Lignite
Pantra regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- B
- Win rate on board
- 38.1%
- Decided rounds
- 2,097
- Board presence
- 1.8%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Lignite won 38.1% of 2,097 decided rounds.
Lignite was on 1.8% of the observed boards in that window.
It appears most in rounds 9-12 (990 decided rounds) and wins 31.8% there.
It ranks 5 of 15 30-gold Batomon with enough observations, by win rate.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B (no change)▼ −12.1 pts50.1% → 38.1% · 2,505 → 2,097 decided rounds
- Last 7 days vs the 7 days beforeTier B (no change)▼ −4.8 pts40.5% → 35.7% · 1,037 → 1,060 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 39.4% | 383 |
| 9-12 | 31.8% | 990 |
| 13+ | 45.9% | 702 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 54.9% | 901 |
Lignite is not in the 100 most observed Batomon pairs in this window.
Comps with Lignite
No Comp in the 30-day Comps sample uses Lignite.
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Burn |
|---|---|---|
| Level 1 | 4.5s | 3 |
| Level 2 | 4.5s | 3 |
| Level 3 | 4.5s | 3 |
| Level 4 | 4.5s | 3 |
Ongoing
- Level 1: Has additional Damage equal to 20 times this monster's Burn.
- Level 2: Has additional Damage equal to 40 times this monster's Burn.
- Level 3: Has additional Damage equal to 60 times this monster's Burn.
- Level 4: Has additional Damage equal to 120 times this monster's Burn.
Shiny levels and ability
| Level | Cooldown | Burn |
|---|---|---|
| Level 1 | 4.5s | 3 |
| Level 2 | 4.5s | 3 |
| Level 3 | 4.5s | 3 |
| Level 4 | 4.5s | 3 |
Ongoing
- Level 1: Has additional Damage equal to 24 times this monster's Burn.
- Level 2: Has additional Damage equal to 48 times this monster's Burn.
- Level 3: Has additional Damage equal to 72 times this monster's Burn.
- Level 4: Has additional Damage equal to 144 times this monster's Burn.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Lignite and of other entries. They do not rate a choice.
Rules that the effect uses
Other entries that use Burn
- Blixie (Batomon)
- Brimtoad (Batomon)
- Chef (Trainer)
- Emberpaw (Batomon)
- Emburn (Batomon)
- Fire Bell (Trinket)
- Fire Orb (Trinket)
- Furnadon (Batomon)
7 more entries use Burn. Read the Burn rules.
Patch history
1.4.0 (Balance 26, 21 Oct 2026)
- Cooldown at Lv 1–4: 5 → 4.5
1.3.0 (Balance 25, 6 Oct 2026)
- Cooldown at Lv 1–4: 4 → 5
- Ability at Lv 1: Has additional Damage equal to 15 times this monster's Burn. → Has additional Damage equal to 20 times this monster's Burn.
- Ability at Lv 2: Has additional Damage equal to 30 times this monster's Burn. → Has additional Damage equal to 40 times this monster's Burn.
- Ability at Lv 3: Has additional Damage equal to 45 times this monster's Burn. → Has additional Damage equal to 60 times this monster's Burn.
- Ability at Lv 4: Has additional Damage equal to 90 times this monster's Burn. → Has additional Damage equal to 120 times this monster's Burn.
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.


