Goldora

MythicalCurio
Goldora spriteLevel Lv 1

6sCooldown

On the first cast, gain 1 random non-unique Legendary Trinket(s) for each Legendary ally.

Goldora spriteLevel Lv 2

6sCooldown

On the first cast, gain 2 random non-unique Legendary Trinket(s) for each Legendary ally.

Goldora spriteLevel Lv 3

6sCooldown

On the first cast, gain 3 random non-unique Legendary Trinket(s) for each Legendary ally.

Goldora spriteLevel Lv 4

6sCooldown

On the first cast, gain 30 random non-unique Legendary Trinket(s) for each Legendary ally.

Goldora shiny spriteLevel Lv 1

5sCooldown

On the first cast, gain 1 random non-unique Legendary Trinket(s) for each Legendary ally.

Goldora shiny spriteLevel Lv 2

5sCooldown

On the first cast, gain 2 random non-unique Legendary Trinket(s) for each Legendary ally.

Goldora shiny spriteLevel Lv 3

5sCooldown

On the first cast, gain 3 random non-unique Legendary Trinket(s) for each Legendary ally.

Goldora shiny spriteLevel Lv 4

5sCooldown

On the first cast, gain 30 random non-unique Legendary Trinket(s) for each Legendary ally.

Level
Cost $80

Jinto regionPantra regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
S
Win rate on board
57.8%
Decided rounds
1,035
Board presence
0.9%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Goldora won 57.8% of 1,035 decided rounds.

Goldora was on 0.9% of the observed boards in that window.

It appears most in rounds 13+ (682 decided rounds) and wins 70.1% there.

It ranks 5 of 7 80-gold Batomon with enough observations, by win rate.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier S (no change)▼ −14.4 pts72.2% → 57.8% · 1,006 → 1,035 decided rounds
  • Last 7 days vs the 7 days beforeTier S (no change)▲ +0.2 pts57.7% → 57.9% · 477 → 558 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-8Not enough ranked observations
9-1234.0%353
13+70.1%682

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+66.8%479

Goldora is not in the 100 most observed Batomon pairs in this window.

Comps with Goldora

No Comp in the 30-day Comps sample uses Goldora.

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 16s333
Level 26s333
Level 36s333
Level 46s333
  • Level 1: On the first cast, gain 1 random non-unique Legendary Trinket(s) for each Legendary ally.
  • Level 2: On the first cast, gain 2 random non-unique Legendary Trinket(s) for each Legendary ally.
  • Level 3: On the first cast, gain 3 random non-unique Legendary Trinket(s) for each Legendary ally.
  • Level 4: On the first cast, gain 30 random non-unique Legendary Trinket(s) for each Legendary ally.

Shiny levels and ability

LevelCooldownDamage
Level 15s333
Level 25s333
Level 35s333
Level 45s333
  • Level 1: On the first cast, gain 1 random non-unique Legendary Trinket(s) for each Legendary ally.
  • Level 2: On the first cast, gain 2 random non-unique Legendary Trinket(s) for each Legendary ally.
  • Level 3: On the first cast, gain 3 random non-unique Legendary Trinket(s) for each Legendary ally.
  • Level 4: On the first cast, gain 30 random non-unique Legendary Trinket(s) for each Legendary ally.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.0.0 (Balance 22, 14 Sep 2026)

    • Ability at Lv 1: On the first cast, gain 1 random Legendary trinket(s) for each Legendary ally. → On the first cast, gain 1 random non-unique Legendary Trinket(s) for each Legendary ally.
    • Ability at Lv 2: On the first cast, gain 2 random Legendary trinket(s) for each Legendary ally. → On the first cast, gain 2 random non-unique Legendary Trinket(s) for each Legendary ally.
    • Ability at Lv 3: On the first cast, gain 3 random Legendary trinket(s) for each Legendary ally. → On the first cast, gain 3 random non-unique Legendary Trinket(s) for each Legendary ally.
    • Ability at Lv 4: On the first cast, gain 30 random Legendary trinket(s) for each Legendary ally. → On the first cast, gain 30 random non-unique Legendary Trinket(s) for each Legendary ally.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.