Game patch · · Steam build 26078162 · Balance 26

Batomon Showdown 1.4.0

This patch changed the game catalog for 27 entries: 8 Batomon, 2 trainers, 17 items. The developer's own notes follow below.

Observed winners and losers since the patch

Ranked win rate of Balance 26 so far against Balance 25 (observed 5 October 2026 to 11 October 2026) (game 1.4.0 and 1.4.1 share Balance 26, so the numbers are the same on those pages). Each row has at least 100 observations on both sides. Observed .

Batomon

Largest gains

  1. Purple Egg +5.9 pts41.9% → 47.8% · tier A ↑ from C · 793 → 228 observations
  2. Dribblet +4.8 pts41.0% → 45.8% · tier A ↑ from C · 1,059 → 428 observations
  3. Sarudo +4.8 pts42.1% → 46.9% · tier A ↑ from C · 347 → 762 observations
  4. Kindlepot +4.3 pts43.2% → 47.5% · tier A ↑ from C · 2,428 → 722 observations
  5. Dragon Egg +3.7 pts37.6% → 41.3% · tier B ↑ from D · 721 → 218 observations

Largest drops

  1. Cinderfly −15.7 pts48.9% → 33.2% · tier C ↓ from B · 2,554 → 776 observations
  2. Goldora −14.6 pts72.2% → 57.6% · tier S (no change) · 1,006 → 490 observations
  3. Cordycant −14.0 pts45.0% → 31.0% · tier C ↓ from B · 2,571 → 1,586 observations
  4. Shogapede −14.0 pts48.1% → 34.1% · tier C ↓ from B · 6,792 → 2,513 observations
  5. Brawlmantis −13.8 pts57.5% → 43.7% · tier B ↓ from A · 1,700 → 613 observations

Trainers

Largest gains

No entry gained win rate with enough observations.

Largest drops

  1. Bug Catcher −15.7 pts36.8% → 21.1% · tier B ↓ from A · 1,593 → 720 observations
  2. Mad Scientist −10.5 pts37.7% → 27.2% · tier A (no change) · 853 → 643 observations
  3. Monster Ranger −9.3 pts42.6% → 33.3% · tier S (no change) · 3,198 → 2,295 observations
  4. Scavenger −9.3 pts32.1% → 22.8% · tier B (no change) · 1,269 → 847 observations
  5. Gentleman −8.8 pts26.6% → 17.8% · tier C ↓ from B · 654 → 500 observations

Trinkets

Largest gains

  1. Kaleidoscope +8.3 pts57.4% → 65.7% · tier A ↑ from C · 916 → 540 observations
  2. Blue Incense +6.5 pts58.6% → 65.2% · tier B ↑ from C · 643 → 310 observations
  3. Mysterious Chest +4.9 pts65.6% → 70.5% · tier A (no change) · 3,450 → 2,566 observations
  4. Research Notes +4.6 pts61.2% → 65.8% · tier A ↑ from C · 559 → 196 observations
  5. Sapphire Amulet +4.3 pts61.7% → 65.9% · tier A ↑ from B · 4,479 → 2,969 observations

Largest drops

  1. Upgrade Disc −9.2 pts62.8% → 53.6% · tier D ↓ from B · 785 → 390 observations
  2. Fake Diamond −7.4 pts55.1% → 47.8% · tier D (no change) · 2,543 → 653 observations
  3. Gold Incense −7.1 pts62.8% → 55.6% · tier D ↓ from B · 1,185 → 638 observations
  4. Meteorite −6.3 pts58.7% → 52.5% · tier D ↓ from C · 734 → 223 observations
  5. Greedy Gloves −4.5 pts52.4% → 47.8% · tier D (no change) · 1,553 → 575 observations

Observation is not prediction. Read how to read the statistics, or compare every entry on Meta.

Catalog changes

Compared field by field between the game catalog of Steam build 26078162 and the build before it (1.3.0).

Batomon (8)

  • Aster
    • Ability at Lv 1: Adjacent Water allies gain +25 Heal permanently. → Adjacent Water allies gain +30 Heal permanently.
    • Ability at Lv 2: Adjacent Water allies gain +50 Heal permanently. → Adjacent Water allies gain +60 Heal permanently.
    • Ability at Lv 3: Adjacent Water allies gain +75 Heal permanently. → Adjacent Water allies gain +90 Heal permanently.
    • Ability at Lv 4: Adjacent Water allies gain +225 Heal permanently. → Adjacent Water allies gain +270 Heal permanently.
  • Aviarab
    • Tier: 2 → 3
    • Cost: 25 → 30
    • Damage at Lv 1: 15 → 20
    • Damage at Lv 2: 30 → 40
    • Damage at Lv 3: 45 → 60
    • Damage at Lv 4: 90 → 240
  • Dribblet
    • Heal at Lv 1: 15 → 20
    • Heal at Lv 2: 30 → 40
    • Heal at Lv 3–4: 45 → 60
  • Emberpaw
    • Ability at Lv 1–4: Evolve when your team inflicts Burn 25 times. → Evolve when your team inflicts Burn 20 times.
  • Furnadon
    • Ability at Lv 1: Has an additional +1 Burn for each Trinket that you own. → Has an additional +2 Burn for each different Trinket that you own.
    • Ability at Lv 2: Has an additional +2 Burn for each Trinket that you own. → Has an additional +4 Burn for each different Trinket that you own.
    • Ability at Lv 3: Has an additional +3 Burn for each Trinket that you own. → Has an additional +6 Burn for each different Trinket that you own.
    • Ability at Lv 4: Has an additional +6 Burn for each Trinket that you own. → Has an additional +12 Burn for each different Trinket that you own.
  • Gildshell
    • Cost: 20 → 25
  • Lignite
    • Cooldown at Lv 1–4: 5 → 4.5
  • Sarudo
    • Tier: 3 → 2
    • Cost: 25 → 20
    • Damage at Lv 1: 100 → 75
    • Damage at Lv 2: 200 → 150
    • Damage at Lv 3: 300 → 225
    • Damage at Lv 4: 1200 → 450
    • Ability at Lv 4: On Battle Lost Activate the On Victory abilities of adjacent allies 12 time(s). → On Battle Lost Activate the On Victory abilities of adjacent allies 6 time(s).

