Game patch · · Steam build 25738032 · Balance 25

Batomon Showdown 1.3.0

This patch changed the game catalog for 18 entries: 18 Batomon. The developer's own notes follow below.

Observed winners and losers since the patch

The site keeps ranked observations of the current Balance only (Balance 26). The observations of Balance 25 are no longer stored.

Catalog changes

Compared field by field between the game catalog of Steam build 25738032 and the build before it (1.2.0).

Batomon (18)

  • Aegistruct
    • Cooldown at Lv 1–3: 7 → 6
    • Cooldown at Lv 4: 3.5 → 3
  • Aviarab
    • Cost: 20 → 25
    • Ability at Lv 1: On Bought Give the next Flying monster you buy +1 Multicast. → On Bought Give the next Flying monster you buy +1 Multicast. Lost if sold.
    • Ability at Lv 2: On Bought Give the next Flying monster you buy +2 Multicast. → On Bought Give the next Flying monster you buy +2 Multicast. Lost if sold.
    • Ability at Lv 3: On Bought Give the next Flying monster you buy +3 Multicast. → On Bought Give the next Flying monster you buy +3 Multicast. Lost if sold.
    • Ability at Lv 4: On Bought Give the next Flying monster you buy +6 Multicast. → On Bought Give the next Flying monster you buy +6 Multicast. Lost if sold.
  • Cordycant
    • Ability at Lv 1: On Bought Give the next monster you buy Toxic typing and +8 Poison. → On Bought Give the next monster you buy Toxic typing and +8 Poison. Lost if sold.
    • Ability at Lv 2: On Bought Give the next monster you buy Toxic typing and +16 Poison. → On Bought Give the next monster you buy Toxic typing and +16 Poison. Lost if sold.
    • Ability at Lv 3: On Bought Give the next monster you buy Toxic typing and +24 Poison. → On Bought Give the next monster you buy Toxic typing and +24 Poison. Lost if sold.
    • Ability at Lv 4: On Bought Give the next monster you buy Toxic typing and +96 Poison. → On Bought Give the next monster you buy Toxic typing and +96 Poison. Lost if sold.
  • Danuki
    • Cost: 50 → 45
  • Dollhime
    • Ability at Lv 1: On Trinket Gained +40 Damage permanently. → On Trinket Gained +50 Damage permanently.
    • Ability at Lv 2: On Trinket Gained +80 Damage permanently. → On Trinket Gained +100 Damage permanently.
    • Ability at Lv 3: On Trinket Gained +120 Damage permanently. → On Trinket Gained +150 Damage permanently.
    • Ability at Lv 4: On Trinket Gained +480 Damage permanently. → On Trinket Gained +600 Damage permanently.
  • Geminiss
    • Cooldown at Lv 1–4: 12 → 10
  • Guardiant
    • Ability at Lv 1: After you buy a Bug monster, this gains +7 Damage. → After you buy a Bug monster, this gains +8 Damage.
    • Ability at Lv 2: After you buy a Bug monster, this gains +14 Damage. → After you buy a Bug monster, this gains +16 Damage.
    • Ability at Lv 3: After you buy a Bug monster, this gains +21 Damage. → After you buy a Bug monster, this gains +24 Damage.
    • Ability at Lv 4: After you buy a Bug monster, this gains +42 Damage. → After you buy a Bug monster, this gains +48 Damage.
  • Kappow
    • Cost: 30 → 25
    • Cooldown at Lv 1–4: 4.5 → 5.5
  • Lignite
    • Cooldown at Lv 1–4: 4 → 5
    • Ability at Lv 1: Has additional Damage equal to 15 times this monster's Burn. → Has additional Damage equal to 20 times this monster's Burn.
    • Ability at Lv 2: Has additional Damage equal to 30 times this monster's Burn. → Has additional Damage equal to 40 times this monster's Burn.
    • Ability at Lv 3: Has additional Damage equal to 45 times this monster's Burn. → Has additional Damage equal to 60 times this monster's Burn.
    • Ability at Lv 4: Has additional Damage equal to 90 times this monster's Burn. → Has additional Damage equal to 120 times this monster's Burn.
  • Mallogre
    • Cooldown at Lv 1–4: 9 → 8
  • Noxnimbus
    • Cooldown at Lv 1–4: 4 → 3
  • Opalion
    • Cooldown at Lv 1–4: 9 → 6
    • Ability at Lv 1–4: Trigger 2 random Rock allies. (Except other Opalion) → Trigger a random Rock ally. (Except other Opalion)
  • Petrirex
    • Cooldown at Lv 1–4: 7 → 5.5
  • Sarudo
    • Cost: 35 → 25
  • Stalagrove
    • Cooldown at Lv 1–4: 5.5 → 4.5
  • Steamscuttle
    • Cooldown at Lv 1–4: 3 → 3.5
  • Wishwash
    • Ability at Lv 4: Gain 4 random non-unique Mythical Trinkets. → Gain 4 random non-unique Legendary Trinkets.
  • Voltalith Removed

The developer's patch notes

New

  • Master rank players can now access a Leaderboard on the title screen, showing the top 10 and the players near their rank.

