Ouroblaze

LegendaryDragonFire
Ouroblaze spriteLevel Lv 1

8sCooldown

Ongoing

Has additional Burn equal to 50% of the Burn stacks on the enemy.

Ouroblaze spriteLevel Lv 2

8sCooldown

Ongoing

Has additional Burn equal to 100% of the Burn stacks on the enemy.

Ouroblaze spriteLevel Lv 3

8sCooldown

Ongoing

Has additional Burn equal to 150% of the Burn stacks on the enemy.

Ouroblaze spriteLevel Lv 4

8sCooldown

Ongoing

Has additional Burn equal to 1500% of the Burn stacks on the enemy.

Ouroblaze shiny spriteLevel Lv 1

8sCooldown

Ongoing

Has additional Burn equal to 60% of the Burn stacks on the enemy.

Ouroblaze shiny spriteLevel Lv 2

8sCooldown

Ongoing

Has additional Burn equal to 120% of the Burn stacks on the enemy.

Ouroblaze shiny spriteLevel Lv 3

8sCooldown

Ongoing

Has additional Burn equal to 180% of the Burn stacks on the enemy.

Ouroblaze shiny spriteLevel Lv 4

8sCooldown

Ongoing

Has additional Burn equal to 1800% of the Burn stacks on the enemy.

Level
Cost $55

Jinto regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
C
Win rate on board
33.7%
Decided rounds
4,413
Board presence
3.9%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Ouroblaze won 33.7% of 4,413 decided rounds.

Ouroblaze was on 3.9% of the observed boards in that window.

It appears most in rounds 13+ (2,374 decided rounds) and wins 42.0% there.

It ranks 7 of 7 55-gold Batomon with enough observations, by win rate.

It is in 2 Comps from the last 30 days.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier C (no change)▼ −10.9 pts44.6% → 33.7% · 4,606 → 4,413 decided rounds
  • Last 7 days vs the 7 days beforeTier B (no change)▼ −4.7 pts36.3% → 31.6% · 1,969 → 2,444 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-831.8%274
9-1222.8%1,765
13+42.0%2,374

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+49.3%1,051

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
OuroblazeSteamscuttleMost common · Highest win rate33.6%3,604
OuroblazeFurnadonMost common · Highest win rate35.7%2,077

Comps with Ouroblaze

  • Pyrokami + Ouroblaze · tier B · 85 runs · 20.0% 10-win finish · core unitOuroblazePyrokamiSteamscuttleFurnadonOnsetraDracanaOpen the plan
  • Swoonet + Snapscald · tier B · 116 runs · 18.8% 10-win finishSnapscaldSteamscuttleSwoonetFrilletLumijelOuroblazeOpen the plan

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 18s400
Level 28s400
Level 38s400
Level 48s400

Ongoing

  • Level 1: Has additional Burn equal to 50% of the Burn stacks on the enemy.
  • Level 2: Has additional Burn equal to 100% of the Burn stacks on the enemy.
  • Level 3: Has additional Burn equal to 150% of the Burn stacks on the enemy.
  • Level 4: Has additional Burn equal to 1500% of the Burn stacks on the enemy.

Shiny levels and ability

LevelCooldownDamage
Level 18s400
Level 28s400
Level 38s400
Level 48s400

Ongoing

  • Level 1: Has additional Burn equal to 60% of the Burn stacks on the enemy.
  • Level 2: Has additional Burn equal to 120% of the Burn stacks on the enemy.
  • Level 3: Has additional Burn equal to 180% of the Burn stacks on the enemy.
  • Level 4: Has additional Burn equal to 1800% of the Burn stacks on the enemy.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.1.0 (Balance 23, 22 Sep 2026)

    • Ability at Lv 1: Has additional Burn equal to 70% of the Burn stacks on the enemy. → Has additional Burn equal to 50% of the Burn stacks on the enemy.
    • Ability at Lv 2: Has additional Burn equal to 140% of the Burn stacks on the enemy. → Has additional Burn equal to 100% of the Burn stacks on the enemy.
    • Ability at Lv 3: Has additional Burn equal to 210% of the Burn stacks on the enemy. → Has additional Burn equal to 150% of the Burn stacks on the enemy.
    • Ability at Lv 4: Has additional Burn equal to 2100% of the Burn stacks on the enemy. → Has additional Burn equal to 1500% of the Burn stacks on the enemy.
  2. 1.0.0 (Balance 22, 14 Sep 2026)

    New in this version.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.