Faebloom

MythicalGrass
Faebloom spriteLevel Lv 1

7sCooldown

Mythical Item may appear in your shop. Ongoing Adjacent allies have +10% Damage per Mythical Item used.

Faebloom spriteLevel Lv 2

7sCooldown

Mythical Item may appear in your shop. Ongoing Adjacent allies have +20% Damage per Mythical Item used.

Faebloom spriteLevel Lv 3

7sCooldown

Mythical Item may appear in your shop. Ongoing Adjacent allies have +30% Damage per Mythical Item used.

Faebloom spriteLevel Lv 4

7sCooldown

Mythical Item may appear in your shop. Ongoing Adjacent allies have +300% Damage per Mythical Item used.

Faebloom shiny spriteLevel Lv 1

7sCooldown

Mythical Item may appear in your shop. Ongoing Adjacent allies have +12% Damage per Mythical Item used.

Faebloom shiny spriteLevel Lv 2

7sCooldown

Mythical Item may appear in your shop. Ongoing Adjacent allies have +24% Damage per Mythical Item used.

Faebloom shiny spriteLevel Lv 3

7sCooldown

Mythical Item may appear in your shop. Ongoing Adjacent allies have +36% Damage per Mythical Item used.

Faebloom shiny spriteLevel Lv 4

7sCooldown

Mythical Item may appear in your shop. Ongoing Adjacent allies have +360% Damage per Mythical Item used.

Level
Cost $80

Jinto regionPantra regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
S
Win rate on board
65.6%
Decided rounds
1,347
Board presence
1.2%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Faebloom won 65.6% of 1,347 decided rounds.

Faebloom was on 1.2% of the observed boards in that window.

It appears most in rounds 13+ (1,046 decided rounds) and wins 75.0% there.

It ranks 4 of 7 80-gold Batomon with enough observations, by win rate.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier S (no change)▼ −5.6 pts71.3% → 65.6% · 1,100 → 1,347 decided rounds
  • Last 7 days vs the 7 days beforeTier S (no change)▲ +3.8 pts63.4% → 67.2% · 552 → 795 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-8Not enough ranked observations
9-1233.0%300
13+75.0%1,046

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+76.7%781

Faebloom is not in the 100 most observed Batomon pairs in this window.

Comps with Faebloom

No Comp in the 30-day Comps sample uses Faebloom.

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 17s777
Level 27s777
Level 37s777
Level 47s777
  • Level 1: Mythical Item may appear in your shop. Ongoing Adjacent allies have +10% Damage per Mythical Item used.
  • Level 2: Mythical Item may appear in your shop. Ongoing Adjacent allies have +20% Damage per Mythical Item used.
  • Level 3: Mythical Item may appear in your shop. Ongoing Adjacent allies have +30% Damage per Mythical Item used.
  • Level 4: Mythical Item may appear in your shop. Ongoing Adjacent allies have +300% Damage per Mythical Item used.

Shiny levels and ability

LevelCooldownDamage
Level 17s777
Level 27s777
Level 37s777
Level 47s777
  • Level 1: Mythical Item may appear in your shop. Ongoing Adjacent allies have +12% Damage per Mythical Item used.
  • Level 2: Mythical Item may appear in your shop. Ongoing Adjacent allies have +24% Damage per Mythical Item used.
  • Level 3: Mythical Item may appear in your shop. Ongoing Adjacent allies have +36% Damage per Mythical Item used.
  • Level 4: Mythical Item may appear in your shop. Ongoing Adjacent allies have +360% Damage per Mythical Item used.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

Faebloom has the same printed values in every game catalog since Steam demo, build 24914580 (Balance 14, 24 Aug 2026).

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.