Pipskull
Level Lv 14sCooldown
- Damage
- 20
Evolve after this monster experiences Knockout 3 times.
Level Lv 24sCooldown
- Damage
- 40
Evolve after this monster experiences Knockout 3 times.
Level Lv 34sCooldown
- Damage
- 60
Evolve after this monster experiences Knockout 3 times.
Level Lv 44sCooldown
- Damage
- 120
Evolve after this monster experiences Knockout 3 times.
Level Lv 14sCooldown
- Damage
- 20
Evolve after this monster experiences Knockout 3 times.
Level Lv 24sCooldown
- Damage
- 40
Evolve after this monster experiences Knockout 3 times.
Level Lv 34sCooldown
- Damage
- 60
Evolve after this monster experiences Knockout 3 times.
Level Lv 44sCooldown
- Damage
- 120
Evolve after this monster experiences Knockout 3 times.
Jinto regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- B
- Win rate on board
- 37.2%
- Decided rounds
- 639
- Board presence
- 0.6%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Pipskull won 37.2% of 639 decided rounds.
Pipskull was on 0.6% of the observed boards in that window.
It appears most in rounds 1-4 (451 decided rounds) and wins 44.1% there.
It ranks 8 of 13 15-gold Batomon with enough observations, by win rate.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B ↑ from C▼ −7.1 pts44.4% → 37.2% · 811 → 639 decided rounds
- Last 7 days vs the 7 days beforeTier B (no change)▼ −0.5 pts37.5% → 37.0% · 304 → 335 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | 44.1% | 451 |
| 5-8 | 22.6% | 155 |
| 9-12 | Not enough ranked observations | |
| 13+ | Not enough ranked observations | |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 41.4% | 459 |
Pipskull is not in the 100 most observed Batomon pairs in this window.
Comps with Pipskull
No Comp in the 30-day Comps sample uses Pipskull.
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 4s | 20 |
| Level 2 | 4s | 40 |
| Level 3 | 4s | 60 |
| Level 4 | 4s | 120 |
Evolve after this monster experiences Knockout 3 times.
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 4s | 20 |
| Level 2 | 4s | 40 |
| Level 3 | 4s | 60 |
| Level 4 | 4s | 120 |
Evolve after this monster experiences Knockout 3 times.
Traits: Knockout
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Pipskull and of other entries. They do not rate a choice.
Rules that the effect uses
- Knockout (Mechanic)
Other entries that use Knockout
- Cawnushi (Batomon)
- Dirgefin (Batomon)
- Electranade (Batomon)
- Emburn (Batomon)
- NULL-7F (Batomon)
- Petrirex (Batomon)
- Pyronade (Batomon)
- Rattleghast (Batomon)
3 more entries use Knockout. Read the Knockout rules.
Patch history
1.1.0 (Balance 23, 22 Sep 2026)
- Ability at Lv 1–4: Evolve after this monster experiences Knockout 2 times. → Evolve after this monster experiences Knockout 3 times.
1.0.0 (Balance 22, 14 Sep 2026)
- Damage at Lv 1: 15 → 20
- Damage at Lv 2: 30 → 40
- Damage at Lv 3: 45 → 60
- Damage at Lv 4: 90 → 120
- Ability at Lv 1–4: Evolve after experiencing Knockout 2 times. → Evolve after this monster experiences Knockout 2 times.
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.
