (Steamscuttle can't receive charge)

Steamscuttle shiny spriteLevel Lv 3

3.5sCooldown

On Cast

Charge adjacent Fire and Water allies by 3.6 second(s). (Steamscuttle can't receive charge)

Steamscuttle shiny spriteLevel Lv 4

3.5sCooldown

Heal
360
On Cast

Charge adjacent Fire and Water allies by 14.4 second(s). (Steamscuttle can't receive charge)

Level
Cost $40

Jinto regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
C
Win rate on board
29.8%
Decided rounds
12,554
Board presence
11.0%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Steamscuttle won 29.8% of 12,554 decided rounds.

Steamscuttle was on 11.0% of the observed boards in that window.

It appears most in rounds 9-12 (6,240 decided rounds) and wins 22.6% there.

Its highest win rate by rating band is 62.0% at 1500-1999 MMR (137 decided rounds).

It ranks 12 of 14 40-gold Batomon with enough observations, by win rate.

It is in 2 Comps from the last 30 days.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier C (no change)▼ −12.3 pts42.0% → 29.8% · 13,428 → 12,554 decided rounds
  • Last 7 days vs the 7 days beforeTier C (no change)▼ −3.7 pts31.8% → 28.1% · 5,798 → 6,756 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-826.8%1,652
9-1222.6%6,240
13+40.3%4,619

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-199962.0%137
2000-249955.8%233
2500+52.1%2,988

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
SteamscuttleSnapscaldMost common27.4%4,441
SteamscuttleSwoonetMost common27.6%4,175
SteamscuttleFurnadonMost common · Highest win rate29.3%4,109
SteamscuttleOnsetraHighest win rate35.7%2,238
SteamscuttleOuroblazeHighest win rate33.6%3,604

Comps with Steamscuttle

  • Pyrokami + Ouroblaze · tier B · 85 runs · 20.0% 10-win finish · core unitOuroblazePyrokamiSteamscuttleFurnadonOnsetraDracanaOpen the plan
  • Swoonet + Snapscald · tier B · 116 runs · 18.8% 10-win finish · core unitSnapscaldSteamscuttleSwoonetFrilletLumijelOuroblazeOpen the plan

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownHealBurn
Level 13.5s305
Level 23.5s6010
Level 33.5s9015
Level 43.5s36060

On Cast

  • Level 1: Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)
  • Level 2: Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
  • Level 3: Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
  • Level 4: Charge adjacent Fire and Water allies by 12 second(s). (Steamscuttle can't receive charge)

Shiny levels and ability

LevelCooldownHealBurn
Level 13.5s305
Level 23.5s6010
Level 33.5s9015
Level 43.5s36060

On Cast

  • Level 1: Charge adjacent Fire and Water allies by 1.2 second(s). (Steamscuttle can't receive charge)
  • Level 2: Charge adjacent Fire and Water allies by 2.4 second(s). (Steamscuttle can't receive charge)
  • Level 3: Charge adjacent Fire and Water allies by 3.6 second(s). (Steamscuttle can't receive charge)
  • Level 4: Charge adjacent Fire and Water allies by 14.4 second(s). (Steamscuttle can't receive charge)

Traits: Charge

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.3.0 (Balance 25, 6 Oct 2026)

    • Cooldown at Lv 1–4: 3 → 3.5
  2. 1.2.0 (Balance 24, 30 Sep 2026)

    • Cooldown at Lv 1–4: 2.5 → 3
  3. 1.0.0 (Balance 22, 14 Sep 2026)

    New in this version.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.