Cawnushi

Super RareFlyingGhost
Cawnushi spriteLevel Lv 1

5.5sCooldown

On Knockout of any monster, this gains +60 Damage permanently.

Cawnushi spriteLevel Lv 2

5.5sCooldown

On Knockout of any monster, this gains +120 Damage permanently.

Cawnushi spriteLevel Lv 3

5.5sCooldown

On Knockout of any monster, this gains +180 Damage permanently.

Cawnushi spriteLevel Lv 4

5.5sCooldown

Damage
1200

On Knockout of any monster, this gains +1440 Damage permanently.

Cawnushi shiny spriteLevel Lv 1

5.5sCooldown

On Knockout of any monster, this gains +72 Damage permanently.

Cawnushi shiny spriteLevel Lv 2

5.5sCooldown

On Knockout of any monster, this gains +144 Damage permanently.

Cawnushi shiny spriteLevel Lv 3

5.5sCooldown

On Knockout of any monster, this gains +216 Damage permanently.

Cawnushi shiny spriteLevel Lv 4

5.5sCooldown

Damage
1200

On Knockout of any monster, this gains +1728 Damage permanently.

Level
Cost $50

Jinto regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
C
Win rate on board
30.1%
Decided rounds
2,268
Board presence
2.0%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Cawnushi won 30.1% of 2,268 decided rounds.

Cawnushi was on 2.0% of the observed boards in that window.

It appears most in rounds 9-12 (1,067 decided rounds) and wins 21.9% there.

It ranks 10 of 13 50-gold Batomon with enough observations, by win rate.

It is in 1 Comps from the last 30 days.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier C (no change)▼ −12.3 pts42.4% → 30.1% · 1,621 → 2,268 decided rounds
  • Last 7 days vs the 7 days beforeTier C ↑ from D■ ±0.0 pts30.1% → 30.1% · 1,007 → 1,261 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-822.1%403
9-1221.9%1,067
13+45.0%797

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+57.2%507

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
CawnushiShikitsuneMost common · Highest win rate29.4%1,872
CawnushiPetrirexMost common · Highest win rate29.8%1,776

Comps with Cawnushi

  • Nekoffin + Petrirex · tier E · 125 runs · 10.4% 10-win finishNekoffinPetrirexShikitsuneCawnushiRatacombDracanaOpen the plan

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamageMulticast
Level 15.5s502
Level 25.5s1002
Level 35.5s1502
Level 45.5s12002
  • Level 1: On Knockout of any monster, this gains +60 Damage permanently.
  • Level 2: On Knockout of any monster, this gains +120 Damage permanently.
  • Level 3: On Knockout of any monster, this gains +180 Damage permanently.
  • Level 4: On Knockout of any monster, this gains +1440 Damage permanently.

Shiny levels and ability

LevelCooldownDamageMulticast
Level 15.5s502
Level 25.5s1002
Level 35.5s1502
Level 45.5s12002
  • Level 1: On Knockout of any monster, this gains +72 Damage permanently.
  • Level 2: On Knockout of any monster, this gains +144 Damage permanently.
  • Level 3: On Knockout of any monster, this gains +216 Damage permanently.
  • Level 4: On Knockout of any monster, this gains +1728 Damage permanently.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.2.0 (Balance 24, 30 Sep 2026)

    • Ability at Lv 1: On Knockout of any monster, this gains +70 Damage permanently. → On Knockout of any monster, this gains +60 Damage permanently.
    • Ability at Lv 2: On Knockout of any monster, this gains +140 Damage permanently. → On Knockout of any monster, this gains +120 Damage permanently.
    • Ability at Lv 3: On Knockout of any monster, this gains +210 Damage permanently. → On Knockout of any monster, this gains +180 Damage permanently.
    • Ability at Lv 4: On Knockout of any monster, this gains +1680 Damage permanently. → On Knockout of any monster, this gains +1440 Damage permanently.
  2. 1.0.0 (Balance 22, 14 Sep 2026)

    New in this version.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.