Celestia

Super RareDragon
Celestia spriteLevel Lv 1

6.5sCooldown

On Battle Start

Disable abilities of all Ongoing monsters in this row.

Celestia spriteLevel Lv 2

6.5sCooldown

On Battle Start

Disable abilities of all Ongoing monsters in this row.

Celestia spriteLevel Lv 3

6.5sCooldown

On Battle Start

Disable abilities of all Ongoing monsters in this row.

Celestia spriteLevel Lv 4

6.5sCooldown

Damage
3120
On Battle Start

Disable abilities of all Ongoing monsters in this row.

Celestia shiny spriteLevel Lv 1

6.5sCooldown

On Battle Start

Disable abilities of enemy Ongoing monsters in this row.

Celestia shiny spriteLevel Lv 2

6.5sCooldown

On Battle Start

Disable abilities of enemy Ongoing monsters in this row.

Celestia shiny spriteLevel Lv 3

6.5sCooldown

On Battle Start

Disable abilities of enemy Ongoing monsters in this row.

Celestia shiny spriteLevel Lv 4

6.5sCooldown

Damage
3120
On Battle Start

Disable abilities of enemy Ongoing monsters in this row.

Level
Cost $30

Jinto regionPantra regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
S
Win rate on board
56.4%
Decided rounds
5,432
Board presence
4.8%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Celestia won 56.4% of 5,432 decided rounds.

Celestia was on 4.8% of the observed boards in that window.

It appears most in rounds 13+ (3,933 decided rounds) and wins 64.2% there.

Its highest win rate by rating band is 81.6% at 1500-1999 MMR (103 decided rounds).

It ranks 1 of 15 30-gold Batomon with enough observations, by win rate.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier S (no change)▼ −9.0 pts65.4% → 56.4% · 5,434 → 5,432 decided rounds
  • Last 7 days vs the 7 days beforeTier S (no change)▼ −8.4 pts60.4% → 52.0% · 2,814 → 2,618 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-825.7%261
9-1238.0%1,237
13+64.2%3,933

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-199981.6%103
2000-249971.1%166
2500+68.6%3,197

Celestia is not in the 100 most observed Batomon pairs in this window.

Comps with Celestia

No Comp in the 30-day Comps sample uses Celestia.

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 16.5s130
Level 26.5s260
Level 36.5s390
Level 46.5s3120

On Battle Start

Disable abilities of all Ongoing monsters in this row.

Shiny levels and ability

LevelCooldownDamage
Level 16.5s130
Level 26.5s260
Level 36.5s390
Level 46.5s3120

On Battle Start

Disable abilities of enemy Ongoing monsters in this row.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

Celestia has the same printed values in every game catalog since Steam demo, build 24914580 (Balance 14, 24 Aug 2026).

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.