Emberpaw

Super RareFire
Emberpaw spriteLevel Lv 1

6sCooldown

Evolve when your team inflicts Burn 20 times.

Emberpaw spriteLevel Lv 2

6sCooldown

Evolve when your team inflicts Burn 20 times.

Emberpaw spriteLevel Lv 3

6sCooldown

Evolve when your team inflicts Burn 20 times.

Emberpaw spriteLevel Lv 4

6sCooldown

Evolve when your team inflicts Burn 20 times.

Emberpaw shiny spriteLevel Lv 1

6sCooldown

Evolve when your team inflicts Burn 20 times.

Emberpaw shiny spriteLevel Lv 2

6sCooldown

Evolve when your team inflicts Burn 20 times.

Emberpaw shiny spriteLevel Lv 3

6sCooldown

Evolve when your team inflicts Burn 20 times.

Emberpaw shiny spriteLevel Lv 4

6sCooldown

Evolve when your team inflicts Burn 20 times.

Level
Cost $50

Jinto regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
D
Win rate on board
21.8%
Decided rounds
482
Board presence
0.4%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Emberpaw won 21.8% of 482 decided rounds.

Emberpaw was on 0.4% of the observed boards in that window.

It appears most in rounds 9-12 (266 decided rounds) and wins 15.8% there.

It ranks 13 of 13 50-gold Batomon with enough observations, by win rate.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier D (no change)▼ −3.1 pts24.8% → 21.8% · 455 → 482 decided rounds
  • Last 7 days vs the 7 days beforeTier D (no change)▼ −3.9 pts23.8% → 19.9% · 231 → 251 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-822.3%139
9-1215.8%266
13+Not enough ranked observations

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+51.5%101

Emberpaw is not in the 100 most observed Batomon pairs in this window.

Comps with Emberpaw

No Comp in the 30-day Comps sample uses Emberpaw.

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamageBurn
Level 16s505
Level 26s505
Level 36s505
Level 46s505

Evolve when your team inflicts Burn 20 times.

Shiny levels and ability

LevelCooldownDamageBurn
Level 16s505
Level 26s505
Level 36s505
Level 46s505

Evolve when your team inflicts Burn 20 times.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.4.0 (Balance 26, 21 Oct 2026)

    • Ability at Lv 1–4: Evolve when your team inflicts Burn 25 times. → Evolve when your team inflicts Burn 20 times.
  2. 1.0.0 (Balance 22, 14 Sep 2026)

    New in this version.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.