Petrirex
Level Lv 15.5sCooldown
- Damage
- 50
Knockout adjacent allies and gain +20 Shield permanently for each ally Knockout.
Level Lv 25.5sCooldown
- Damage
- 100
Knockout adjacent allies and gain +40 Shield permanently for each ally Knockout.
Level Lv 35.5sCooldown
- Damage
- 150
Knockout adjacent allies and gain +60 Shield permanently for each ally Knockout.
Level Lv 45.5sCooldown
- Damage
- 600
Knockout adjacent allies and gain +240 Shield permanently for each ally Knockout.
Level Lv 15.5sCooldown
- Damage
- 50
Knockout adjacent allies and gain +24 Shield permanently for each ally Knockout.
Level Lv 25.5sCooldown
- Damage
- 100
Knockout adjacent allies and gain +48 Shield permanently for each ally Knockout.
Jinto regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- D
- Win rate on board
- 26.9%
- Decided rounds
- 4,802
- Board presence
- 4.2%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Petrirex won 26.9% of 4,802 decided rounds.
Petrirex was on 4.2% of the observed boards in that window.
It appears most in rounds 9-12 (2,281 decided rounds) and wins 20.7% there.
It ranks 13 of 14 40-gold Batomon with enough observations, by win rate.
It is in 1 Comps from the last 30 days.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier D (no change)▼ −10.6 pts37.5% → 26.9% · 3,376 → 4,802 decided rounds
- Last 7 days vs the 7 days beforeTier D (no change)▼ −1.3 pts27.7% → 26.3% · 2,032 → 2,770 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 15.7% | 1,232 |
| 9-12 | 20.7% | 2,281 |
| 13+ | 48.9% | 1,267 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 52.9% | 1,052 |
Pairs
From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.
| Pair | Win rate | Decided rounds |
|---|---|---|
| 27.0% | 4,534 | |
| 31.2% | 2,095 | |
| 29.8% | 1,776 |
Comps with Petrirex
- Nekoffin + Petrirex · tier E · 125 runs · 10.4% 10-win finish · core unit





Open the plan
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 5.5s | 50 |
| Level 2 | 5.5s | 100 |
| Level 3 | 5.5s | 150 |
| Level 4 | 5.5s | 600 |
On Cast
- Level 1: Knockout adjacent allies and gain +20 Shield permanently for each ally Knockout.
- Level 2: Knockout adjacent allies and gain +40 Shield permanently for each ally Knockout.
- Level 3: Knockout adjacent allies and gain +60 Shield permanently for each ally Knockout.
- Level 4: Knockout adjacent allies and gain +240 Shield permanently for each ally Knockout.
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 5.5s | 50 |
| Level 2 | 5.5s | 100 |
| Level 3 | 5.5s | 150 |
| Level 4 | 5.5s | 600 |
On Cast
- Level 1: Knockout adjacent allies and gain +24 Shield permanently for each ally Knockout.
- Level 2: Knockout adjacent allies and gain +48 Shield permanently for each ally Knockout.
- Level 3: Knockout adjacent allies and gain +72 Shield permanently for each ally Knockout.
- Level 4: Knockout adjacent allies and gain +288 Shield permanently for each ally Knockout.
Traits: Knockout
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Petrirex and of other entries. They do not rate a choice.
Rules that the effect uses
Other entries that use Shield
- Aegistruct (Batomon)
- Bonshell (Batomon)
- Cairnage (Batomon)
- Cinnabark (Batomon)
- Craghorn (Batomon)
- Earth Crest (Trinket)
- Geminiss (Batomon)
- Mallogre (Batomon)
7 more entries use Shield. Read the Shield rules.
Other entries that use Knockout
- Cawnushi (Batomon)
- Dirgefin (Batomon)
- Electranade (Batomon)
- Emburn (Batomon)
- NULL-7F (Batomon)
- Pipskull (Batomon)
- Pyronade (Batomon)
- Rattleghast (Batomon)
3 more entries use Knockout. Read the Knockout rules.
Patch history
1.3.0 (Balance 25, 6 Oct 2026)
- Cooldown at Lv 1–4: 7 → 5.5
1.2.0 (Balance 24, 30 Sep 2026)
- Cooldown at Lv 1–4: 5.5 → 7
- Ability at Lv 1: Knockout adjacent allies and gain +30 Shield and +30 Damage permanently for each ally Knockout. → Knockout adjacent allies and gain +20 Shield permanently for each ally Knockout.
- Ability at Lv 2: Knockout adjacent allies and gain +60 Shield and +60 Damage permanently for each ally Knockout. → Knockout adjacent allies and gain +40 Shield permanently for each ally Knockout.
- Ability at Lv 3: Knockout adjacent allies and gain +90 Shield and +90 Damage permanently for each ally Knockout. → Knockout adjacent allies and gain +60 Shield permanently for each ally Knockout.
- Ability at Lv 4: Knockout adjacent allies and gain +360 Shield and +360 Damage permanently for each ally Knockout. → Knockout adjacent allies and gain +240 Shield permanently for each ally Knockout.
1.1.0 (Balance 23, 22 Sep 2026)
- Ability at Lv 1: Knockout adjacent allies and gain +50 Shield and +50 Damage permanently for each ally Knockout. → Knockout adjacent allies and gain +30 Shield and +30 Damage permanently for each ally Knockout.
- Ability at Lv 2: Knockout adjacent allies and gain +100 Shield and +100 Damage permanently for each ally Knockout. → Knockout adjacent allies and gain +60 Shield and +60 Damage permanently for each ally Knockout.
- Ability at Lv 3: Knockout adjacent allies and gain +150 Shield and +150 Damage permanently for each ally Knockout. → Knockout adjacent allies and gain +90 Shield and +90 Damage permanently for each ally Knockout.
- Ability at Lv 4: Knockout adjacent allies and gain +600 Shield and +600 Damage permanently for each ally Knockout. → Knockout adjacent allies and gain +360 Shield and +360 Damage permanently for each ally Knockout.
1.0.0 (Balance 22, 14 Sep 2026)
New in this version.
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.
