Celestia
Level Lv 16.5sCooldown
- Damage
- 130
Disable abilities of all Ongoing monsters in this row.
Level Lv 26.5sCooldown
- Damage
- 260
Disable abilities of all Ongoing monsters in this row.
Level Lv 36.5sCooldown
- Damage
- 390
Disable abilities of all Ongoing monsters in this row.
Level Lv 46.5sCooldown
- Damage
- 3120
Disable abilities of all Ongoing monsters in this row.
Level Lv 16.5sCooldown
- Damage
- 130
Disable abilities of enemy Ongoing monsters in this row.
Level Lv 26.5sCooldown
- Damage
- 260
Disable abilities of enemy Ongoing monsters in this row.
Level Lv 36.5sCooldown
- Damage
- 390
Disable abilities of enemy Ongoing monsters in this row.
Level Lv 46.5sCooldown
- Damage
- 3120
Disable abilities of enemy Ongoing monsters in this row.
Jinto regionPantra regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- S
- Win rate on board
- 56.4%
- Decided rounds
- 5,432
- Board presence
- 4.8%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Celestia won 56.4% of 5,432 decided rounds.
Celestia was on 4.8% of the observed boards in that window.
It appears most in rounds 13+ (3,933 decided rounds) and wins 64.2% there.
Its highest win rate by rating band is 81.6% at 1500-1999 MMR (103 decided rounds).
It ranks 1 of 15 30-gold Batomon with enough observations, by win rate.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier S (no change)▼ −9.0 pts65.4% → 56.4% · 5,434 → 5,432 decided rounds
- Last 7 days vs the 7 days beforeTier S (no change)▼ −8.4 pts60.4% → 52.0% · 2,814 → 2,618 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 25.7% | 261 |
| 9-12 | 38.0% | 1,237 |
| 13+ | 64.2% | 3,933 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | 81.6% | 103 |
| 2000-2499 | 71.1% | 166 |
| 2500+ | 68.6% | 3,197 |
Celestia is not in the 100 most observed Batomon pairs in this window.
Comps with Celestia
No Comp in the 30-day Comps sample uses Celestia.
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 6.5s | 130 |
| Level 2 | 6.5s | 260 |
| Level 3 | 6.5s | 390 |
| Level 4 | 6.5s | 3120 |
On Battle Start
Disable abilities of all Ongoing monsters in this row.
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 6.5s | 130 |
| Level 2 | 6.5s | 260 |
| Level 3 | 6.5s | 390 |
| Level 4 | 6.5s | 3120 |
On Battle Start
Disable abilities of enemy Ongoing monsters in this row.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Celestia and of other entries. They do not rate a choice.
Rules that the effect uses
- Ongoing (Mechanic)
Other entries that use Ongoing
Other entries that name Celestia
- Endless Boss Prep (Event)
Patch history
Celestia has the same printed values in every game catalog since Steam demo, build 24914580 (Balance 14, 24 Aug 2026).
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.
