- Is the Batomon Showdown monster pool fixed?
- No. The shop has a rank, and current effects raise or lower it with wording like 'Increase shop rank by 1.' and 'Lower the shop rank.' The shop HUD shows a percentage per rarity beside that rank, so offers are drawn by rarity odds rather than from a fixed list.
- Is the monster pool shared between players?
- Not established. Neither the vendored build data nor the shop HUD states whether offers come from one pool shared across players or are generated per player, so this page does not claim either.
- Do shop odds change as the run goes on?
- Rank changes the odds, and effects can change rank mid-run. The only rank whose exact odds are evidenced here is Rank 5, where the HUD reads 55%, 30%, 15%, 0%, 0%. Odds at other ranks and the default rank progression are not established.
- Can Mythical Batomon appear in the shop?
- The Rank 5 HUD row shows five rarities with the last two at 0%, so rank odds alone do not offer Mythical there. Effects still can: Crimson Ticket rerolls a shop with all Mythical monsters, and another current effect makes a Mythical monster appear in your next shop.
- Which Batomon are not normal shop offerings?
- Eight of the 88 current Batomon carry a tag instead of an empty one: Pipskull, Ratacomb, Rattleghast, Voltalith, NULL-00, NULL-7F and NULL-FF are UNAVAILABLE, and MissingN. is SECRET. The tags mark them apart from the ordinary 80; the build data does not say how they are obtained.