Pipskull

CommonGhost
Pipskull spriteLevel Lv 1

4sCooldown

Evolve after this monster experiences Knockout 3 times.

Pipskull spriteLevel Lv 2

4sCooldown

Evolve after this monster experiences Knockout 3 times.

Pipskull spriteLevel Lv 3

4sCooldown

Evolve after this monster experiences Knockout 3 times.

Pipskull spriteLevel Lv 4

4sCooldown

Evolve after this monster experiences Knockout 3 times.

Pipskull shiny spriteLevel Lv 1

4sCooldown

Evolve after this monster experiences Knockout 3 times.

Pipskull shiny spriteLevel Lv 2

4sCooldown

Evolve after this monster experiences Knockout 3 times.

Pipskull shiny spriteLevel Lv 3

4sCooldown

Evolve after this monster experiences Knockout 3 times.

Pipskull shiny spriteLevel Lv 4

4sCooldown

Evolve after this monster experiences Knockout 3 times.

Level
Cost $15

Jinto regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
B
Win rate on board
37.2%
Decided rounds
639
Board presence
0.6%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Pipskull won 37.2% of 639 decided rounds.

Pipskull was on 0.6% of the observed boards in that window.

It appears most in rounds 1-4 (451 decided rounds) and wins 44.1% there.

It ranks 8 of 13 15-gold Batomon with enough observations, by win rate.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B ↑ from C▼ −7.1 pts44.4% → 37.2% · 811 → 639 decided rounds
  • Last 7 days vs the 7 days beforeTier B (no change)▼ −0.5 pts37.5% → 37.0% · 304 → 335 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-444.1%451
5-822.6%155
9-12Not enough ranked observations
13+Not enough ranked observations

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+41.4%459

Pipskull is not in the 100 most observed Batomon pairs in this window.

Comps with Pipskull

No Comp in the 30-day Comps sample uses Pipskull.

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 14s20
Level 24s40
Level 34s60
Level 44s120

Evolve after this monster experiences Knockout 3 times.

Shiny levels and ability

LevelCooldownDamage
Level 14s20
Level 24s40
Level 34s60
Level 44s120

Evolve after this monster experiences Knockout 3 times.

Traits: Knockout

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.1.0 (Balance 23, 22 Sep 2026)

    • Ability at Lv 1–4: Evolve after this monster experiences Knockout 2 times. → Evolve after this monster experiences Knockout 3 times.
  2. 1.0.0 (Balance 22, 14 Sep 2026)

    • Damage at Lv 1: 15 → 20
    • Damage at Lv 2: 30 → 40
    • Damage at Lv 3: 45 → 60
    • Damage at Lv 4: 90 → 120
    • Ability at Lv 1–4: Evolve after experiencing Knockout 2 times. → Evolve after this monster experiences Knockout 2 times.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.