Emberpaw
Jinto regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- D
- Win rate on board
- 21.8%
- Decided rounds
- 482
- Board presence
- 0.4%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Emberpaw won 21.8% of 482 decided rounds.
Emberpaw was on 0.4% of the observed boards in that window.
It appears most in rounds 9-12 (266 decided rounds) and wins 15.8% there.
It ranks 13 of 13 50-gold Batomon with enough observations, by win rate.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier D (no change)▼ −3.1 pts24.8% → 21.8% · 455 → 482 decided rounds
- Last 7 days vs the 7 days beforeTier D (no change)▼ −3.9 pts23.8% → 19.9% · 231 → 251 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 22.3% | 139 |
| 9-12 | 15.8% | 266 |
| 13+ | Not enough ranked observations | |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 51.5% | 101 |
Emberpaw is not in the 100 most observed Batomon pairs in this window.
Comps with Emberpaw
No Comp in the 30-day Comps sample uses Emberpaw.
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage | Burn |
|---|---|---|---|
| Level 1 | 6s | 50 | 5 |
| Level 2 | 6s | 50 | 5 |
| Level 3 | 6s | 50 | 5 |
| Level 4 | 6s | 50 | 5 |
Evolve when your team inflicts Burn 20 times.
Shiny levels and ability
| Level | Cooldown | Damage | Burn |
|---|---|---|---|
| Level 1 | 6s | 50 | 5 |
| Level 2 | 6s | 50 | 5 |
| Level 3 | 6s | 50 | 5 |
| Level 4 | 6s | 50 | 5 |
Evolve when your team inflicts Burn 20 times.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Emberpaw and of other entries. They do not rate a choice.
Rules that the effect uses
- Burn (Mechanic)
Other entries that use Burn
- Blixie (Batomon)
- Brimtoad (Batomon)
- Chef (Trainer)
- Emburn (Batomon)
- Fire Bell (Trinket)
- Fire Orb (Trinket)
- Furnadon (Batomon)
- Growth Potion (Item)
7 more entries use Burn. Read the Burn rules.
Patch history
1.4.0 (Balance 26, 21 Oct 2026)
- Ability at Lv 1–4: Evolve when your team inflicts Burn 25 times. → Evolve when your team inflicts Burn 20 times.
1.0.0 (Balance 22, 14 Sep 2026)
New in this version.
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.