QoL

  • Keyboard hotkeys: R or D rerolls the shop, E sells the monster under your cursor, and Space and H confirm and hide the end-screen panel respectively. Hovering Reroll, Confirm or Hide shows its key.
  • The 30 FPS cap while tabbed out is now an option, Background FPS Limit in Settings, and is off by default, so a battle watched on a second monitor stays smooth.
  • Cordycant and Aviarab now say their armed buff is lost if they're sold before it's used.

Jinto Batomon

  • Opalion
    • Changed to weaken the Cairnage synergy.
    • Cooldown: 9 → 6
    • Rock allies triggered: 2 → 1
  • Petrirex
    • Revert the cooldown change as the scaling nerf from last patch was already pretty heavy.
    • Cooldown: 7 → 5.5
  • Steamscuttle
    • Very popular and overperforming.
    • Cooldown: 3 → 3.5
  • Kappow
    • Lower the cost so it's slightly worse as a gold gain engine. Increased the cooldown to compensate.
    • Cost: 30 → 25
    • Cooldown: 4.5 → 5.5
  • Aviarab
    • Giving multicast is very strong, and it looks to be overperforming, so slight nerf to the cost.
    • Cost: 20 → 25
  • Dollhime
    • Previous nerfs may have been too heavy, so giving it back some power.
    • Damage per trinket gained: 40/80/120 → 50/100/150
  • Mallogre
    • Does not see much play, and is slightly underperforming.
    • Cooldown: 9 → 8
  • Danuki
    • Does not see much play, and is slightly underperforming.
    • Cost: 50 → 45
  • Sarudo
    • One of the least popular Batomon in Jinto, and is underperforming hard. May need another round of buffs
    • Cost: 35 → 25

Pantra Batomon

  • Guardiant
    • Slightly underperforming.
    • Damage per Bug bought: 7/14/21 → 8/16/24
  • Noxnimbus
    • Still one of the less popular and weaker monsters despite poison teams being pretty popular in Pantra.
    • Cooldown: 4 → 3
  • Lignite
    • Slightly underperforming at higher ranks.
    • Burn-to-Damage multiplier: x15/30/45 → x20/40/60
    • Cooldown: 4 → 5
  • * Rock types in Pantra are played very little and are underperforming.
    • Stalagrove
    • Cooldown: 5.5 → 4.5
  • Aegistruct
    • Cooldown: 7 → 6
  • Geminiss
    • Cooldown: 12 → 10

Bugfixes

  • Fixed On Bought cards like Toximoth and Leafleap showing the run's total buff instead of what one trigger gives.
  • Fixed buying a common Bug using up both Bargain Bin's and Bug Catcher's free buy. Bargain Bin's is used first now, so Bug Catcher stays ready for a rarer Bug.
  • Fixed Aviarab's armed Multicast being lost when you bought a Zephyrex, which can't gain Multicast. It now waits for the next Flying Batomon.
  • Fixed Twins' copy missing buffs the merged monster got right after the merge, like Silver Watch's Cooldown Speed or an Aviarab's armed charge.
  • Fixed Greedy Gloves staying armed when you picked a single card from a gift, so every later gift offered Take All again.
  • Fixed Echo Bell and Lucky Coin giving no extra item use when bought as the day's first item.
  • Fixed Berroon's banked berries not reaching the shop once the day's item was bought, with monsters rolling in the item slot instead.
  • Fixed Small Club and Giant Club keeping their Damage bonus when a trinket further along in the bag, like Speed Crest, took the monster's cooldown under 5 sec.
  • Fixed Zenith Stone still boosting Cooldown Speed bonuses, like Galvanine's.
  • Fixed Shiny Gildshell's Damage from its Sell Value only showing in battle, not in the shop.
  • Fixed Sproutquill and Fernfowl progressing toward evolution from the bench. Like Emberpaw, they now only progress while on the team.
  • Fixed a monster knocked out at the same moment it cast, then revived, like a Bonshell next to a Petrirex with Shikitsune, coming back with its cooldown restarted as if it had attacked.
  • Fixed Shiny Wishwash being no better than the regular Wishwash at level 4.
  • Fixed the Smuggler sometimes bringing the wrong mix of tiers, like 3 commons.
  • Fixed the shop's merge preview saying LV 3 when buying a Swoonet would chain past level 3.
  • Fixed Gemwing not highlighting the On Bought ally above it.
  • Fixed the trinket bag blocking clicks on the Batopedia's filter buttons when left open. Opening the Batopedia, Settings or Quit now closes it.
  • Fixed Voltalith, a retired Batomon, showing up on enemy teams.
  • Fixed RT not freezing the shop on some Android handhelds, like the RG Rotate.
  • Fixed the post-battle stats and Run History only scrolling on mobile when dragged from the scrollbar or the gaps between entries.
  • Fixed players signed in through Steam on mobile having no name, so battle intros showed trainer names instead.
  • Fixed the game failing to start on some Windows machines without Vulkan or DirectX 12, like Windows under Parallels on a Mac.

berrymint published 1.4.1 on 23 October 2026. The newest notes are the developer's own text from the game's Patch Notes screen; the 1.0.x groups are condensed from the developer's Steam announcements.