Gildshell

UncommonBug
Gildshell spriteLevel Lv 1

2sCooldown

On Battle Start

+20 Sell Value permanently.

Gildshell spriteLevel Lv 2

2sCooldown

On Battle Start

+40 Sell Value permanently.

Gildshell spriteLevel Lv 3

2sCooldown

On Battle Start

+60 Sell Value permanently.

Gildshell spriteLevel Lv 4

2sCooldown

On Battle Start

+240 Sell Value permanently.

Gildshell shiny spriteLevel Lv 1

2sCooldown

On Battle Start

+20 Sell Value permanently. Ongoing Has additional Damage equal to 0.5 times this monster's Sell Value.

Gildshell shiny spriteLevel Lv 2

2sCooldown

On Battle Start

+40 Sell Value permanently. Ongoing Has additional Damage equal to 0.5 times this monster's Sell Value.

Gildshell shiny spriteLevel Lv 3

2sCooldown

On Battle Start

+60 Sell Value permanently. Ongoing Has additional Damage equal to 0.5 times this monster's Sell Value.

Gildshell shiny spriteLevel Lv 4

2sCooldown

On Battle Start

+240 Sell Value permanently. Ongoing Has additional Damage equal to 0.5 times this monster's Sell Value.

Level
Cost $25

Jinto regionPantra regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
A
Win rate on board
47.3%
Decided rounds
4,744
Board presence
4.2%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Gildshell won 47.3% of 4,744 decided rounds.

Gildshell was on 4.2% of the observed boards in that window.

It appears most in rounds 5-8 (2,066 decided rounds) and wins 44.8% there.

Its highest win rate by rating band is 53.6% at 2500+ MMR (3,713 decided rounds).

It ranks 1 of 16 25-gold Batomon with enough observations, by win rate.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier A (no change)▼ −5.7 pts53.0% → 47.3% · 7,940 → 4,744 decided rounds
  • Last 7 days vs the 7 days beforeTier A ↓ from S▼ −7.9 pts51.0% → 43.1% · 2,560 → 2,184 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-447.0%1,397
5-844.8%2,066
9-1245.1%931
13+70.0%350

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-249950.7%134
2500+53.6%3,713

Gildshell is not in the 100 most observed Batomon pairs in this window.

Comps with Gildshell

No Comp in the 30-day Comps sample uses Gildshell.

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 12s1
Level 22s1
Level 32s1
Level 42s100

On Battle Start

  • Level 1: +20 Sell Value permanently.
  • Level 2: +40 Sell Value permanently.
  • Level 3: +60 Sell Value permanently.
  • Level 4: +240 Sell Value permanently.

Shiny levels and ability

LevelCooldownDamage
Level 12s1
Level 22s1
Level 32s1
Level 42s100

On Battle Start

  • Level 1: +20 Sell Value permanently. Ongoing Has additional Damage equal to 0.5 times this monster's Sell Value.
  • Level 2: +40 Sell Value permanently. Ongoing Has additional Damage equal to 0.5 times this monster's Sell Value.
  • Level 3: +60 Sell Value permanently. Ongoing Has additional Damage equal to 0.5 times this monster's Sell Value.
  • Level 4: +240 Sell Value permanently. Ongoing Has additional Damage equal to 0.5 times this monster's Sell Value.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.4.0 (Balance 26, 21 Oct 2026)

    • Cost: 20 → 25

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.