Steamscuttle
Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)
Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
Charge adjacent Fire and Water allies by 12 second(s). (Steamscuttle can't receive charge)
Charge adjacent Fire and Water allies by 1.2 second(s). (Steamscuttle can't receive charge)
Charge adjacent Fire and Water allies by 2.4 second(s). (Steamscuttle can't receive charge)
Charge adjacent Fire and Water allies by 3.6 second(s). (Steamscuttle can't receive charge)
Jinto regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- C
- Win rate on board
- 29.8%
- Decided rounds
- 12,554
- Board presence
- 11.0%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Steamscuttle won 29.8% of 12,554 decided rounds.
Steamscuttle was on 11.0% of the observed boards in that window.
It appears most in rounds 9-12 (6,240 decided rounds) and wins 22.6% there.
Its highest win rate by rating band is 62.0% at 1500-1999 MMR (137 decided rounds).
It ranks 12 of 14 40-gold Batomon with enough observations, by win rate.
It is in 2 Comps from the last 30 days.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier C (no change)▼ −12.3 pts42.0% → 29.8% · 13,428 → 12,554 decided rounds
- Last 7 days vs the 7 days beforeTier C (no change)▼ −3.7 pts31.8% → 28.1% · 5,798 → 6,756 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 26.8% | 1,652 |
| 9-12 | 22.6% | 6,240 |
| 13+ | 40.3% | 4,619 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | 62.0% | 137 |
| 2000-2499 | 55.8% | 233 |
| 2500+ | 52.1% | 2,988 |
Pairs
From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.
| Pair | Win rate | Decided rounds |
|---|---|---|
| 27.4% | 4,441 | |
| 27.6% | 4,175 | |
| 29.3% | 4,109 | |
| 35.7% | 2,238 | |
| 33.6% | 3,604 |
Comps with Steamscuttle
- Pyrokami + Ouroblaze · tier B · 85 runs · 20.0% 10-win finish · core unit





Open the plan - Swoonet + Snapscald · tier B · 116 runs · 18.8% 10-win finish · core unit





Open the plan
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Heal | Burn |
|---|---|---|---|
| Level 1 | 3.5s | 30 | 5 |
| Level 2 | 3.5s | 60 | 10 |
| Level 3 | 3.5s | 90 | 15 |
| Level 4 | 3.5s | 360 | 60 |
On Cast
- Level 1: Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)
- Level 2: Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
- Level 3: Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
- Level 4: Charge adjacent Fire and Water allies by 12 second(s). (Steamscuttle can't receive charge)
Shiny levels and ability
| Level | Cooldown | Heal | Burn |
|---|---|---|---|
| Level 1 | 3.5s | 30 | 5 |
| Level 2 | 3.5s | 60 | 10 |
| Level 3 | 3.5s | 90 | 15 |
| Level 4 | 3.5s | 360 | 60 |
On Cast
- Level 1: Charge adjacent Fire and Water allies by 1.2 second(s). (Steamscuttle can't receive charge)
- Level 2: Charge adjacent Fire and Water allies by 2.4 second(s). (Steamscuttle can't receive charge)
- Level 3: Charge adjacent Fire and Water allies by 3.6 second(s). (Steamscuttle can't receive charge)
- Level 4: Charge adjacent Fire and Water allies by 14.4 second(s). (Steamscuttle can't receive charge)
Traits: Charge
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Steamscuttle and of other entries. They do not rate a choice.
Rules that the effect uses
- Charge (Mechanic)
- Water type (Type)
- Fire type (Type)
Other entries that use Charge
Patch history
1.3.0 (Balance 25, 6 Oct 2026)
- Cooldown at Lv 1–4: 3 → 3.5
1.2.0 (Balance 24, 30 Sep 2026)
- Cooldown at Lv 1–4: 2.5 → 3
1.0.0 (Balance 22, 14 Sep 2026)
New in this version.
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.

