Goldora
Level Lv 16sCooldown
- Damage
- 333
On the first cast, gain 1 random non-unique Legendary Trinket(s) for each Legendary ally.
Level Lv 26sCooldown
- Damage
- 333
On the first cast, gain 2 random non-unique Legendary Trinket(s) for each Legendary ally.
Level Lv 36sCooldown
- Damage
- 333
On the first cast, gain 3 random non-unique Legendary Trinket(s) for each Legendary ally.
Level Lv 46sCooldown
- Damage
- 333
On the first cast, gain 30 random non-unique Legendary Trinket(s) for each Legendary ally.
Level Lv 15sCooldown
- Damage
- 333
On the first cast, gain 1 random non-unique Legendary Trinket(s) for each Legendary ally.
Level Lv 25sCooldown
- Damage
- 333
On the first cast, gain 2 random non-unique Legendary Trinket(s) for each Legendary ally.
Level Lv 35sCooldown
- Damage
- 333
On the first cast, gain 3 random non-unique Legendary Trinket(s) for each Legendary ally.
Level Lv 45sCooldown
- Damage
- 333
On the first cast, gain 30 random non-unique Legendary Trinket(s) for each Legendary ally.
Jinto regionPantra regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- S
- Win rate on board
- 57.8%
- Decided rounds
- 1,035
- Board presence
- 0.9%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Goldora won 57.8% of 1,035 decided rounds.
Goldora was on 0.9% of the observed boards in that window.
It appears most in rounds 13+ (682 decided rounds) and wins 70.1% there.
It ranks 5 of 7 80-gold Batomon with enough observations, by win rate.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier S (no change)▼ −14.4 pts72.2% → 57.8% · 1,006 → 1,035 decided rounds
- Last 7 days vs the 7 days beforeTier S (no change)▲ +0.2 pts57.7% → 57.9% · 477 → 558 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | Not enough ranked observations | |
| 9-12 | 34.0% | 353 |
| 13+ | 70.1% | 682 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 66.8% | 479 |
Goldora is not in the 100 most observed Batomon pairs in this window.
Comps with Goldora
No Comp in the 30-day Comps sample uses Goldora.
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 6s | 333 |
| Level 2 | 6s | 333 |
| Level 3 | 6s | 333 |
| Level 4 | 6s | 333 |
- Level 1: On the first cast, gain 1 random non-unique Legendary Trinket(s) for each Legendary ally.
- Level 2: On the first cast, gain 2 random non-unique Legendary Trinket(s) for each Legendary ally.
- Level 3: On the first cast, gain 3 random non-unique Legendary Trinket(s) for each Legendary ally.
- Level 4: On the first cast, gain 30 random non-unique Legendary Trinket(s) for each Legendary ally.
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 5s | 333 |
| Level 2 | 5s | 333 |
| Level 3 | 5s | 333 |
| Level 4 | 5s | 333 |
- Level 1: On the first cast, gain 1 random non-unique Legendary Trinket(s) for each Legendary ally.
- Level 2: On the first cast, gain 2 random non-unique Legendary Trinket(s) for each Legendary ally.
- Level 3: On the first cast, gain 3 random non-unique Legendary Trinket(s) for each Legendary ally.
- Level 4: On the first cast, gain 30 random non-unique Legendary Trinket(s) for each Legendary ally.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Patch history
1.0.0 (Balance 22, 14 Sep 2026)
- Ability at Lv 1: On the first cast, gain 1 random Legendary trinket(s) for each Legendary ally. → On the first cast, gain 1 random non-unique Legendary Trinket(s) for each Legendary ally.
- Ability at Lv 2: On the first cast, gain 2 random Legendary trinket(s) for each Legendary ally. → On the first cast, gain 2 random non-unique Legendary Trinket(s) for each Legendary ally.
- Ability at Lv 3: On the first cast, gain 3 random Legendary trinket(s) for each Legendary ally. → On the first cast, gain 3 random non-unique Legendary Trinket(s) for each Legendary ally.
- Ability at Lv 4: On the first cast, gain 30 random Legendary trinket(s) for each Legendary ally. → On the first cast, gain 30 random non-unique Legendary Trinket(s) for each Legendary ally.
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.
