Petrirex

RareRockGhost
Petrirex spriteLevel Lv 1

5.5sCooldown

On Cast

Knockout adjacent allies and gain +20 Shield permanently for each ally Knockout.

Petrirex spriteLevel Lv 2

5.5sCooldown

On Cast

Knockout adjacent allies and gain +40 Shield permanently for each ally Knockout.

Petrirex spriteLevel Lv 3

5.5sCooldown

On Cast

Knockout adjacent allies and gain +60 Shield permanently for each ally Knockout.

Petrirex spriteLevel Lv 4

5.5sCooldown

On Cast

Knockout adjacent allies and gain +240 Shield permanently for each ally Knockout.

Petrirex shiny spriteLevel Lv 1

5.5sCooldown

On Cast

Knockout adjacent allies and gain +24 Shield permanently for each ally Knockout.

Petrirex shiny spriteLevel Lv 2

5.5sCooldown

On Cast

Knockout adjacent allies and gain +48 Shield permanently for each ally Knockout.

Petrirex shiny spriteLevel Lv 3

5.5sCooldown

On Cast

Knockout adjacent allies and gain +72 Shield permanently for each ally Knockout.

Petrirex shiny spriteLevel Lv 4

5.5sCooldown

On Cast

Knockout adjacent allies and gain +288 Shield permanently for each ally Knockout.

Level
Cost $40

Jinto regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
D
Win rate on board
26.9%
Decided rounds
4,802
Board presence
4.2%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Petrirex won 26.9% of 4,802 decided rounds.

Petrirex was on 4.2% of the observed boards in that window.

It appears most in rounds 9-12 (2,281 decided rounds) and wins 20.7% there.

It ranks 13 of 14 40-gold Batomon with enough observations, by win rate.

It is in 1 Comps from the last 30 days.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier D (no change)▼ −10.6 pts37.5% → 26.9% · 3,376 → 4,802 decided rounds
  • Last 7 days vs the 7 days beforeTier D (no change)▼ −1.3 pts27.7% → 26.3% · 2,032 → 2,770 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-815.7%1,232
9-1220.7%2,281
13+48.9%1,267

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+52.9%1,052

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
PetrirexShikitsuneMost common · Highest win rate27.0%4,534
PetrirexNekoffinMost common · Highest win rate31.2%2,095
PetrirexCawnushiMost common · Highest win rate29.8%1,776

Comps with Petrirex

  • Nekoffin + Petrirex · tier E · 125 runs · 10.4% 10-win finish · core unitNekoffinPetrirexShikitsuneCawnushiRatacombDracanaOpen the plan

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 15.5s50
Level 25.5s100
Level 35.5s150
Level 45.5s600

On Cast

  • Level 1: Knockout adjacent allies and gain +20 Shield permanently for each ally Knockout.
  • Level 2: Knockout adjacent allies and gain +40 Shield permanently for each ally Knockout.
  • Level 3: Knockout adjacent allies and gain +60 Shield permanently for each ally Knockout.
  • Level 4: Knockout adjacent allies and gain +240 Shield permanently for each ally Knockout.

Shiny levels and ability

LevelCooldownDamage
Level 15.5s50
Level 25.5s100
Level 35.5s150
Level 45.5s600

On Cast

  • Level 1: Knockout adjacent allies and gain +24 Shield permanently for each ally Knockout.
  • Level 2: Knockout adjacent allies and gain +48 Shield permanently for each ally Knockout.
  • Level 3: Knockout adjacent allies and gain +72 Shield permanently for each ally Knockout.
  • Level 4: Knockout adjacent allies and gain +288 Shield permanently for each ally Knockout.

Traits: Knockout

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.3.0 (Balance 25, 6 Oct 2026)

    • Cooldown at Lv 1–4: 7 → 5.5
  2. 1.2.0 (Balance 24, 30 Sep 2026)

    • Cooldown at Lv 1–4: 5.5 → 7
    • Ability at Lv 1: Knockout adjacent allies and gain +30 Shield and +30 Damage permanently for each ally Knockout. → Knockout adjacent allies and gain +20 Shield permanently for each ally Knockout.
    • Ability at Lv 2: Knockout adjacent allies and gain +60 Shield and +60 Damage permanently for each ally Knockout. → Knockout adjacent allies and gain +40 Shield permanently for each ally Knockout.
    • Ability at Lv 3: Knockout adjacent allies and gain +90 Shield and +90 Damage permanently for each ally Knockout. → Knockout adjacent allies and gain +60 Shield permanently for each ally Knockout.
    • Ability at Lv 4: Knockout adjacent allies and gain +360 Shield and +360 Damage permanently for each ally Knockout. → Knockout adjacent allies and gain +240 Shield permanently for each ally Knockout.
  3. 1.1.0 (Balance 23, 22 Sep 2026)

    • Ability at Lv 1: Knockout adjacent allies and gain +50 Shield and +50 Damage permanently for each ally Knockout. → Knockout adjacent allies and gain +30 Shield and +30 Damage permanently for each ally Knockout.
    • Ability at Lv 2: Knockout adjacent allies and gain +100 Shield and +100 Damage permanently for each ally Knockout. → Knockout adjacent allies and gain +60 Shield and +60 Damage permanently for each ally Knockout.
    • Ability at Lv 3: Knockout adjacent allies and gain +150 Shield and +150 Damage permanently for each ally Knockout. → Knockout adjacent allies and gain +90 Shield and +90 Damage permanently for each ally Knockout.
    • Ability at Lv 4: Knockout adjacent allies and gain +600 Shield and +600 Damage permanently for each ally Knockout. → Knockout adjacent allies and gain +360 Shield and +360 Damage permanently for each ally Knockout.
  4. 1.0.0 (Balance 22, 14 Sep 2026)

    New in this version.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.