Trainers (2)

  • Bug Catcher
    • Effect: The first Bug monster you buy each day is free. → The first Bug monster you buy each day costs $10 less.
  • Witch New

Items (17)

The developer's patch notes

New

  • Added the Witch trainer: the first shop rolled each day contains a Potion, a new family of 15 items that only she can bring to the shop.

QoL

  • Shop items that would do nothing are now greyed out and can't be bought, like a Voucher once every monster on the shelf is gone, or a Battery Pack after your last Electric monster was sold.
  • On mobile, tapping an event option now selects it and Confirm takes it, so you can tap the reward to inspect it first.
  • Cards now show the red LIMIT badge again when a monster's cooldown is already at the 0.1 sec minimum and more Cooldown Speed does nothing.

Shared Batomon

  • Gildshell
    • Extremely high pick rate, and increases a run's winrate substantially when picked at any point. It's also overperforming even harder in higher ranks.
    • Cost: 20 → 25

Jinto Batomon

  • Sarudo
    • Still underperforming and almost never played. Lowering the rarity should make it come out earlier where losing is not as punishing.
    • Rarity: Rare → Uncommon
    • Cost: 25 → 20
    • Damage: 100/200/300 → 75/150/225
  • Aviarab
    • Swapped rarities with Sarudo, as this is still looking like the strongest Uncommon in Jinto even after the nerf last patch.
    • Rarity: Uncommon → Rare
    • Cost: 25 → 30
    • Damage: 15/30/45 → 20/40/60
  • Furnadon
    • Scavenger paired with Furnadon is overperforming pretty hard. However, both of them seem to just average when not played together. This change to Furnadon should break their synergy without making them too weak when played on their own.
    • Burn per trinket: 1/2/3 → 2/4/6
    • Duplicate trinkets: counted → not counted
  • Emberpaw
    • Fairly unpopular and underperforming.
    • Burns to evolve: 25 → 20

Pantra Batomon

  • Lignite
    • Still underperforming, and is the least popular Rare Batomon in Pantra.
    • Cooldown: 5 → 4.5
  • * Water Batomon seem to be doing well late game, but are underperforming early game in Pantra.
    • Dribblet
    • Heal: 15/30/45 → 20/40/60
  • Aster
    • Heal to adjacent Water allies: 25/50/75 → 30/60/90

Trainers and Items

  • Bug Catcher
    • She's overperforming when playing Guardiant and looks to be very good in both regions even when not playing Guardiant.
    • First Bug bought each day: free → $10 off
  • Mystic Pearl
    • Water Batomon are underperforming early game in Pantra, so this will hopefully be a slight buff.
    • Heal given to Water allies: +10 → +15
  • Green Stone
    • Currently this can be used to gain a ton of money with multiple membership cards, so I'm limiting it once per round.
    • Can appear in the shop: any number of times per round → once per round

Bugfixes

  • Fixed monsters attacking a fraction of a second off the cooldown their card shows.
  • Fixed two Sirenades casting at the same moment removing every debuff instead of 75%.
  • Fixed Pompummel replaying an evolving ally's old On Victory, so an Ignit above it got stuck as Flarilisk mid-battle instead of reaching Basilord.
  • Fixed a silenced monster's On Victory still firing from Pompummel or Black Belt.
  • Fixed Small Club and Giant Club keeping their Damage bonus in the shop when an ally like Shrinell or Formiqueen took the monster's cooldown under 5 sec.
  • Fixed Black Feather wasting its Multicast on a Zephyrex.
  • Fixed Rigged Dice picked up mid-shop rigging the refill after you bought an item, instead of the next day's shop.
  • Fixed Mystic Incense's Mythical being lost if you quit and continued mid-day before rerolling for it.
  • Fixed a Twins copied by Mysterious Mask not making its twin when a Mega Upgrade Disc fired on the same merge.
  • Fixed a painted species gained onto a full board, like the Dragon Tamer's Onsetra, arriving without its paint.
  • Fixed Green Stone's transform animation being cut short when you own Power Pouch.
  • Fixed Noxnimbus not highlighting the Toxic allies it buffs, and Petrirex and Aerophim not highlighting the slots next to them.
  • Fixed the Leaderboard button on the title screen not being reachable with a controller.
  • Fixed lists on mobile ignoring a finger on the scrollbar while still coasting from a flick. The scrollbar can now also be grabbed from just beside it.
  • Fixed stray black pixels on the trainer portraits.

berrymint published 1.4.1 on 23 October 2026. The newest notes are the developer's own text from the game's Patch Notes screen; the 1.0.x groups are condensed from the developer's Steam announcements.